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Hi everyone, My Adobe animate crashed and corrupted my file, does anyone have a solution to recover my file? I cannot open it anymore and lost all my work
Hi allFor the life of me i can't get the stupid mp4 to import, its driving me insane! I'm new to Animate, but have used After effects and most of the other programs exensively... but for some reason i can't get past this simple hurdle 😞 I've exported straight from after effects, converted to every type of h.264 type i could see in media encoder, EVEN used the option in Animate where it 'converts' the file to a usable type when importing, and it STILL just keeps telling me it doesnt work and to give it a bloody H.264 format! I can only assume this is an insanley simple solution since i can't find any answers on it already, any help would be extremly apprectedCheersRob
Hi, let me first start by saying that I have searched for answers before posting. I am sure this topic has come up, but I can not find an answer. Used abobe flash 20 years ago, this week I got started again with Animate cc. I have an HTML5 document and I am struggeling to figure out how to debug it? If I read right on someone asking the question, the reason the debug is greyed out in the menu and can't open external debugging is because I have an HTML5 document? If so, how do I debug my script? I have some programming expereince, but not AS. Thanks!
Hi.. i finish an animation at 1000 x 1000 and then publish to mp4. i have tried to encode it at H264 but it comes out wide (black sides) and small when it saves. I have also saved it as a giff but it isnt smooth when it plays. Thanks
I have query.I am using HTML Canvas Animate for e-learning slides preparation. I want to add background voiceover and give a clickable options or 'click to read script' button during the voiceover. But when i click on the 'Click to Read Script' button the voice over stops as i have give command to move from this frame to this frame.there is no mouseover option available when pointer goes over the button and scripts pops ups. i need help that how can we make a slide where voice over or music is playing in the background and still i am able to make clickable buttons during the voice over and it does not stops.
I'm a beginner with Animate, and so far I've not been able to, or able to figure out how to set a specific length to a document. By default, the timeline ends at 27 seconds, but if I add frames, the timeline lengthens. Is this the only way to add to the timeline, i.e., the length of the document? You'd think Animate would ask how long an animation you want to make when creating a new document, assuming you know from the start. If you can not set a specific length for a project, then I'd really like to know why. I'd also like to know if you can jump to exact timecodes, instead of skipping around manually, or send elements in a layer to another place in the timeline using timecodes. If not, then Animate would benefit greatly from these features, and so would I.
I am using the custom cursor code in Adobe Animate HTML 5 project. I got the custom cursor to work except that it does not remove the arrow. The arrow cursor sits on top of my custom cursor even though I have this line of code:stage.canvas.style.cursor = "none";
Hello,In Animate HTML5, I want to associate a createjs.Tween to a clip according to its Y ordinate. The ordinate will be random. For this, I have created 2 arrays. The first table allows to sort the Y ordinates of the clips. The second table contains the names of the clips.How can we sort the names of the clips according to their ordinate given by the first table?The code below does not work: it indicates that it is impossible to assign the "tweenjs" property to the ordinate of a clip. function compare(a, b) { return a - b; }; var chromo1 = [this.myClip0.y, this.myClip1.y, this.myClip2.y, this.myClip2.y]; var chromo2 = [this.myClip0, this.myClip1, this.myClip2, this.myClip3]; chromo1.sort(compare); createjs.Tween.get(chromo1[1]) .to({x:378, y: 102},4000,createjs.Ease.circOut) Thanks for any help. [link removed by moderator]
I've posted about this problem before and got the answer "your computer can't handle the program". Well now I've tried to animate at my university and these computers are made for graphics design and animation... and the animation is still lagging. Layers from my animated gif disappears one by one once exported. In Adobe Animation it doesn't disappear but the playback is very slow. Don't know how to fix this.. I attached the exported gif below.
When creating anything for the web using adobe, the next step is always "send the files to your developer". Where can I get information on how to use the files myself?I can't get an adobe animate html5 published file to work with my BigCommerce site. Any advice?Let me know if you need more info 🙂
Hello, I am rigging a character in Animate that I drawn in Illustrator. I seperated differents part of the character, and for the head I seperated the eyes , the mouth and the head in differents layers. When I rigged the head, the form of the head then got over the eyes the mouth and the hair, and even if I press control shift down, it doesnt work. It works for all the other forms of the character, but not the head. I don't know what to do.. 😞 (Thank you and sorry for the english mistakes)
Hi, I'm having trouble with Actionscript 3.0. I searched a lot of spin wheel tutorial but mostly spin using motion tween or auto spin and get random results. I would like to know the code for control the wheel manually. Like when we click the wheel n can move it follow your hand movement. I attach some example of template from a website.
It does not matter what I'm trying to import, Flash keeps on crashing. It doesn't matter if I drag and drop or use Command R (MAC) or select import from the drop down menu, a progress bar appears and then Flash crashes. I've searched and have yet to find a solution.
The new update of Animate does not seem to allow you to animate. It will not allow to to create different frames with different object sizes. I seems to repeat the previous frame information therefore making it impossible to animate anything.
I have make canvas based animation I need to display dynamic text into textfield. But it not showing text.
Ever since Adobe changed the interface for Animate, when I add\remove frames it take 5-12 seconds to load.I tried to update it, but the problem remains. This has a huge effect on the work flow.Is there a solution for this problem?Thanks
Hi, I'm new to Animate. I'm having a problem when I try to publish my animation. I've been working on a web banner for a couple of days, and the previews were all fine. But when I finished, after I tried writing some actions/code for it to not loop, the preview went blank. Naturally I tried deleting this code, but to no avail. When I exported the file in HTML5 canvas format it's still blank. I have another older version of the file and the preview looks just fine, so I dont think it's an Animate problem, I think it's a file problem. I don't know what else to try. Please help me. I'd attach the file but I can't upload js/html format.
When I scrub the audio on adobe animate, it doesn't play the audio clearly or at all. I have the properties set to stream and when I scrub it plays audio. But it only plays on specific frames. it stays silent when I scrub through the clip but has loud bursts of sound here and there. What do I do?
Hey, so Ive noticed an odd thing happening to my drawing on animatecc. I use a combination of pencil and classic brush, but i notice that whenever the classic brush strokes overlap with my pencil lines, the bit of pencil line that is overlapped dissapears. I think this also has somehting to do with the paintbucket tool not recognising fully enclosed areas when they're a combo of pencil and brush, but recognises enclosed areas made from pure brush easily. Can anyone explain these phenomina to me?
Hello so I drew a shape as part of a figure, the shape is on it's own layer independent of the rest of the figure.I added a shape tween to the shape but before even touching the shape, this weird 'artifacting' happens as if the vertices are trading positions.I tried adding 'shape hints' but what they instead did was make the shape disappear entirely during the transition. This time they didn't, but they still didn't work.
Hello,With Animate html5, I want myClip to be able to be moved in a Y coordinate range defined according to its starting position: here between y = 50 and y= 100 if myClip.y < 200 or between y = 300 and y = 400 if myClip.y > 200.myClip stays at the defined coordinates but if the mouse goes beyond the Y coordinates, myClip changes zone.Where is my error? What is the problem in my code to force myClip to never leave the predefined area?Thanks for any answer.this.myClip.addEventListener("mousedown", fct1.bind(this)); function fct1(evt) { var pm = this.globalToLocal(evt.stageX, evt.stageY); differenceX = (this.myClip.x - pm.x); differenceY = (this.myClip.y - pm.y); }; this.myClip.on("pressmove", fct2.bind(this)); function fct2(evt) { var pm = this.globalToLocal(evt.stageX, evt.stageY); this.myClip.x = (pm.x + differenceX); this.myClip.y = (pm.y + differenceY); if (this.myClip.y < 200) { if (this.myClip.y > 100) { this.myClip.y = 100; } if (this.myClip.y < 50
1st HTML5 canvas document and as it says in the title, I am lost when it come to being able to get it onto my Wix website. I have looked at the pubishing tutorials and I'm lost. I do have a shared hosting package that I can upload the files to and than grab the HTML file and load it onto the website? Am I way of basis? Please...any help getting this project active onto the site would be greatly appreciated. Brett
Hi there,I'v used your expmple for scroll bar : https://community.adobe.com/t5/animate/slider-to-control-timeline/td-p/9909532I need to to controll the volume. So far it's working while using mouse move, my issue is with how to make it working also with touch.I'v added this line: createjs.Touch.enable(stage); All the other gestures are working proprely with mouse+touch, just this function not working with touch.Thank you for helping! this is the function:$(document).mousemove(function () {if (isCreateV == true && volControler.currentFrame == 1) {volControler.button.on("mousedown", function (e) {e.target.offsetX = (e.stageX / stage.scaleX) - e.target.x;}.bind(volControler));volControler.button.on("pressmove", function (e) {e.target.x = volControler.clamp((e.stageX / stage.scaleX) - e.target.offsetX, (volControler.bar.x - 200), (volControler.bar.x + volControler.bar.nominalBounds.width) - 200);volControler.setProportion();}.bind(volControler));volControle
Hi. I'm using Animate CC and AS3 and I want to program a spinning wheel for a desktop game like Wheel of Fortune. I want it to rotate and I'm trying to create a meter to determine the strength of the spinning. The wheel is attached to this post.
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