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👋 community, I have an issue with a mouseover event and was hoping that someone clever on here could help. Here's what I'm trying to achieve.There's a legal button on the banner that will open a legal tray on mouseover and reverse animation on mouse out.Right now, the mouseover and mouseout event listener is active when the mouse hovers over an area directly to the left of the button and directly over the legal button. Is there a way to detect the mouseover and mouseout event only on the button area.This is the code I'm using:var root = this;var disclaimer = this.btn_disclaimer;var disclaimer_tray = this.legal_tray;var disclaimer_bg = this.dimmer_mc;stage.enableMouseOver(20);disclaimer.addEventListener("mouseover", showDisclaimer.bind(this));disclaimer.addEventListener("mouseout", hideDisclaimer.bind(this));disclaimer.mouseChildren = false;function showDisclaimer() {disclaimer_tray.gotoAndPlay('startDisclaimer');disclaimer_bg.gotoAndPlay('startDisclaimer');}function hideDi
I have this code in the HTML5 canvas fla document:createjs.Sound.on("fileload", handleFileLoad);createjs.Sound.registerSound("music1.mp3", "MySound");function handleFileLoad(){createjs.Sound.play("MySound");}It doesn't launch in both Chrome or Android but in Microsoft Edge where it works.In the Chrome console it says: "createjs-2015.11.26.min.js:17 The AudioContext was not allowed to start. It must be resumed (or created) after a user gesture on the page. https://goo.gl/7K7WLuc._generateCapabilities @ createjs-2015.11.26.min.js:172createjs-2015.11.26.min.js:17 The AudioContext was not allowed to start. It must be resumed (or created) after a user gesture on the page. https://goo.gl/7K7WLub._createAndPlayAudioNode @ createjs-2015.11.26.min.js:17"It has worked once with an HTML5 canvas fla documentIs the error in the createjs codes and why has it stopped working. So please help with solving this.
I cant erase pen lines, ovals, shapes and premade stuff like straight lines. it makes this wered cuts and stuff likes hat.
My question is rather simple. How do I remove a warp point without using undo?
Hello Adobe Community,Animate 21.0.7 has the "assets" panel with default assets (e.g. soundclips for background and sound effects). I can't find any information about the type of licence on these assets if I include them in a project. For what (published) projects/products am I allowed to use the background music (e.g. file "Folk Hammock")? For commercial use? Only for non-commercial use? It may be helpful to include information about this on the site https://helpx.adobe.com/in/animate/using/work-with-assets-panel-animate.html Cheers!
الصوت لايعمل داخل البرنامج ويعمل الصوت في الريندر
I have code like this, created by animate. how can i add JD LCD Rounded font source in this code. this.trigit_0 = new cjs.Text("1", "115px 'JD LCD Rounded'", "#94E127");
Whenever I generate a spritesheet in Adobe Animate the sprites come with a white outline, could someone please explain what I should do to fix this
I inherited a movie project that uses all movie clips. From recent help I've received here, I started the task of converting all mcs to graphic symbols. I'm running into an issue with some sound effects. Right now, there's a graphic symbol (used to be mc) of a clapboard. On the main timeline, it has a motion tween from left to right to get it center stage. That takes 12 frames (ends at frame 127) and is fine. The gs itself is 135 frames long - lots of stuff going on including 2 sound effects, a "clap" at frame 45 and a "ding" at frame 70. When I scrub the gs itself, everything works fine. However, the sounds don't play either when scrubbing or after publishing the movie as a swf. I tried making sure my main timeline extends out far enough for the whole gs to play but that didn't change anything. The visual part works fine but the sounds don't play. I've been reading other posts and it sounds like I need to move all the sounds to the main timeline. However, I think I mus
Hi, I'm fairly new to Adobe Animate and I'm trying to use it for the lip syncing feature. I've managed to create funcional lip syncs before but now I'm having two issues.The first issue is related to the lip sync tool. I can't seem to be able to generate a lipsync that last until the end of the sound file. My work around is to divide it into two and then merge them on after effects, which is where I'm going to use it later anyway. I'm just wondering if I'm doing something wrong because it's annoying and it's a waste of time. Example: sound file is 120 sec and the lipsync cuts at 77 sec. The second one is new. It seems like the most updated version of the software doesn't allow me to import any sound files (or at least the ones I've tried). It gives me an error that says "One or more files were not imported because there were problems reading them". I've tried troubleshooting it, rendering different versions of the same sound with different bit rates and rate samples. Even tried us
Hey, animation of caracters, like danse, run .... Exist for animate? Like ANimation template? Thank you,
Hello,until now I have avoided using a container inside An but now I need to programmatically solve the creation of a complex object that is made up of a circle and different images. For the sake of simplicity, I also inserted images into the Library and gave them appropriate names in Linkage. When the image is square in shape and dimensions like a circle, then the image is usually placed properly, however, sometimes the image dimensions are narrower or wider than the circle and trying to influence its size inside the container does not lead to the desired effect, usually the image moves to the top , left corner (0.0 circles). Is there any trick because I failed to find an idea? Thanks.var container5 = new createjs.Container(); container5.x = 300; container5.y = 380; var kreis3= new createjs.Shape(); kreis3.graphics.beginFill("Salmon").setStrokeStyle(2).beginStroke("#000").drawCircle(40, 40, 40); kreis3.name="KREIS3"; var bm3 = new lib.Kirsche; //linkage name of image, dimension
Hello,since a while I am using Adobe Animate for 2D Animation (Frame-By-Frame). I have been using a drawing tablet so far. But since the sizes of the screens I have to work with change a lot , the transition from tablet to screens is different as well and it costs me time and energy to get used to it. So I decided to buy an iPad so that I dont have that problem anymore. The question is now how I can combine the iPad and Animate. There is so far no App for the iPad, right? Otherwise, can I move the drawing panel to my iPad, if I am using the program on my MacBook? Or is there another way to expand the program to my iPad so that I can draw at least there?I hope you guys can help me!Susi
hi, I need to export the file for instagram, how do i do? instagram doesn't upload it as animated gif..thank you
Hi,My PC (Windows 10) sort of crashed (rebooted instead of just going out of sleep mode, probably due to a system update).Just before the crash, I had an XFL file open in Animate (19.2.1) – file saved, but still open.Now the file doesn't open properly, and multiple warnings pop out:"Impossible de charger la séquence en mémoire. Votre document est peut-être endommagé."(unable to load sequence into memory, your document might be damaged)"Impossible de charge l'élément de bibliothèque xxx. Supprimez et recréez (ou réimportez) cet élément."(unable to load library item xxx, delete and re-create or re-import this item) I can find a RECOVERY set of files, but it's also corrupted. Some of the items missing from the library can be found in the LIBRARY folder, in the form of xml files. But they don't include any xml code, just a series of "null" characters, so I assume they are totally corrupted, and not recoverable, right?
Hi everyone, My Adobe animate crashed and corrupted my file, does anyone have a solution to recover my file? I cannot open it anymore and lost all my work
Hi allFor the life of me i can't get the stupid mp4 to import, its driving me insane! I'm new to Animate, but have used After effects and most of the other programs exensively... but for some reason i can't get past this simple hurdle 😞 I've exported straight from after effects, converted to every type of h.264 type i could see in media encoder, EVEN used the option in Animate where it 'converts' the file to a usable type when importing, and it STILL just keeps telling me it doesnt work and to give it a bloody H.264 format! I can only assume this is an insanley simple solution since i can't find any answers on it already, any help would be extremly apprectedCheersRob
Hi, let me first start by saying that I have searched for answers before posting. I am sure this topic has come up, but I can not find an answer. Used abobe flash 20 years ago, this week I got started again with Animate cc. I have an HTML5 document and I am struggeling to figure out how to debug it? If I read right on someone asking the question, the reason the debug is greyed out in the menu and can't open external debugging is because I have an HTML5 document? If so, how do I debug my script? I have some programming expereince, but not AS. Thanks!
Hi.. i finish an animation at 1000 x 1000 and then publish to mp4. i have tried to encode it at H264 but it comes out wide (black sides) and small when it saves. I have also saved it as a giff but it isnt smooth when it plays. Thanks
I have query.I am using HTML Canvas Animate for e-learning slides preparation. I want to add background voiceover and give a clickable options or 'click to read script' button during the voiceover. But when i click on the 'Click to Read Script' button the voice over stops as i have give command to move from this frame to this frame.there is no mouseover option available when pointer goes over the button and scripts pops ups. i need help that how can we make a slide where voice over or music is playing in the background and still i am able to make clickable buttons during the voice over and it does not stops.
I'm a beginner with Animate, and so far I've not been able to, or able to figure out how to set a specific length to a document. By default, the timeline ends at 27 seconds, but if I add frames, the timeline lengthens. Is this the only way to add to the timeline, i.e., the length of the document? You'd think Animate would ask how long an animation you want to make when creating a new document, assuming you know from the start. If you can not set a specific length for a project, then I'd really like to know why. I'd also like to know if you can jump to exact timecodes, instead of skipping around manually, or send elements in a layer to another place in the timeline using timecodes. If not, then Animate would benefit greatly from these features, and so would I.
I am using the custom cursor code in Adobe Animate HTML 5 project. I got the custom cursor to work except that it does not remove the arrow. The arrow cursor sits on top of my custom cursor even though I have this line of code:stage.canvas.style.cursor = "none";
Hello,In Animate HTML5, I want to associate a createjs.Tween to a clip according to its Y ordinate. The ordinate will be random. For this, I have created 2 arrays. The first table allows to sort the Y ordinates of the clips. The second table contains the names of the clips.How can we sort the names of the clips according to their ordinate given by the first table?The code below does not work: it indicates that it is impossible to assign the "tweenjs" property to the ordinate of a clip. function compare(a, b) { return a - b; }; var chromo1 = [this.myClip0.y, this.myClip1.y, this.myClip2.y, this.myClip2.y]; var chromo2 = [this.myClip0, this.myClip1, this.myClip2, this.myClip3]; chromo1.sort(compare); createjs.Tween.get(chromo1[1]) .to({x:378, y: 102},4000,createjs.Ease.circOut) Thanks for any help. [link removed by moderator]
I've posted about this problem before and got the answer "your computer can't handle the program". Well now I've tried to animate at my university and these computers are made for graphics design and animation... and the animation is still lagging. Layers from my animated gif disappears one by one once exported. In Adobe Animation it doesn't disappear but the playback is very slow. Don't know how to fix this.. I attached the exported gif below.
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