Get help using Adobe Animate and creating animations.
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Hi all 🙂I am having trouble preserving image quality when exporting symbols as PNG sequences from Animate.On the left is the symbol on the Animate stage, and on the right is the exported PNG. As you can see, it's not great 😞My first thought was to bump up the DPI on the export, but I'm not able to do that without increasing the overall size of the image so that doesn't help at all, either.I need the image at the original size at the original high quality, in PNG format. Is that at all possible with Animate?Is it possible through some convoluted way of exporting it into some other CC application and then exporting it to a PNG? Thanks so much,Sam
Hi, please help me. I design animated banners (.html5 canvas document file). my way: 1. export photos from photoshop to JPEG or PNG. 2. import into the software 3. pretty simple animation ( scale. positon. opacity. overlay Blend) 4. output .html5 file (I get: 1 java file. 1 html file. 1 image set). but my .html5 file doesn't show products. it is a black color. The software does not report any errors. I redo it 5 times to find the error. I guarantee the error is not caused by search engines or materials. I make 5 products, 2 products are not defective. 3 products not displayed. support team worked but they couldn't come up with a cause. please tell me why this error occurs.This is my product:https://drive.google.com/file/d/1wQJn_kRHVnPF0Dzyhn8jWUja2f-9rtMx/view?usp=sharingThank guys
Hi i have a problem with DOMElement added to animate cc scene. The positions of domeElement seams not aligned properly when you start zooming the stage via browser (ctrl +)Ive tested DOMElement without adobe animate divs, and there is no such behavior. It seams like the element is getting double the offset needed in animate sceene to be aligned perfecly.Any clue on that ? var dom_obj = new createjs.DOMElement(divContainer); stage.addChild(dom_obj);
When I open Animate from anywhere or open an Animate file the window opens as shown and can't be interacted with. I can close the window from task manager but that's it. I've already rebooted the PC and uninstalled andreinstalled Animate from Creative Cloud.
Hello. I am very new to Animate and I don't know how to solve this, whenever I export my animation as a sprite sheet, one frame is cut out of the space (picture for more info). FYI, the animation is 69 frames long, there are 5 symbols, 1 has 5 frames, and the others have 2. I am exporting those symbols only. yet it still does this PLEASE HELP!!
how to take out splash screen or logo of harman it is shown at start when app or exe is open
I would like to change the compression default so that each time I import images to the Stage or Library, Lossless is set. In Export settings there is no Lossless setting, only what's shown in the included image which doesn't seem to affect the default Import settings. I also can't find a way to set the Default Profile or create another profile that is available everytime I make a new FLA file. Thanks in advance!
Hello, I access the method of a movieClip that has the name 'testMc' in the linkage, using this code : var tst = new lib.testMc();tst.testversion(); this code is in the first frame of the 'testMc' movie clip :function testversion(){console.log('from mc new version !!!!!!!!!!!!!!!!');}this .testversion =testversion ; I get this error after updating to a new createjs version 1.0.0 Uncaught TypeError: this .testversion is not a functionat a.b._dispatchEvent (createjs.min.js:12)at a.b._dispatchEvent (createjs.min.js:12)at a.b.dispatchEvent (createjs.min.js:12)
Can anyone support me with this
I actually found the answer in case this happens to anyone and gets frustrated. For some reason I opened my program and I couldn't click anything. No button, no create new, no open, nothing. It was just like a window popped up and that's that, click anywhere and even try to exit, it'll give that error windows sound. Sadly, there's (hopefully in your case) a white block in the corner that you click. Should disappear, then be able to click anywhere. Frustrated me so hope this helps anyone out there.
This Canvas project works beautifully on the desktop, but I need to enable a user to drag and drop the bar on a tablet or mobile device as well. I've seen several related posts, but none of those suggestions are working for me. I have made several substitutions for "pressmove" such as touchstart, touchmove, but doing so breaks the desktop function before I've had a chance to test on tablets. var startDrag = startDragF.bind(this); this.Bar.addEventListener("pressmove", startDrag); function startDragF(e){ var p = stage.globalToLocal(e.stageX, e.stageY); e.currentTarget.y = p.y; };
I have created an Interstitial ad using Adobe Animate. I am having trouble with the clickTags. First I need 2 separate click tags, one is for the CTA button and the other is for the entire canvas. Lastly I need a clickTag to for the close button. I have searched everywhere and can't seem to get this to work. Can someone please help me with this. The ad is for Google Doubleclick. I am using a Mac. Let me know what other info i need to provide.
Hi everyone!I was working just fine, but suddenly I had this problem.If I want to draw a pose that will be on screen for just one frame, it doesn't disappear when it should. So all keyframes remain there on the screen, instead of disappearing to make the animation work. PS. Onion Skin is not enabled. Don't know what happens. Thanks in advance for any help!
Is anyone else having this problem?The Keyboard shortcuts will not appear, but animate will think it has and therefore will not let me use the program until i close out of it. This is incredibly annoying since there are new hotkeys I need to make and I can no longer make them now that the shortcut window doesn't appear. Alternative problem could be my multiple display and that the Keyboard shortcuts window is hiding from all of them. Here is a link that will better describe my problem visually:Keyboard shortcuts will not appear - YouTube But back to the main question. Is this a bug that other people are experiencing? If not, then I sure am and Adobe should add a fail safe patch that prevents anybody from losing the Keyboard shortcuts window. Alternate question that relates to my multiple screen. Is there a way to reset adobe animate to get me back in a position where the Keyboard shortcuts window will appear on my main monitor and not some mysterious now disconnected monitor from when
Hello, I'm working on an Adobe Animate file. It's not very complex, but there are a ton of symbols. When I try to combine the symbols into a single layer, I keep getting this error message: I tried updating to the latest version (I was on 2017, previously), trying the (previous) 2020 version, deleting preferences, uninstalling/installing, etc. I can't figure it out. If I save the file at this stage and reopen it, I get this error message: Please let me know if anyone else has had this problem! It's driving me nuts.
Hi, I am trying to make a simple interactive video player. The main screen has two buttons. English and French. If the click English, the english video plays and I'm sure you can figure out what French does 😉 The videos are mp4, and I want them hidden while not being played. So when you press english, it should unhide the english video and then play the video. Seems simple enough! However for some reason my video is not playing after it unhides the video. I have to click the button a second time for it to play the video. Also, if I remove the code for hiding and unhiding, my button works fine and plays the video on first click. Any idea what could be causing this? I want my button to unhide the video, and then play the video with one click. English is the instance name for my video component. this.English.visible = false; canvas.style.zIndex = "1"; this.button_2.addEventListener("click", fl_MouseClickHandler_3.bind(this)); function fl_Mouse
Hello everyone, I am very new to animations and how things work and I have a problem that I can't solve. I have a graphic symbol that represents the closed left eye of my character (which the symbol is created by using the oval tool and the brush) and I would like to animate it so it opens the eye slowly and looks left. I have my main character which is a symbol, and my left eye (closed) which is also a symbol. When I am trying to animate using the classing tween, it modifies my current symbol (which is the closed eye) and creates multiple tweens in my library. I was thinking of creating a new symbol that represents the new open eye and "replaces or "transitions" from the closed eye to the open eye.
Hi all,I have many programs that were working with keydown event listeners, but none of them work now in Adobe Animate 2021. Some are fully working games. Below is an example of the code used. This is a simple left key press to play a walk animation.I tried to attach two different an Animate .fla file to this post but received an error message saying that the content type didn't match the file extension. Both open in Animate though. import flash.events.KeyboardEvent;stage.addEventListener(KeyboardEvent.KEY_DOWN, onkeydown);function onkeydown(e:KeyboardEvent){if(e.keyCode == 37){ninjacat.gotoAndPlay("walk");}}
I have a banner that needs a Disclaimer text, triggered by a button.The Disclaimer text appears on a dark overlay that fades in (a 25 frame movie clip)Both frame 1 and frame 25 have this.stop(); on the timeline.First approach:button on Main Timeline triggers Disclaimer Movieclip to this.gotoAndPlay (2);Didn't work; can't find how to target the Disclaimer Movieclip (this used to be Tell Target in the old Flash)Second approach:button on first frame of Disclaimer Movieclip does this.gotoAndPlay (2);Back button on last frame of Disclaimer Movieclip does this.gotoAndStop (1);Doesn’t work; the button on last frame does send the Movieclip back to frame 1, but now the button of frame 1 just doesn’t appearThird approach:this.stop(); is moved to frame 2button on second frame of Disclaimer Movieclip does this.gotoAndPlay (3);Back button on last frame of Disclaimer Movieclip does this.gotoAndPlay (1); Strangest thing: when I run this third approach, all goes well: the butt
Help, please! I'm having some trouble adding a clicktag to a banner. I would preferably like to add it in as an action, however, the preloaded code snippet seems to be unresponsive. I've come across example code to be placed into the HTML file, post publishing. I'm not that confident coding though, so if there is a pre-publish solution, that would be ideal. Thanks in advance for your help Adobe community.
There is a step to go to properties and add an effect, under frame but the options look completely different and I don't see anything like it anywhere.
I started coding in animate for school 2-3 months ago, not long after that, the numbers of my lines stopped showing and ive been trying to figure out how to get them back for a while. Below is a picture of what it looks like on my screen.
HI IM FACING A RPOBLEM WHEN TESTING THE MOVIE AS DISPLAY..IT BECOME DOUBLE AT EVERY SCENE..HOW CAN I SOLVE THE PROBLEMS
Ik ben voor mijn werk een html5 banner aan het maken. qua uiterlijk is het hoe ik het wil hebben maar de button naar de website werkt niet en de this.stop() code werkt niet sinds ik de button (gotowebsite) code er bij heb gevoegd. de banner blijft nu maar loopen terwijl ik wil dat deze stopt aan het eind. hoe krijg ik de button werkend en de looping er uit? iemand die mij kan helpen?
Hi, I'm very new to Adobe Animate, and I'm having some trouble stopping a movie clip from looping in the main timeline. The movie clip itself stops where intended when open - I just used this.stop(); at the end of the last tween, but when I return to the main timeline, it just continues, and using f9 to add this.stop(); to the layer itself doesn't seem to do much. Any help is very appreciated. Thank you!
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