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An insider has disabled my ability to add motion to a characters funtionality. The option to rotate my characters limbs is disabled by backend user, i am also unable to use the hinge functions. Its really frustrating because i've been working on finishing a private project when all of a sudden Adobe Animate functions are disabled on my personal macbook pro computer. My computer has plenty of space, memory and i have tried restarting the program.
Hi, I have noticed a bug or error. When exported, the first frame on all the scenes are different in the video than in the preview on Animate, see below: This is the preview of the first frame: But when exported, this happens: Any help would be appreciated. Thanks.
Thanks for being patient with all my newbie questions. So from what I understand a blur can only be applied to a movie clip, but movie clips don't animate when exported? I'm confused. I made a gif and my movie clip animated in the preview, but not the final project. Why would that be?
So I am currently making a palm tree and used and copy and pasted about 10 or so PNG leaves. I think this is what is making normal actions so laggy, and I'm not sure what to do to make it Un-Laggy. I converted it to a symbol and that didn't seem to do much. So now I'm stuck on what to do to un-laggify it XD... so if you have any suggestions, plz let me know thx!!
Why would some colors of an object disappear when it is converted to a symbol?Thanks.
Sorry if this is basic knowledge, but how do I set my lasso tool to select objects only on the active layer, not all layers?
New user here. Trying out parenting layers. How do I make sure all frames in a layer are unparented at once. My issue is I've removed a layer parent, but some frames in the layer remain parented. It appears I have to go frame by frame and unparent each one. I must be missing something. Thanks
Could someone please tell me the code to how to stop the swipe when on a diffrent scene test1.addEventListener(MouseEvent.CLICK, fl_ClickToGoToScene_9);function fl_ClickToGoToScene_9(event:MouseEvent):void{MovieClip(this.root).gotoAndPlay(1, "Scene 2");}/* Swipe to Go to Next/Previous Frame and StopSwiping the stage moves the playhead to the next/previous frame and stops the movie.*/Multitouch.inputMode = MultitouchInputMode.GESTURE;stage.addEventListener (TransformGestureEvent.GESTURE_SWIPE, fl_SwipeToGoToNextPreviousFrame_30);function fl_SwipeToGoToNextPreviousFrame_30(event:TransformGestureEvent):void{if(event.offsetX == 1){// swiped rightgotoAndPlay(2);}else if(event.offsetX == -1){// swiped leftgotoAndPlay(1);}}
Hi, there! I've been trying to use layer effects on Animate CC 2020 with After Effects 2020 (actionscript 3 file, not html5 canvas) and they are simply not been exported. Advanced layers are checked, i tried importing both .swf and .fla files, i've tried exporting different .swf versions - and i actually have tried exporting a movie from Animate itself* and EVEN THEN layer effects are ignored. There is a message on the output panel that says that layer styles are DISABLED on .swf... Does anybody work with layer effects here and could help? Thanks on advance. (*) - By the way, animate generates an UNCOMPRESSED .mov before sending it to the movie encoder... very time and machine consuming, that's why i'd rather export a .swf and use it on after.
Seems almost silly to ask but I have a simple animation with a loop. Frame 1 (0) code:var _this = this;_this.stop();var _this = this;_this.IndexNext1.on('click', function(){_this.gotoAndPlay('Indx1');});This works. On frame 100, if I use this code, it doesn't work:var _this = this;_this.gotoAndPlay('indx1');However, if I send it to a different frame with this code, it works:var _this = this;_this.gotoAndPlay('repeat1'); I figure I'm missing a basic concept here, but I don't know what it is. Is there a better way to move the playhead to a labeled frame? Thanks!
Hi there, I'm trying to figure out how to colour in Animate with the bucket tool. I've tried many solutions, such as converting my drawings to symbols, duplicating the layer and colouring on the duplicated one, unlocking the bucket tool or even using different brushes (and making sure there are no gaps). Even working on the line art layer won't work. I just can't seem to figure out why my bucket isn't even working! Can someone please inform me on what to do?
Hello All,I know Adobe wants nothing to do with Flash but quick question: Does anyone know how to export content from After Effects to Animate? Since, the FLV option is no longer available in AE or Media Encoder.
Hi there, I had compiled two apps, one for Android and one for iOS using Adobe Animate. This was last year. Now, when I open the ios fla file, i am unable to access the toolbox in settings (it was for AIR SDK version 33.1.1.217. The message that showed was 'Application descriptor file cannot be parsed'. I had assumed it was an older AIR SDK version. So, i downloaded the latest version (action script compiler for MAC) from HARMAN. I then extracted the file and pasted the folder into Animate. Now, the new AIR SDK version shows in the settings, but the 'Application descriptor file cannot be parsed' message still shows and I can't access the toolbox in settings. Kindly advise. Aris
when i finish the project and click test it shows the final clip with white residual size on the sides
I've just upgraded and am not sure what output settings I need to tweak to get a PNG image sequence to be full resolution. I'm animating a lot of pages of text, which were always legible in my old version of Animate, but now are illegible. thanksJohn Hepworth
Hi all 🙂I am having trouble preserving image quality when exporting symbols as PNG sequences from Animate.On the left is the symbol on the Animate stage, and on the right is the exported PNG. As you can see, it's not great 😞My first thought was to bump up the DPI on the export, but I'm not able to do that without increasing the overall size of the image so that doesn't help at all, either.I need the image at the original size at the original high quality, in PNG format. Is that at all possible with Animate?Is it possible through some convoluted way of exporting it into some other CC application and then exporting it to a PNG? Thanks so much,Sam
Hi, please help me. I design animated banners (.html5 canvas document file). my way: 1. export photos from photoshop to JPEG or PNG. 2. import into the software 3. pretty simple animation ( scale. positon. opacity. overlay Blend) 4. output .html5 file (I get: 1 java file. 1 html file. 1 image set). but my .html5 file doesn't show products. it is a black color. The software does not report any errors. I redo it 5 times to find the error. I guarantee the error is not caused by search engines or materials. I make 5 products, 2 products are not defective. 3 products not displayed. support team worked but they couldn't come up with a cause. please tell me why this error occurs.This is my product:https://drive.google.com/file/d/1wQJn_kRHVnPF0Dzyhn8jWUja2f-9rtMx/view?usp=sharingThank guys
Hi i have a problem with DOMElement added to animate cc scene. The positions of domeElement seams not aligned properly when you start zooming the stage via browser (ctrl +)Ive tested DOMElement without adobe animate divs, and there is no such behavior. It seams like the element is getting double the offset needed in animate sceene to be aligned perfecly.Any clue on that ? var dom_obj = new createjs.DOMElement(divContainer); stage.addChild(dom_obj);
When I open Animate from anywhere or open an Animate file the window opens as shown and can't be interacted with. I can close the window from task manager but that's it. I've already rebooted the PC and uninstalled andreinstalled Animate from Creative Cloud.
Hello. I am very new to Animate and I don't know how to solve this, whenever I export my animation as a sprite sheet, one frame is cut out of the space (picture for more info). FYI, the animation is 69 frames long, there are 5 symbols, 1 has 5 frames, and the others have 2. I am exporting those symbols only. yet it still does this PLEASE HELP!!
how to take out splash screen or logo of harman it is shown at start when app or exe is open
I would like to change the compression default so that each time I import images to the Stage or Library, Lossless is set. In Export settings there is no Lossless setting, only what's shown in the included image which doesn't seem to affect the default Import settings. I also can't find a way to set the Default Profile or create another profile that is available everytime I make a new FLA file. Thanks in advance!
Hello, I access the method of a movieClip that has the name 'testMc' in the linkage, using this code : var tst = new lib.testMc();tst.testversion(); this code is in the first frame of the 'testMc' movie clip :function testversion(){console.log('from mc new version !!!!!!!!!!!!!!!!');}this .testversion =testversion ; I get this error after updating to a new createjs version 1.0.0 Uncaught TypeError: this .testversion is not a functionat a.b._dispatchEvent (createjs.min.js:12)at a.b._dispatchEvent (createjs.min.js:12)at a.b.dispatchEvent (createjs.min.js:12)
Can anyone support me with this
I actually found the answer in case this happens to anyone and gets frustrated. For some reason I opened my program and I couldn't click anything. No button, no create new, no open, nothing. It was just like a window popped up and that's that, click anywhere and even try to exit, it'll give that error windows sound. Sadly, there's (hopefully in your case) a white block in the corner that you click. Should disappear, then be able to click anywhere. Frustrated me so hope this helps anyone out there.
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