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Hello, I'm using Adobe Animate 2018 to make a small platformer game to keep myself entertained when I'm bored. Everything was alright, until I tried to add new levels. Whenever I run my game, it says this:1087: Syntax error: Extra characters found after end of program. It shows the error in another location, but here's the whole code including the problem area: stage.addEventListener(KeyboardEvent.KEY_DOWN, keyDownHandler);stage.addEventListener(KeyboardEvent.KEY_UP, keyUpHandler);if(e.keyCode == Keyboard.DOWN) ; {downPressed = true;if(doorOpen && player.hitTestObject(back.other.lockedDoor)){nextLevel();}}if(e.keyCode == Keyboard.RIGHT){rightPressed = true;}if(e.keyCode == Keyboard.UP){upPressed = true;}if(e.keyCode == Keyboard.DOWN){downPressed = true;}}
When using the classic brush tool, Animate will often freeze after a stroke, displaying a pop-up with a progress bar saying, "Animate is processing strokes, please wait." The progress bar never advances past zero, and I have to force quit and re-open the program. Fortunately due to autosave features I don't lose that much progress, but it's still very annoying. Any idea what could possibly be causing this issue and how to solve it?
Hi all. First post. (Many more to come)I am an electrical teacher at a technical college. Many years ago, 2009 to be precise, I made some interactive animations using Flash to show how AC sinewaves were made and how 3phase motors worked, amongst other things. As you could imagine, the software has changed in 12 years.Now that Flash no longer works, my animations also no longer work, so I've decided to try to learn Animate and rebuild my animations and create some new ones.There are a couple of things that I could do in ActionsScript 2 that I can't seem to get my head around in HTML5.In a nutshell, as an example, one of my animations had 4 buttons and a 'stop' script on the first frame.Pressing a Green button went to frame 2 and played. The animation would loop until I hit one of the following buttonspressing a red button stopped the animation wherever the playhead was at the timeI have a yellow button that advances the play head one frame at a time in the forwar
hey, y'all, I just signed up for the adobe animate plan today and I've been playing around with the brushes and such. I'm a bit confused about the rotate feature, whenever I try to zoom in using my two fingers, it just rotates the canvas. I'd prefer it if it didn't do that but I'm having a hard time getting answers, thanks!
When I tried open adobe animate on macbook air m1 chip, the application freeze on startup screen with "Creating workspace" text.Please help for this issue immediately because i bought the new mac and sold my older one and I have to work with Adobe Animate. Thank you for your supports
so, I have been animating for many weeks on a n animation I was making, and realized I deleted a large chunk of it while tracing. And I can't find an old save of it, how can I do this?
I hope that made sense.I have an HTML5 project in adobe Animate to play 4 short videosOn frame 0 there are four buttons. When you click a button it goes to another frame, plays the video there, then returns to frame 0. This all works fine. The problem is after the first time you play a video the button requires two clicks to play the video again. I have the script on two frames - only because I got it to work that way. Frame 0 script; this.stop();if (!this.EventSurround) {// this if statement surrounds all the following then declares it to be true. //NOTE: the "if" closes at the bottom and "EventSurround" is true. //This stops the event listeners running again at frame 0this.High_btn.addEventListener("click", High.bind(this));this.Low_btn.addEventListener("click", Low.bind(this));this.Dont_btn.addEventListener("click", Dont.bind(this));this.Know_btn.addEventListener("click", Know.bind(this));function High() {this.gotoAndPlay(1);}function Low() {this.gotoAndPla
Hi, i am working on a projekt that is going to run in a chromium kiosk.I am trying to hide the mouse (arrow) without success. Which is the best way to hide the mouse? Thanks!Pete
Hello, i've been trying to make 4 buttons, each on their own separate layer to work, with the code being on the same frame. Here is the code: import flash.display.MovieClip;import flash.display.SimpleButton;var layer:MovieClip = getChildByName("rock_button_layer") as MovieClip;var button:SimpleButton = layer.getChildByName("Rock_button1") as SimpleButton;button.addEventListener(MouseEvent.CLICK, clickHandler);function clickHandler(event:MouseEvent):void{gotoAndPlay(1877);}import flash.display.MovieClip;import flash.display.SimpleButton;var layer:MovieClip = getChildByName("devil_button_layer") as MovieClip;var button:SimpleButton = layer.getChildByName("devil_button") as SimpleButton;button.addEventListener(MouseEvent.CLICK, clickHandler);function clickHandler(event:MouseEvent):void{gotoAndPlay(2000);}import flash.display.MovieClip;import flash.display.SimpleButton;var layer:MovieClip = getChildByName("angel_button_layer") as MovieClip;var button:SimpleButton = layer.getChildByNam
its honestly so bad, is there a setting so i can change this?
This is for Adobe Animate. A little backstory here, but I logged into my computer today to find that Animate had crashed. So when I opened it to get it started up again, it showed the "Do You Want to Recover These Files?" The only files I had on there were a scrapped project and the one I'm working on now. Anyway, I clicked yes, but it said Adobe wasn't responding. I closed Animate, and opened it again, this time not clicking on the recovery files. I believe this to be a mistake, because now I can't access my project. is there any way to recover the files, or do I have to start all over again? --FRIEND-Z
Hello there, I hope anyone can help me with this as I can't seem to find a solution anywhere at all on the internet for such a simple problem. I have a button on its own layer called rock_button_layer, and the code snippet on the button "go to a frame and play". Here is the code.Rock_button1.addEventListener(MouseEvent.CLICK, fl_ClickToGoToAndPlayFromFrame_8);function fl_ClickToGoToAndPlayFromFrame_8(event:MouseEvent):void{gotoAndPlay(1560);}I need to keep advanced layers on as its important for my animation. All I want is for my button to work and I just can't seem to rack my brain over how to change the code with advanced layers on.I hope someone can explain this to me please, thank you.
Как мне установить адоп аниматор на 32 битную винду?за№бала уже все
Hey, i have this audio that is very quite and meant to just be background noise and plays like that when playing it on my computer and in adobe audition but when i import it to animate it gets made to be really loud
Cannot open swf file in Animate. Is there a workaround?
I recently came across html5 custom components which is really awesome and it helped me a lot. The thing is we have to put the custom component folder at this path - Users ▸ username ▸ Library ▸ Application Support ▸ Adobe ▸ Animate 2021 ▸ en_US ▸ Configuration ▸ HTML5Components so i have created my own custom component and right now i want to distribute the custom component that i created to other folks in a way where they dont have to copy the folder into this path. So if theres a way where i can do this like create an exe/dmg or an extension that could be installed within animate itself.currently i am following the steps to distribute components here at this link - https://helpx.adobe.com/animate/user-guide.html/animate/using/custom-html5-component-development.ug.html (at the end of the page) following those steps i was able to create a zxp file i dont know if i need this zxp to distribute the custom component to others. and i dont know how to g
Whenever I try to use the Asset Warp Tool on a still image, some sections of the image turn black whenever I move the pins around. I've gone through different attempts to fix this issue, such as:1. Smoothing the Artwork2. Changing the Size of the Art3. Changing Pin Locations but I haven't been able to find a solid answer. I would really appreciate the help in trying to find out how to get this under control.Thank you!
I just got the new MacBook Pro with touch bar, how do I customise the Touch Bar within Adobe Animate? I would mainly like to have the F Keys I use most commonly and perhaps other shortcuts on my Touch Bar. Any assistance would be greatly appreciated
Hey, not sure if i found a software glitch or if i'm doing something wrong but the paintbucket seems to be ignoring boundries. Please help
hi. I am trying to animate to audio in adobe animate , I'm using action script, but I can't find the stream setting.
I'm building a puppet in Animate 2019, and today I was doing some test animation with it when I had to stop because of this problem. I was trying to tween the character's arm to raise above his head. I made two keyframes, made sure none of the pivot points were changed between the two (because I know sometimes that can also cause trouble), and set all 3 symbols to Classic Tween. However, the hand, upper arm and lower arm are all moving at different paces even though they are all set to Classic Tween. Does this mean something else is wrong with the puppet that's causing it to do this? I sent the file to my professor and he got the same issue so we know my Mac isn't what's causing the problem, otherwise it would've worked when he tried it from his own computer. Could it mean the master puppet got corrupted somehow?
Hi! I'm writing because for a few days now, I notice that the strokes of the line drawing tools shift slightly after drawing them. They change their position slightly , and it happens to me both with the mouse and with the tablet, so I don't think it's a question of the drivers. I've tried changing the device scaling, but it still doesn't work. If anyone can help me that would be nice, it is very frustrating to animate like this.Thanks and best regards!Javi
The rest of my computer works fine but it takes for ever to load. I need to delete anchor points on a line and it takes more than a minute to get rid of one line. Please tell me how to speed up Adobe animate.
I can see a huge benefit to motion tweening since you can see the path and adjust more specifically, but I don't understand why easing is so difficult. I've been following the hands-on tutorials, and a lot of them use classic tweening, which allows for an easier way to create an ease directly in the properties window. Why doesn't Motion tweening do the same? I'm going to attempt to teach this to grade 7 students, but I'm not sure which method I should suggest to them to use (motion or classic). Trying to get them to do both for certain objects will create confusion. I need to keep it super simple. Suggestions? Thanks!
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