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I have tried to import a .ai file / logo into animate but when I import the circle lined dots get broken. How it should like and is rendered in illustrator. I have attached also the illustrator file.After attaching i get the error: "The attachment's freudich_logo_lines.ai content type (application/postscript) does not match its file extension and has been removed." oO really strange. So I uploaded it here: https://easyupload.io/zgbi2s What am I doing wrong or is that a bug? Exporting it as SVG and animating it with keyshape-app works.
Has this ever happened to anyone else? Animate will just copy a whole frame of code over to a different frame, overwriting a whole section of code without warning. It has happened twice now, it's really scary bcause there's no way to know it has happened until your project starts not working, and I save frequently so it's most likely going to be saved before I discover it.
My adobe Animate is working so far but it started doing something. It blacks out where I am animating and it'll cover the things I can click on except for the 3 choice to close, expand, or minumize. It didn't let me close for a long while since I have to save what I made. The menu that asks me if I want my animation to be saved shows nothing, not even the options to save them. I did try to press where the save or cancle button was but it only would pop back up as soon as it goes away. It stopped when I made my task manager help me force quit it. The same thing is going on from time to time still, though I hit control s to save it so I don't have to force quit it again., just simply close it with my close button that's usually on the top right corner of Animate
Hi, I'm trying to change the rotational direction of a symbol to CCW (-1). Following the docs on: https://createjs.com/docs/tweenjs/classes/RotationPlugin.html You can modify this behaviour by specifying a rotationDir tween value. A value of -1 will force CCW rotation, 1 will force CW, and 0 will disable the plugin effects for that portion of the tween. However the rotational direction always stays clockwise (CW) when using parameters 0, 1 and -1. new createjs.Tween.get(korte_arm, {loop: true}).to({rotation:90, rotationDir:-1}).to({rotation:180}, 7000); Am I missing a global/local setting? Regards,
Hi everyone. There is issue whit object possitions on my project. When I try Play on the timlene everything looks fine but when I Test the movie or export it Object position is on wrong positions. As you see In my screenshoots 1. and 2. workingAnother think is that when I test it my Object jumps on front of others layers. screenshoot 3.how to fix that. why its happening. can anybody explane.. Sorry for my Englis i hope you got that.
Whenever I import a vector file (.SVG or .AI) like this one into Animate, the center of the file becomes distorted and pixelated. They're vector files, so they can in theory be displayed at any resolution.I have spent a long time trying to figure this out with no luck. Any ideas on how to get these files to display cleanly? Does Animate limit imported image data? Is there a way to overrie this? I've tried increasing artboard/image size in Illustrator and unchecking the "responsive" option when exporting SVG, to no avail. Thanks in advance!
HiI have high CPU usage on Animate CC 2020. My OS is Windows 10What can I do?Thanks
I have been using Flash and CS3 for years and am now trying to get into Animate CC coding using HTML5 Canvas.I have a simple movie clips dropping from the top of the screen and wanting to hide (visible=false) on mouse over.Use the following code to loop through an array of objects set up asvar myCoins = [this.coin1, this.coin2 etc....]for (i = 0; i < 6; i++){myObj=myCoins[i];myCoins[i].addEventListener("mouseover", function () {$myCoins[i].style.visability=hidden;}//end function)//end listener}//end loop
My Adobe Animate CC doesn't want to open. You have this gray screen all the time with the ball jumping in the bottom left corner. I have already restarted, uninstalled and reinstalled again, but nothing worked.
I'm the only user on my PC. I generally save every so often with "BlahBlah v001, BlahBlah v002, etc" to avoid messing up my progress because of frequent crashes/corruption. And today, I get on my pc and I can't find any of the .fla files on my pc from that specific project (Yet, other past projects are still there). Somebody please help me, I actually don't know what to do. I have months into this. I actually just don't know what's going on. Im using some software to recover deleted files off my pc as I post this.
heysometimes when i export a gif it will change the colour of some things in the scene or it will make parts transparent for some reason, is there a way i cna fix this coz when i export i see a list of colours in a box so dont know if im meant to add some to it thanks
Hi! I'm having the same issue on Animate 2020 and Animate 2021, namely when I export Texture Atlases from symbols in my library to be used as elements for an animated character in Unity, when using 0.5x scaling factor (or anything below 1x), weird graphical errors appear: I've tried redrawing those sprites and it just ends up creating these types of errors in other frames. It seems unavoidable and I can't understand how to get around this problem. Has anyone else encountered this and found a solution? Manually resizing the elements in all the frames of the movieclip is not an option because of the existence of nested symbols which do not resize and appear lx in the atlas anyway: I'm kind of stuck. Help please?
For using an old application the SourceMapping file 'edge.4.0.1.min.map' seems to be needed. How can I get it as a download? [Edited by moderator for clarity and moved from Creative Cloud Services to Animate.]
Hi is there way I can trasfer my video from animate to photoshop?
First, I'm new to the animation word and it's softwear, so I'm not to sure how it all works. I've played around with Krita for a bit and decided to try Adobe Animate. Unfortunately, Any of the Adobe Animate versions won't Install. The Creative Cloud Desktop says that it works on my computer, it's compatible. So, I asked the chat bubble what to do, and I did all the steps it provided. I Still Can't Seem To Install Adobe Animate. Any Pro Tips?
this is the coding, can someone spot me what wrong with the code. the picture 2 below show that the link and black button still. i hope someone can help me. im begging import flash.display.MovieClip;import flash.events.MouseEvent;var num_linked:Number = 3;var stat_line:Boolean = false;var _stloop:Boolean = false;var _stdone:Boolean = false;var num_fra:Number = 0;var num_loop:Number = 0;var num_true:Number = 0;var num_step:Number = 0;var _loop:MovieClip = new MovieClip();_loop.addEventListener(Event.ENTER_FRAME,enterLoop);function start_linked():void{var ar_link:Array = [];for (var i:Number = 1; i <= num_linked; i++){ar_link[i] = true;if (i >= num_linked){ar_link[0] = false;set_linked(ar_link);}}var _check:MovieClip = getChildByName("bt_check") as MovieClip;_check.buttonMode = true;_check.st = false;_check.alpha = .2;_check.addEventListener(MouseEvent.CLICK,clickCheck);var _refresh:MovieClip = getChildByName("bt_refresh") as MovieClip;_refresh.buttonMode = true;_refresh.st =
I open adobe Animate to start doing some paid work and get " unknown error has occurred" and automatically shut down the program. how can I fix this? I've tried the previous version of the app as well as uninstalling and reinstalling but nothing is working.
this is what its supposed to look like:this is what appears in the sprite sheet:
Hello Animate CC Tech/Anyone, Please resolve issues from importing After Effect's video to Animate CC displayed black and grey as imported. Or anyone knows if there is any way to export After Effect's video (no plugin) to html on website? Thank you all for helping out...etc.
I don't know if this is a bug or my fault.So, I was almost done with my animation and wanted to test it. I pressed test movie but then in the player, the images were hugely out of scale. I mean, almost all of the video was visible only in the upper left first corner.Strangely, this wasn't a problem when I used the play button to see the animation.I tried to lock the scale to 1920*1080 or click match contents but this made it even worse. Any ideas? Thanks.-Aaris
Hi I've been tasked with creating a suite of internet banner adverts (MPUs, Skyscrapers etc) and the advertising campaign makes heavy use of video from TV adverts. My question is, is there a CDN streaming service that can stream an mp4 files into the containing MPU html5 as a background element? I used to do Flash banner adverts years ago and while I never got to use a CDN (Content delivery network) I know there was a way of linking a .flv video hosted on CDN. This would help bypass the limited file size (<50KB) for the container HTML file. Can Adobe animate facilitate this kind of feature. Otherwise I will have to revert to a limited style of static image animation.
Hello programmers (^_^)In my work, I want a Browse button to insert an image in the browserAnd save them in the form ? The image appears at a specified width and heightby canvashtml in animate cc
I've done a successful camera zoom/pan of a scene but want to zoom more than I did so I'm doing the scene again and have run into this problem. Anytime I add a camera to the scene and do the zoom/pan, I get a horizontal line on the scene on one or more of the frames. They show up in the zoomed in view (and in the media file I create) but when I zoom out the view, the line isn't there. Here's the zoomed in view of a frameHere is the zoomed out view of that frameWhen I create a media file and run it, the horizontal line flashes on the screen on that frame.I've tried it a number of times (from scratch) and sometimes I get one line, sometimes more than one.Hiding my layers, the line is on the background layer.Any ideas?
Since google implemented its new Heavy Ads Intervention mechanism that removes ads after 15+ seconds of using device resources im getting hard time avoiding it (especially on mobile devices but on desktop chrome's tabs in background aswell).I have already started using only 14seconds of motion, after which im stopping all animations.Yet, even tho CPU usage generated by browser with my ad drops after these 14 seconds (i can only guess that my canvas stopped using CPU - cant confirm that cause i can measure only whole browser process' hardware usage), the GPU usage is still high on bigger formats even if there is nothing going on in there. I tryied everything, including some "hacky" codes to change fps to 0 along with usuall stops in keyframes.No matter what, whenever that bigger format canvas was on screen, GPU was used heavily and i wonder why is that so, if nothing is animating anymore? Why is it taxing my high-end gpu so heavily for no reason? In before potential suggestions: Ye
where is the problem Attached file for my project https://drive.google.com/file/d/1wFPRy-hXRpoHvqFV9CtCQFfjlcfn5M4a/view?usp=sharing // Grabbing Elements and Storing in Variables const defaultFile = document.getElementById("default-file"); const customBtn = document.getElementById("custom-btn"); const customSpace = document.getElementById("custom-space"); this.customBtn.addEventListener("click", fl_MouseClickHandler.bind(this)); function fl_MouseClickHandler() { this.defaultFile(); } this.defaultFile.addEventListener("change", defaultFile1.bind(this)); function defaultFile1() { if (defaultFile.value) { customSpace.innerHTML = this.defaultFile.value.match(/[\/\\]([\w\d\s\.\-\(\)]+)$/)[1]; } else { this.customSpace.innerHTML = "No File, Selected!"; } const files = defaultFile.files[0]; if (files) { const fileReader = new FileReader(); } this.fileReader.addEventListener("load", function () { this
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