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Hi I've been tasked with creating a suite of internet banner adverts (MPUs, Skyscrapers etc) and the advertising campaign makes heavy use of video from TV adverts. My question is, is there a CDN streaming service that can stream an mp4 files into the containing MPU html5 as a background element? I used to do Flash banner adverts years ago and while I never got to use a CDN (Content delivery network) I know there was a way of linking a .flv video hosted on CDN. This would help bypass the limited file size (<50KB) for the container HTML file. Can Adobe animate facilitate this kind of feature. Otherwise I will have to revert to a limited style of static image animation.
Hello programmers (^_^)In my work, I want a Browse button to insert an image in the browserAnd save them in the form ? The image appears at a specified width and heightby canvashtml in animate cc
I've done a successful camera zoom/pan of a scene but want to zoom more than I did so I'm doing the scene again and have run into this problem. Anytime I add a camera to the scene and do the zoom/pan, I get a horizontal line on the scene on one or more of the frames. They show up in the zoomed in view (and in the media file I create) but when I zoom out the view, the line isn't there. Here's the zoomed in view of a frameHere is the zoomed out view of that frameWhen I create a media file and run it, the horizontal line flashes on the screen on that frame.I've tried it a number of times (from scratch) and sometimes I get one line, sometimes more than one.Hiding my layers, the line is on the background layer.Any ideas?
Since google implemented its new Heavy Ads Intervention mechanism that removes ads after 15+ seconds of using device resources im getting hard time avoiding it (especially on mobile devices but on desktop chrome's tabs in background aswell).I have already started using only 14seconds of motion, after which im stopping all animations.Yet, even tho CPU usage generated by browser with my ad drops after these 14 seconds (i can only guess that my canvas stopped using CPU - cant confirm that cause i can measure only whole browser process' hardware usage), the GPU usage is still high on bigger formats even if there is nothing going on in there. I tryied everything, including some "hacky" codes to change fps to 0 along with usuall stops in keyframes.No matter what, whenever that bigger format canvas was on screen, GPU was used heavily and i wonder why is that so, if nothing is animating anymore? Why is it taxing my high-end gpu so heavily for no reason? In before potential suggestions: Ye
where is the problem Attached file for my project https://drive.google.com/file/d/1wFPRy-hXRpoHvqFV9CtCQFfjlcfn5M4a/view?usp=sharing // Grabbing Elements and Storing in Variables const defaultFile = document.getElementById("default-file"); const customBtn = document.getElementById("custom-btn"); const customSpace = document.getElementById("custom-space"); this.customBtn.addEventListener("click", fl_MouseClickHandler.bind(this)); function fl_MouseClickHandler() { this.defaultFile(); } this.defaultFile.addEventListener("change", defaultFile1.bind(this)); function defaultFile1() { if (defaultFile.value) { customSpace.innerHTML = this.defaultFile.value.match(/[\/\\]([\w\d\s\.\-\(\)]+)$/)[1]; } else { this.customSpace.innerHTML = "No File, Selected!"; } const files = defaultFile.files[0]; if (files) { const fileReader = new FileReader(); } this.fileReader.addEventListener("load", function () { this
Hello, I'm having trouble with changing colours in my button states. Every time I add an over or down keyframe and alter the colour and font weight it changes all the other frames to match. I thought maybe it's a symbol thingso I drew a shape and tried again without converting them, that didn't help. Then I tried cnverting the elements to symbols, still doesn't help. I've follwed tutorial steps and it worked previously but when had to edit the button and it just went super buggy. On a today deadline and new to Animate CC so I'll be very grateful for any idea of what I'm missing here.
I don't know English well, so I use Google Translate. I hope everyone can understand as much as possible. Previously, the archive of an was saved on my C drive, and my C drive was full, so I cleared it and deleted the save location of an. It broke after that. After I saved it manually, I couldn't open the archive anymore. I could only open the archive a long time ago. I use deleted data to restore it is useless. Is there any way to recover it?
Hello,Apparently today Chrome made an update (latest version: 90.0.4430.93) that affects only 64-bit devices. On 32 bit they look perfectly fine and on other browsers like Firefox Edge it looks perfect on both 32 bit and 64 bit devices.Error: VM17:31 Uncaught RangeError: Maximum call stack size exceededAny solution?Thank you very much.Rober
The onstage controls for the camera tool won't appear!!! So the way I can use it is to adjust in the camera properties. Does anyone know how to fix this?
Hi, if i test a scene it takes an incredibly long time and the animation shows each 5 seconds the next frame. It simply does not run fluidly. If i export an animation as a video it takes an incredibly long time. How can i improve this? Here a few dates:Project:1920x1080 Pixel30 BpScurrent duration: 17 seconds, but the same was by 5 secondsI use only vector graphics, a lot of movie clips, tweens to scale an object from the stage size to smaler. Hardware:Win 10RAM: 16 GBSystemtype: 64 BitCPU: Intel Core i7-2600 CPU @ 3.40GHzhard disk: 2 TBgraphic card: NVIDIA GeForce GT 710 Virtual RAM Best regards,René
I am getting some werid glitches on graphics after publishing, the vertical dotted libnes are not on the graphics before publishing. Any idea what might cause this?
Hello, I am extending Animate to expedite our content pipeline. I'm using Extending Flash Professional: https://help.adobe.com/archive/en_US/flash/cs5/flash_cs5_extending.pdfBut there is no exposed function to code the lipsync function. Could someone please tell me how to automate this function from code? Thank you, Atley
So, I realised that when I rigged my character, I couldn't rotate the torso. I didn't think it was a problem, until I needed to rotate the torso. Any help would be useful. Is this intended or not?
Hi!I am a Marketing girl thinking about establishing an animated character for my brand. In order to estimate the costs (more or less), can anybody tell me how long it takes to do a lip sync for let's say 15sec, using a character that already exists and the newest Adobe AI technology. And I really only mean lip sync for now, no eye movement or body gestures.I understand, that once you have defined your puppet and the different mouth positions it is not that time-consuming anymore, if you have a good audio to import. Is that correct? And how much time would you need for example for a character singing or talking for 15 sec?THANKS for your help!Best,Hanna
I have rigged a character and made it move but I can't seem to find a way to control the interpolation curves of each joint. Is that possible, somehow?
Cannot read property 'b_Title' of undefined ... yet it is indeed defined. This is the offending code: this.p_Button.addEventListener("click", APDHMIDM.bind(this)); // error-free function b_Lang(){ if( IsRussia == 1){ this.p_Button.b_Title.text = ru_APDHMIDM; } else{ this.p_Button.b_Title.text = en_APDHMIDM; } } b_Lang(); I am differentiating between two languages for a button label to display. This is the code I have been using all along with Zero issues:this.p_Button.addEventListener("click", APDHMIDM.bind(this)); this.p_Button.b_Title.text = en_APDHMIDM; So, if property 'b_Title' is defined there, why isn't it in a simple else if function? Ideas, anyone? Thanks.
Any 3rd party free software to add rotating 3d objects like cube & cylinder in Animate CC. I am stuck in between the project. Badly in need of 3d rotating objects. How to add them inside animate CC.
When I draw with the brush tool in Animate it has weird jagged edges, and the vector points were all weird.But strokes worked fine! I think it has something to do with the vector points.
Hi! I have some issues with my project ( It is in html5 canvas), when I put publish on animate it has something like this http://127.0.0.1:8090/file.html?8708259, and it works, all my buttons and differents interactions, but when I tried to open from my finder ( file:///Users/Archivos/Documents/%20EVENTO/file.html ) it doesn't work just I can see the principal image, but the buttons doesn't work and the interactions....I need show this in differents computers, I used to work on flash and I can do that, but with publish in html/canvas I can't do thatSomeone can help me with that please?
I mean come on. What an absolute JOKE. You know why it's a joke? Because you can do pretty much the same thing AND MORE in Blender. If you don't know what Blender is, it's a 3D modeling and animation software that recently added the ability to animate 2d things. You can make movies on par with Disney and Pixar in animation quality. And guess what, it's completely free. Sure you'd maybe have to pay for a specific program made by another person if you want a VERY specific thing, but you can do everything without spending a dime. And here comes Adobe with the rent a program. You know, I'm always seeing people defend this subscription bs because it "helps the company". And yet Blender has been out since 2002! Has been free the entire time and is still around. Meanwhile Adobe and the people supporting its subscription are over here acting like the company will keel over and die if it doesn't get it's $9.99 a month or whatever you cucks are charging people. I rememb
Hello.I am new in animate, pls help.1.How to change position of the cache?2.Lagging when i watching preview. Maybe some tutorial how to setup programm(or computer) for convenient use?My computer setup:3.6 GHz32 RAM
Im animatin something, I closed the library/assets screen, but it won't come back? how do i bring it back?Thank you.
I'm trying to create sequential images of a timeline. Having selected Export>Export Video/Media and selecting Entire Movie, JPEG, JPEG Sequence, it renders only the first frame 150 times. I've tried Export> Export Movie>PNG Sequence, but it does the same thing, 150 images of the first frame. What am I doing wrong? Can sequential images of the timeline even be created using Animate?
I add music to my animation which lasts 3 minutes 37 seconds but in animation/exporting there's only 3 minutes 10 seconds.
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