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Rather than create the usual line or shape, whatever line or shape I draw with the brush tool is immediately converted into an outline of the shape or line once I release the pressure from the stylus. Similarly, if I try to use the fill tool, instead of filling a given gap or hole, the whole layer's worth of drawings are converted to these outlines. These outlines look similar to the outline shown when I press the "Show Layer as Outline" button, but in whatever color is currently selected as the "Fill Color". This without the "Show Layer as Outline" button even being selected for the layer I'm drawing on.If I do activate the "Show Layer as Outline" button, what I see is each individual stroke or shape drawn as it's own outline as if the "Object Drawing" button was selected (by this I mean that rather than a large shape being shown by it's own outline, I would see every single stroke taht makes up that larger shape. A nightmarish mish-mash of lines on lines layering on top of one anothe
Hi all, I'm working on an animation and I'm trying to get "speed lines" to fly across the background using ActionScript. I followed a tutorial I found which gave me the code below. It's supposed to spawn symbols and move them across the stage. However the code does not compile. I'm met with error 1046 "Type was not found or was not a compile-time constant: speedline." Presumably, the problem is that it can't identify a "speedline" class, symbol, object, whatever it needs in order to instantiate a new one. As seen in the screenshot below, I've defined the class "speedline" in the Symbol Properties. But when I click the checkmark, I get the error "A definition for this class could not be found in the classpath, so one will be automatically generated in the SWF file upon export." This doesn't seem to happen as the exported SWF still does not show the lines. I've also tried saving the speedline.as script in the same folder as the .fla file with no luck. There doesn't seem to be m
Hi, so I accidentally turned my timeline panel into a window panel. It was really difficult for me to use it as a windows and I can't put it back even if I close or re-opened it. I want it to go back where it was originally stayed and its more convenient since the lower scroll bar is above it and now its below it. The view was kinda difficult.
I am a logo maker I newly received one project to make the animated logo but I have one problem I have seen to many logos on google but I don't recognize the fonts style Now I want to say one question that is the how I can do this I pick the many of the fonts styles in the <superfluous link removed-kglad>
I made an short 5 minutes movie on Adobe animate but when I go to export it, only 3 minutes of the animation is converted, how do I get the entire animation exported.
I am using Adobe Animate 2021 and the cursor for all brush tools are either a crosshair, or a circle witha crosshair and don't change size according to brush size. Searching for a solution, all I've found are the Caps Lock fix for Photoshop, which does not fix it in Animate, and after going through the preferences, I cannot find anything regarding cursors.
When I publish my project I get this error when I open the HTML file.Uncaught DOMException: Failed to execute 'getImageData' on 'CanvasRenderingContext2D': The canvas has been tainted by cross-origin data.
I have photoshop, illustrator and indesign together in my 599.00/year package. Is animate an addtional fee to get, how much and how do I add it?
I used to get a prompt to choose between saving to my computer or saving to the cloud, but this is no longer the case. Does anyone know why?
Hi everyone. There is issue whit object possitions on my project. When I try Play on the timlene everything looks fine but when I Test the movie or export it Object position is on wrong positions. As you see In my screenshoots 1. and 2. workingAnother think is that when I test it my Object jumps on front of others layers. screenshoot 3. how to fix that. why its happening. can anybody explane.. Sorry for my Englis i hope you got that.
hi everyone, can anyone help me code input.text and go to another play frame.I'm using AS3. consists of an input box and a search button function onButton_85(e:MouseEvent):void{switch (input1.text) { case "sun" : gotoAndPlay(15); break; case "moon": gotoAndPlay(25); break; default: gotoAndStop(46); break; }} My serch button is name "buton_85" and my input box is name "input1".when I use this code there is no error notification, but my search button doesn't work, I've tried changing the code but it doesn't work. is my code wrong?
Hallo zusammenWir haben von unserem Kunden eine Schiftartbekommen (ttf und otf) für die Erstellung von HTML5 Canvas. Mit dem Installieren hat alles geklappt. Ich kann von allen anderen Adobe Applikationen darauf zugreifen, nur nicht in Animate. Dort wird diese Schriftart im Auswahlfeld nicht angezeigt.Die Schrift haben wir überprüft, alles sieht so aus, wie es sollte. Meine Kollegen haben alle das Gleiche Problem. Alle Anleitungen von Adobe betreffend Installierung von Schriftarten haben wir hinter uns. Hat jemand eine Idee, was man machen könnte?Liebe GrüsseHelena
I am trying to use transparent PNG files in Adobe Animate, however zooming out or scaling them down makes them jagged. I have smoothing enabled, and have tried many different smoothing settings, nothing seems to work. Is it a problem with my computer?
Just starting to learn this great program, but I don't see any of the example assets in my Assets tab, except a couple of rigs. Nothing else, no characters, no backgrounds, nothing.If I look at the bottom of the Assets panel, I see an alert that says Download Failed. If I click the download button next to it, the applicaiton says Unknown Error, Quitting Applicaiton.Using Mac Mini, OS 11.2.1. App is up to date according to Creative Cloud.
Hi,I'm having trouble with exporting an animated file from Adobe Animate as a .gif. and keeping the text sharp and crisp. My text is super blurry when I create the .gif and I can not figure out why. It's a simple animation being used as an ad, the file size is 236x197. Suggestion?
I'm trying to fix a problem regarding importing Clip Studio Paint files into Adobe Animate. In Clip Studio and in other applications I used to upload PSD files the file is clear and there is no blurry aspects to it. When importing the full character rig, the quality drops down tremendously and there is a hideous white border thats about 1 pixel big that is getting highly on my nerves. I'm certain its not a CSP issue, but I'm quite confused as the other thing I imported from another PSD document seems to be crisp and clean. I provided both images of what I'm experiencing. The drawing I provided was 600x200 pixels so it being that blurry inside a 1280x720 canvas. Thanks again,
Hi, I am trying to create a countdown that counts down from 30 seconds for my game. This is my code:var secondsLeft = 30;this.countdown_txt.text = secondsLeft;var timerId = setInterval(countdown, 1000);function countdown(){if(secondsLeft == 0){ //doStuff}else{ secondsLeft--; this.countdown_txt.text = secondsLeft; }}When I run this I get an error that occurs on line 11: Uncaught TypeError: Cannot set property 'text' of undefined.I'm not sure why this is the case as I have a similar setup for counting the score when clicking on a movieclip and that works fine. Any help would be appreciated.
Hy everybody! I exported my animation which i created on HTLM5 canvas as h.264. Unfortunately the quality is really bad. I cant work with it. My next step will be to import it to premier for further processing. Did somebody know how i can export it with best quality? Maybe i have to change something at Media Encoder? Thanks and kind regards!
Hello I am creating a short story for my Uni project and I have two characters which I inserted them as buttons. I want when someone clicks on them to go on seperate scenes. I have given different names to these scenes. So I am inserting the code for each character and when I test the movie, when I click on each character it just repeats the scene from the start.Ps: on the end of all frames I have put stop so the one interacting with the movie has time to choose. Maybe it's because of it? Also I have tried inserting a specific Frame rate this doesn't work either. I am putting the code which I used for one of my buttons./* Click to Go to Scene and PlayClicking on the specified symbol instance plays the movie from the specified scene and frame. Instructions:1. Replace "Scene 3" with the name of the scene you would like play.2. Replace 1 with the frame number you would like the movie to play from in the specified scene.*/ zaxra.addEventListener(MouseEvent.CLICK,
So I Found a few example of what I want but I have questions. Links I'm looking at: https://www.createjs.com/tutorials/Mouse%20Interaction/https://community.adobe.com/t5/animate/how-do-you-make-a-draggable-object-in-html5-canvas/td-p/11293196?page=1 Now both of those look to offer what I want to do at the basic level. I have some nested movieclips. A measurment guage face with a needle pointing, the needle is a separate symbol inside the face movie clip. When I move the face down I want to the needle to rotate. So far I'm on the moving down part... I only want to be able to click and drap on the y axis. so someone clicking and moving can only move the face up and down. I want to have a maximum and minimum dragability. The second link has this code: var root = this; var rec = root.rec; createjs.Touch.enable(stage); rec.on("mousedown", function(e) { e.currentTarget.offsetX = stage.mouseX / stage.scaleX -
All I am doing is trying to export a video to Media Encoder from Animate, so File>Export>Video/Media, and Media Encoder opens up, but there is no project in the queue. What is wrong?
Hello, I have been trying to look everywhere to look for a code which simply changes my button text to the input I would like it. I am currently creating a quiz and would like thouse buttons to be moved onto the next scene with different text input. I have tried to do BtnName.text = "text example!";but still not working
Hello,Is it possible to make a slider controlling custom movieclip (in HTML5 canvas) ? Simply like this : Animate CC: HTML5 Canvas Timeline Scrubber – In Flagrante Delicto! (memoryspiral.com), but not in main timeline. I want to make several custom movieclip that works like it. (In main timeline, there are movieclips that works with slider).I really need this to my project. I hope you can help me. Please....
Sorry my English is bad but I'm having problems of colouring in Adobe Animate like whenever I use the fill bucket tool to colour in. It just won't. I tried clicking onto the layer that I drew to colour in but it simply didn't work.Is there a method to fix this or maybe I did something wrong.
I don't know what to do please help.
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