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Exporting from Animate the way I always have has recently started to give me a different result. The project file I'm working with is about as simple as it gets. Two layers with eight drawn frames repeated a few times. Exporting to a Quicktime video shows me a window claiming that the export was successful. But the exported file won't play or import anywhere and is only 132 bytes. I've read elsewhere here that 132 bytes is a sign that the export failed. It's just strange that Animate doesn't seem to know that. Attaching the Animate 2020 (20.5.1) project file here. Ap
GIF animation in html is very slow and heavy. how to make it faster?
I'm attempting to export a 2 second animation to .mov. The export goes through with no errors from Animate CC, but when I attempt to play via QuickTime I get the error message 'QuickTime Player can't open "Animation 1.mov".The export is only 132 bytes so the file isn't exporting properly. Does anyone have any suggestions?
I'm using the adobe help guide for the camera methods etc... https://helpx.adobe.com/animate/user-guide.html/animate/using/working-with-camera-in-animate.ug.htmlI'm trying to control the camera via code.I now want to zoom in on certain words on the stage ie: to give emphasis and make things more dynamic.I enclose the end snippet of code I am using. It doesn't zoom in. function addPopup() { //this.s1_b4.visible=false; -- WARNING - don't put stuff before declaring variables. var Tania = new lib.popup_Tania(); Tania.x = 350; Tania.y = 450; exportRoot.addChild(Tania); cameraZoom(); } function cameraZoom() { var cameraObj = AdobeAn.VirtualCamera.getCamera(exportRoot); this.cameraObj.setPosition(100,100,100); this.cameraObj.setZoom(200); //this.cameraObj.zoomBy(100); }
I've been experimenting with addChild removeChild but the respective movie clips don't initiate when called from their assinged button they only begin to funtion if the oposite button is clicked first.Example click button1 nothing, click button2 nothing, click button1 again and it works.I suspect it's something to do with the removeChild function, but I'm not at all sure why it's not initiating on first click. this.buttonAddRec.addEventListener("click", addPurpleRect.bind(this)); this.buttonAdd.addEventListener("click", myRectangle.bind(this)); function addPurpleRect() { if (!addPurpleRect) { addPurpleRect = new lib.RectangleTwo(); addPurpleRect.x = 250; addPurpleRect.y = 150; this.addChild(addPurpleRect); } else (myRectangle) { this.removeChild(myRectangle); myRectangle = null; } } function myRectangle(e) { if (!myRectangle) { myRectangle = new lib.Rectangle(); myRectangle.x = 150; myRectangle.y = 150; this.addChild(myRectangle); } else (addPu
I'm writing to see if anyone knows of any good tutorials (video or online documentation) for speficially adding your exported animated project designed on the HTML 5 canvas. I found one on YouTube that helped me get my simple animation on the page, but I am specifically have problems sizing it. I am using typical Bootstrap code v4.5 to try and place a container around the animation and get into a column, but I'm not having any luck. I am wondering if there is a spceicifc box I need to check when publishing or if I need to design to a very specific size. Right now, the image plays over top of the other column instead of filling the container, in this case a container on the left when there is other content on the right. It plays just fine and works, but just in it's container.Thanks in advance for your help?
Hi.I am trying to add a movieclip to the stage from the library.The mc has a linkage name in the library of popup_Tania.At the end of the code, inside the if statement, I try and call the function with this.addPopuup() It doesn't work. this.stop(); //stop here on first frame this.s1_b1.visible =false; this.s1_b2.visible =false; this.s1_b3.visible =false; this.s1_b4.visible =false; this.engagement_container.visible=false; btn_integer = 0; this.btn.addEventListener("click", clickHandler.bind(this)); function clickHandler(event) { btn_integer = btn_integer + 1; if (btn_integer == 1) { this.s1_b1.visible = true; this.engagement_container.visible=true; } else if (btn_integer == 2) { this.s1_b2.visible=true; } else if (btn_integer == 3) { this.s1_b3.visible=true; } else { this.s1_b4.visible=true; this.addPopup(); } } function addPopup() { this.s1_b4.visible=false; var Tania = new lib.popup_Tania(); Tania.x = 150; Tania.y = 250; t
Hey folks, I was looking for a way to put a text input field on the canvas. For this it seems te only solution is the text input component from animate. When we had any form of user input or other html components we'd do this with by opening a modal with a button on the canvas. This was fine for the most part tho this type of input has to be on the canvas itself. Problem is that when I put the text input component on my drawing and publish it it seems to create a conflict with the jQuery library we use for a date picker among other things on the before mentioned modal. Is there another solution to having a text input on the canvas? Or something im missing that is causing the conflict between jQuery and this animate component? If my question needs more detail let me know.
I want to buy Animate, but I don't want to have to pay for it monthly. Is there an option where I pay for it once and don't need to pay again?
Hello,I have read though several posts relating this this topic, but can not get a button to load after the end of a video.Objective:To detect the end of a MP4 video imported into the fist frame of timeline and once the end of video is reached a button displays (or advances timeline one frame to where a button resides so user can be linked to another page).Thanks in advance.Charlie
I've used flash in the past and have been using animate cc with no issues until I tried to export what I was working on, the export window is so large I can't see the buttons at the bottom, I've reset my window preference (as seen on a premiere forum) but that didn't helpMy display resolution is stuck at 1366x768 (some forums said to change then to 1280x800) Any ideas in how to fix this issue? Using another screen is out if the question as this laptop is all I have.
My adobe animate software becomeswaaayyy slower once I convert my character symbols from movie files to graphic symbols (playing in loop). For example, now everytime I click something(anything), it takes about 10 seconds to respond. Work flow becomes way slower. I much prefer to animate with graphic symbols becasue you can analyse the movement, but doing so makes everything very slow. It's almost like it is too much for the computer to handle. Do other people experience this? Could it be a hardware issue? Is there a fix for this? Thanks for reading,
Making a new animation and i would like to use the same symbols again
Hi.I have four movieclips sb1, sb2, sb3, sb4.They all start off visible=false.When I run my code upon clicking the btn it doesn't work.I would appreciate any help.Cheers.Basically it's a sentence that I reveal word for word.My dog is driving.this.sb1.visible =false; this.sb2.visible =false; this.sb3.visible =false; this.sb4.visible =false; btn_integer = 0; this.btn.addEventListener("click", clickHandler.bind(this)); function clickHandler(event) { btn_integer = btn_integer + 1; If (btn_integer = 1) { this.sb1.visible = true; } If (btn_integer = 2) { this.sb2.visible=true; } If (btn_integer = 3) { this.sb3.visible=true; } If (btn_integer = 4) { this.sb4.visible=true; } }
Hi Folks, I am trying to code a global backTo button that goes back to where it was in the timeline. All my frames are labeled. This is a map scenario where one clicks on a button that is the state of Florida. If it came from the label 'usa_map' I want to load the frame label into the global variable. When the user arrives to the 'florida' labeled frame the backTo button goes back to where it came from. I did this years ago in Lingo using director. This is so powerful for complex navigation issues that allow users to arrive at a frame from many different areas without re-coding the backTo button. Make sense?
Hola alguien sabe por que cuando pongo imagenes de la mitad para la derecha no aparecen cuando las convierto en video? me saparece así
I'm new to Animate. When I was creating my own workspace (largely based off of 'classic') I rearranged my toolbar but when I saved my new workspace my toolbar 'collapsed' again and moved the groups I had created back into the 'tool drawer'. Videos of this behavior: When I saved to a new workspace.https://streamable.com/w7axz4What happened to the groups I had created afterwardshttps://streamable.com/zz3gpl It's fairly annoying. I'm on Windows using Animate 2021. Any help would be appreciated.
Hi, I am trying to use adobe animate but everytime I try to do something it crashes. I am using an acer predator helios and running windows 10.I've installed and reinstalled and restarted but it still doesn't work.There is currently 58.6gb free on my c drive.Other adobe products have been working fine.Below is the crash report- can anyone tell me what it says and what I need to fix? <?xml version="1.0"?><!DOCTYPE AdobeCrashReport SYSTEM "AdobeCrashReporter.dtd"><crashreport serviceVersion="4.6.0" clientVersion="4.6.0" applicationName="Adobe Animate" applicationVersion="21.0.3" build="21.0.3.38773" source="Windows-Client" crashType="n/a"><time year="2021" month="2" day="23" hour="12" minute="9" second="17" timeoffset="720" timezone="New Zealand Daylight Time"/><user guid="da1050fd-6f9a-46aa-b4c9-57441b2178eb"/><system platform="Windows 10 Home" osversion="10.0" osbuild="19041" applicationlanguage="en-us" userlanguage="en-NZ" oslanguage="en-US" ram="
You probably won't really understand me here, but I've been using the free transform tool, I'm still pretty new to this program, but I'll say when selecting something and hovering your mouse to the top of the selected object there's an arrow with 2 sides going left to right. I, to myself, call this sideways scaling. Before, it was perfect. But I think there's been a changed setting I don't know of an when I sideways scale, the object snaps to the farhest point. It used to be smooth and I could set it to any point, but now it just doesnt seem to work the way I want it to. Though I could also tell that this must be something about tranformation points as when the transformation point is directly in the middle, it goes smoothly, but when in the transformation point I want it to be set to, it just does it again.Heres an example
Hi there, Hope y'all are well.Someone can give a hand.I'm converting a code form AC to JS, most of the job is already done, the problem that I am facing is how can I close the flash.I'm using this function that I checked in Convert your ActionScript code to HTML5 (adobe.com)window.open("javascript&colon;flashFinished()", "_self").Am I right, or is there another way to do it?This is my codethis.stop();var frequency = 3;var exitStr = termistage.enableMouseOver(frequency);this.btFinish.addEventListener("mouseover", function fl_MouseEventFinish(){mcFinish.gotoAndStop();});this.btFinish.addEventListener("mouseover", function fl_MouseEventFinish(){mcFinish.gotoAndStop();});this.btFinish.addEventListener("click", fl_MouseEventFinish.bind(this));function fl_MouseEventFinish(){window.open("flashFinished()", "_self");//this.gotoAndStop("S1");}Hope you guys can help me.Hasta luego amigos
Is there an ADOBE application that can "string" a seires of still photographs into a vidoe? I am building a house and I want to phtograph it once every day, then "string" the photos into a motion vidoe that shows the house being built. The vidoe will have approximately 400 frames.
i cant locate my adobe animate 2020 auto save or recovery files ive been working on it for 2 days i need help
Hello. I have such a problem. During work, the working area of the drawing is covered with a white border, which cannot be deleted in any way. When the program exits, it disappears for a second and you can see what has been drawn behind this box. Tell me how you can solve this problem
So recently I obtained an XP Pen Artist 22E Pro Drawing Tablet, replacing my older Huion GT-198 tablet. It works great with programs such as Clip Studio Paint and is very responsive overall, but for some reason, the pen pressure in animate doesn't work regardless of my strokes. The image below is from a project I'm currently working on and the lines next to it are new strokes that I made. I'm not having any problems with pen pressure from programs like Clip Studio. I've tried everything I can think of and can't find much info on how to fix it via Google, so could anyone please give me any advice? I've tried uninstalling and reinstalling both Animate and the Tablet Driver, setting the tablet to be my main display, turning off Windows Ink, etc. So please if anyone could help it'd be very appreciated.
Hi. We are creating educational games to run on school digital boards. At the moment we are using a stage size of 1280, 740. Is that OK/ standard? It's resizable but I am using some pngs, so I don't want them to pixelate.
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