Get help using Adobe Animate and creating animations.
Recently active
I am going to be animating a 2-3 mintue long film for my university project. I want to have the best quality possible because I will be putting it into premiere pro after to add in sounds and voiceovers. I exported short animated gifs for a previous project but I lost the adobe link that helped me (when I looked through my bookmarks and didn't find it there I was felt sick! lol life). Thank you for all of your help!
Hello, I've been having issues importing PNG files in Adobe Animate for a client project. I am having issues in regards to the scaling of the image depending on it's size/position relative to where it is in the actual Adobe Animate screen. For instance in the examples I have, moving the PNG from one side of the screen remains visable but afterwards it disappears. This also seems to happen when you Zoom out in general. I also have this issue with Photoshop-imported layers, though the blank space is replaced with a static image of the photoshop layer I was using in a bigger scale. I've heard elsewhere that this has been an issue with big PNG/Photoshop files due to Animate apparently not being built to handle large images like this but I was wondering if a workaround or fix could be advised. Thank you!
Hello handsome admin 🙂I don't know much about ITBut I really punch the screen of my computer when I see this 😞All my files 😞CheerMinh
I'm making an HTML5 Canvas document with Animate CC. I want to use an animated gif "as is". When I import the gif, it makes frames from the sequence and creates the sequence of images (now pngs) in the library. When publishing, instead of referencing the original gif, it uses the png sequence. Where is the option to just use the gif? This is simple html afterall, isn't it? A simple src="images/myanimatedgif.gif" should do in the output code.
main_movie.fla(create_scene1.fla) (where I create my movie scenes - just to paste into scene1 - into an empty mc)scene1.fla In my main fla I am adding movieclips frame by frame.Those multiple mcs are created in separate flas for greater control and use of camera zoom.So in scene1.fla - I create an empty movieclip, then paste all the layers from fla1.BUT it won't let me paste the camera layer. So all my camera zooms are lost. How can I "paste together" lots of separate mcs without losing the specific camera zooms in each?I am using HTML5 canvass not AS3 because I need to use this online in schools.
When i first created the project and added the first animations and the first button, it published perfectly and i was able to upload it to a server and test it on different devices. Everything was good. But when I continued working on the project and added another button and another animation, somewhere along the way, it became corrupted. I've looked through the publish settings, fiddled around. I've tried deleting the new things and still nothing but a blank page, when I test. Can anyone help me solve, what has gone wrong? The project files can be downloaded from wetransfer here: https://we.tl/t-vpKULbuVMOI tried attaching the imported .ai-file and the .fla project file, but got this error message:Correct the highlighted errors and try again.The attachment's varde genbrugsplads.fla content type (application/octet-stream) does not match its file extension and has been removed.The attachment's varde genbrugsplads.ai content type (application/postsc
I've created HTML5 animations using Animate and put them on a web page. They work fine initially but if you view an animation on a web page and then go to the web page again after a few hours, the animation runs slowly. What is the cause of this and what is the best way to fix it?
I added audio in my HTML5/Canvas Animation and once published, I have Sound in MS Edge, Firefox but not Safari and Chrome.Is there something i should know about the publishing setting or ist it something else?Thanks!
Hi there,I've made the switch from AS3 to javascript. I'm having a problem coding the positions of movieclip symbols. In AS3 I could drag a symbol on the stage, note its positiona and tween it in code. In javascript the x y positions do not correlate to what I'm seeing on my stage.Here's an example tweening a symbol called economy. TweenMax.to(that.economy, 4, {y:150, ease:Sine.easeInOut, delay:0.5}); The stage is telling me that position I seek is y:393, but to get it to move to that position in code I have to ask it to go to y:150. Is there a way to get the code position and the stage position to line up?Many thanksAdam TweenMax.to(that.economy, 4, {y:150, ease:Sine.easeInOut, delay:0.5});
Hello, everybody. my name is Yuri. How are you.it is very sad to talk about Adobe Animate CC anymore, for I spent 3 days working on a banner with some very, very basic animations.a) It would scale a JPG vertically about 25% percent every time I tested it in Safari (not in Animate itself); this problem disappeared when I created document from scratch.b) It would never stop looping an animated GIF file in a browser, even though I sure had this.stop() statement in the last frame (I have an extremely basic .FLA to illustrate, probably like most of you);c) It would not export a movie file correctly to animated GIF with all movies places on the main timeline… etc.The app is quite buggy, it’s still in the Flash world, I think… and it’s not just me! I found similar postings on the Web. I GUESS IT’S THE NEXT MUZE.Can anybody recommend an alternative to Adobe Animate, please.ThanksYuri 😞
I am trying to run some instructional material on getting started with actionscript. The online manual is directing me to this link https://help.adobe.com/en_US/as3/learn/index.html I am not able to play anything. My browsers say there is a security problem with mixed content on the site. Also the online manual directs me to this site https://helpx.adobe.com/creative-cloud/tutorials-explore.html?id=vid0130 But on this site I cannot find any videos on the topic of getting started with actionscript 3.0. This is very frustrating.
Anyone have tips on how to get clicktags to work with 6sense banners built in Adobe Animate? The had a reference doc on 6sense (attached below) but the code was written for Adobe Edge so didn't end up working when I plugged it into Animate. Maybe someone knows how an updated version of this code might look going from Edge to Animate? Thanks in advance.
Hello!. This should be something basic but I can't find the solution.I have a movieClip object with two movieClips inside. the parent MC has a class (when the class is not created it does not give an error). In the first scene it works fine, but when he is in the second scene and the reader reaches the frame where he is, he gives this error: ReferenceError: Error # 1069: Property containertype not found on volume and there is no default value.at testvolume_fla :: MainTimeline / ___ onAdded ___ () [testvolumen_fla.MainTimeline :: frame1: 157]at flash.display :: Sprite / constructChildren ()at flash.display :: Sprite ()at flash.display :: MovieClip ()at volume () [C: \ Users \ josqu \ Desktop \ baroqueInstrumentation \ volume.as: 19] I appreciate the help, I have been thinking about this error for days.Thanks!!
How to I add Click Tags to a HTML 5 Banner created in Adobe Animate?
Hello everyone! I'm working on an animated music video. The video runs well in Animate both on the timeline and .swf and I have no problems whatsoever. But when I tried to convert it to .mp4 with Swivel I got the following errors: ReferenceError: Error #1065: Variable Видео_mc_0_1 is not defined.ReferenceError: Error #1065: Variable Видео__4_време_10 is not defined.ReferenceError: Error #1065: Variable _04_време_mc_0_11 is not defined. I tried other online convertors and the result was the same. I have not used any code, just animations. The gibberish letters might be because I have used Cyrlic for naming layers and symbols. I am working on renaming everything using Latin letters but still, I'm not sure if that will fix the problems. The video is more than a minute long now and the file is very large, but right after I rename everything I will try to post a .fla file for everyone whos willing to check it out and help.Meanwhile, I'm
New animate user here, I have an external scroll scroll wheel (like for an arcade) that creates horizontal mouse movement. I am trying to use it to control frames, does anyone have some simple code for this? I have found a lot of resources for dragging sliders to control frames or mouse movement controlling objects but I dont know coding well enough to strip those parts down to what I need. Not sure if this makes a difference but finished product would be HTML5
Hi, is it possible to give a text a colored background and certain distances?Best regards,René
Good evening everyone!I have an application in HTML5 canvas and I want to add some basic animations of two characters in the main page. I added one character (make him a symbol graphic) and then inside the symbol I made a motion tween with the alpha parameter (for that I remake a new symbol graphic, so a symbol inside a symbol).In the stage, I see the changes ok and everything, but when I publish to see the result in the browser, the animation is not visible at all. What I did wrong here?Help if know the problem, please!
Hi there. Recently we have been creating games/apps using HTML5 canvass with createJS etc... in Animate.The idea now is to create a story similar to Dora the explorer.We will create animations like a Dora type character walking along and suddenly she comes to an obstacle.This is where we will use one of our apps, for example a word search. She has to complete it to get a key.She finishes and walks on, next obstacle, next activity. Sorry about too much detail.So my question is, can we add each of our apps into the timeline as a movieclip.All of our apps are on one frame for example. The actions layer has all the code. The other layers have all the graphics etc...Would I just copy and paste all those frames into my story movie timeline ie: The app would fire up when they hit that frame or I would use gotoAndPlay - that way I could add the games/activities to the end of the timeline so they don't get in the way of the story and if I wanted to modify the story.Baically it's all about
Good evening everyone!I reallly need help with my project in HTML5 canvas. Ok, so I have created a stage with many buttons (9 to be accurate) and in timeline I have the layers Stage, Buttons and Actions. From the beginning the code for buttons was nightmare... I did not know why it does not work(it used to be so easy in flash), at last finaly wih the code that follows I had luck...this.pointt_button.addEventListener("click", fl_ClickToGoToAndStopAtFrame_4.bind(this));function fl_ClickToGoToAndStopAtFrame_4(){this.gotoAndStop(24);}So as the first button worked, I used the code, the same code, to the next 2 buttons succefully. And here is the next problem... when in the forth button I used the code, it worked but it does not work correctly for the previous buttons. It takes the frame from the forth button and redirects all the other buttons in the frame of the forth. In the console of chrome it does not appear error (but in my previous atempts in code I had a problem). I really do
it's files from Maya and i have QuickTime installed.how do I fix this
I'm working on a Madness animation and I'm having issues pasting sprites from my sprite sheet. It was working as normal a few weeks ago letting me paste sprites normally from the sheet, but today it has been acting up pasting the background along with the sprite and enlarging it. I'm pretty new to animate and have a basic understanding of how the program works. But I just can't figure out what the issue is. Any pointers?
I'm trying to animate some text in Animate. I'd like to have the words and letters move, like cartoon characters. I know how to animate or move objects in Animate, but how do you first create symbols or objects that are words or letters? Or do I first need to create the words and letters in Illustrator or Photoshop, for example, and then import them into the Animate Library as objects to be animated? Thanks in advance.
When I export vector graphics with Animate CC, the objects get rasterized, therefore no longer able to be edited as vectors, neither be resized and keep the quality in Animate CC.This is a huge unconvenient, I wonder when will Animate CC introduce (be compatible) the freeform gradient feature.
I need to gradually change the color of the object from white to pink. I want the color 'fade into' pink. I have looked over all the aids that tell you how to animate in Animate and they all say you can do it. I even vaugley remember doing it a hundred years ago or so, but I cannot remember the particulars and none of the listed 'how to's' tell me HOW to do that. They just say it can be done.Help!
Remix with Firefly Community Gallery
Thousands of free creations to fall in love with and remix in Firefly.
Already have an account? Login
No account yet? Create an account
Enter your E-mail address. We'll send you an e-mail with instructions to reset your password.