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Hello guys, i hope you having a excelent day! If i have a gamelevel one with score variable is a space shooter, and i want to have that value in a second html, and then to this.html and acourdinlly the value score show in next html, so score its on lets say the 3 hmtl pages and when i press getURL the score value will apear in the secondlevel.html? How is it done in in animate? i see most info in GET and POST includes a form, so should it always go with a form?! cant it be done ? thank you so much flash, edge, animate band!
I'm working on a project that is requiring multiple animate canvasses (7) on one page, that only play once they come into view. It seems that everybody on here suggests to sandbox them all in iframes. I've done that successfully, however, there are times when I get an "undefined" error when trying to access the exportRoot. Sometimes all of the animation trigger correctly, and other times some are undefined. I've tried wrapping those calls in functions that are triggered by an iframe onload, so I can be sure the iframe is loaded prior to trying to access that iframe's exportRoot, but no luck having consistent loading for all of them. Is there a best practice for this? Here is the code I have in the header of my site:<script> // Collect iframes function sceneOneHandler() { var iframe = document.getElementById("scene-1-iframe").contentWindow.exportRoot; } function sceneThreeHandler() { var iframeScene3 =
Hi community! I am looking for a product in the Adobe Family to replace Flash.Not shure which one to use. The key features I am looking for is the ability to program content and the ability to connect to databases. Appreciate any advice. If my question isnt clear enough, give me a shout. RegardsZenkert
Hi, I think everyone of you knows thie affect "Dissolve to Black/White" and I wanted to ask if theres an extra effect for dissolve to pink. Sadly you cant change the effects color so I wanted to ask, if theres an other way to get that.
Hey,I'm looking for a way to select all keyframes for a layer (or multiple unlocked layers) to the right, so I can easily retime my animations without zooming out timeline all the time. Premiere does this thing with a hotkey A.Problem is that when I zoom out timeline then selecting keyframes becomes quite hard. And I have to zoom in and out all the time - results in wasted time.Not a problem for short - say 3 sec scene, quite painful for 8 sec 😄Wondering maybe there's a script out there to accompish this?Will submit feature request probably.Thanks.
Hey, So I recently noticed a problem with my pencil tool creating way too many anchorpoints and makking smooth lines Jagged. Here's a screen recording of the issue. PS I was having an issue with the paintbucket not filling certain spaces, but solved this with the help of someone on the forum, I was creating objects, then NOT going into the object to actual color it. Just incase anyone else was havving issues
Google uses the new App Bundle and requires developers to use the same certificate to sign the bundle.My apps apk was always signed with a temperary (.p12) certificate generated in Animate. I've used keytool to convert the p12 to JKS format keytool -v -importkeystore -srckeystore "TempCert2016.p12" -srcstoretype PKCS12 -destkeystore TempCert2016.jks -deststoretype JKS Now I should be able to use PEPK.jar supplied by google to make a PEM java -jar pepk.jar --keystore=TempCert2016.jks --alias=foo --output=TempCert2016.pem --encryptionkey=<KEY> The problem I'm having is, what was the alias for the temporary p12 certificate generated by Animate in 2016? Or maybe versions before that?
i use this fucion function ke_c2(event:MouseEvent):void{cek_a.visible=false;cek_b.visible=false;cek_c.visible=true;cek_d.visible=false;soal_selanjutnya.visible=true;hasil = "Right Answer";point +=1;pointext.text = point.toString();hasiltext.text = hasil;a2.visible=false;b2.visible=false;c2.visible=false;d2.visible=false;} so instead of 1+1=2 it show me 1+1=11. What i did wrong?
Hi, I am trying to export a video (MP4) out of Adobe Animate. However, after exporting the video is on low quality and there was no audio can be heard. Can someone please help me what to check if I may have missed anything?
please help
I am not familiar with Animate at all and want to create an interactive graphic.I checked out the tutorial on interactive and animated infographics. In the video about buttons and pop-up windows is not explained how to create the pop-up window. Can someone explain this step by step? That was the answer to another question:this.button.addEventListener("click",buttonF.bind(this)); function buttonF(){ if(this.info.alpha<.5){ this.info.alpha=1; } else { this.info.alpha=0; } } Unfortunately, I don't understand that either.
Hi, All. I create GIFs in Adobe Animate, however, whenever I export there is a white outline that I cannot remove. I searched online and saw a thread with the same question, but it was posted years ago and the resolution won't work. I've also experimented with the export options for animated GIFs but to no avail. Help, please. Thank you.
Hello, Animate newbie here. I was following the animated clickable infographic tutorial and I am lost. Is there a step-by-step guide to creating a pop-up window in Animate? I want the user to be able to click a button and for a window to pop up with more information, or at least a hoover over a button for more information. I tried all of the other guides and downloaded files attached but I am still lost in what to do. In the tutorial there is no background to how the button is set up and how to make the pop-up window appear. Please help!
Hi, All. I create GIFs in Adobe Animate, however, whenever I export there is a white outline that I cannot remove. I searched online and saw a thread with the same question, but it was posted years ago and the resolution won't work. I've also experimented with the export options for animated GIFs but to no avail. Help, please. Thank you.
I'll use arrays.Like what:var sz=[this.mc0,this.mc1]Array.prototype.myUcase=function(){xs=0.1for (i=0;i<this.length;i++){this[i].x=100}}sz.myUcase() But I don't know How Add a method to a movie clip lib.prototype.myUcase=function(){this.x=100}this.mc1.myUcase()This operation fails.It bothers me.
When publishing my HTML5 Canvas project, no texture assets are being generated, despite having selected many symbols in the publish settings. A few random native bitmaps end up in a sprite sheet, but none of the vector is converted to a texture. Any ideas as to why my symbols aren't being cached into a texture map? Yes I have the texture option selected and have set the parameters too. Thanks.
So i was drawing a poorly done parody of a mlp pony, and I noticed that as i was zoomed in on the lower section of the blue circle (see photo) the ears decided to not only multiply but spread themselves out and some had fill and some didn't. I've tried uninstalling and reinstalling animatecc, running a virus scan, restarting my computer, etc. but i keep getting these wierd bugs. Anyone have any solutions? Simular experiances?
I am trying to convert by parsing the contents of DOCDocument.xml from XFL, Is there a document that can tell what the contents in xml mean and what format it has?
I have a fla file with simple stop and gotoandplay actionscript and a few tweens. When I convert to html I receive the messages to correct the actionscript to js and do that but I get a black screen as a result.
Can i recover my fl. file to previous saves?
//create an MP3Pitch instance and load a sound var mp3:MP3Pitch = new MP3Pitch("/path/to/your/file.mp3"); //change the pitch via rate setter mp3.rate += 0.5 this is the code to adapt the MP3Pitch class to a loaded sound. Could someone tell me how i adapt it for an internal sound?thanks
Quando eu renderizo uma cena de 1 minuto (onde só tenho vetores e 1 arquivo de audio .WAV de 5mb) e mando abrir no media encoder, o meu SSD (que só tem 22gb livres) vai a ZERO e o media encoder trava. Não existe um jeito de mandar esse cache ser feito em outro dispositivo, como um outro HD?
Why the animation come out very slow after 10 seconds on mobile device
I need the spesific version.
Hi I have a simple drag and drop behavior where I can drag an object and drop it where ever on the stageWhen i publish it it works on desktop but not ipad and cell phone.The code I am using isthis.face0.on("pressmove", moveFace);function moveFace(e){e.currentTarget.x= e.stageX;e.currentTarget.y= e.stageY;}do I need to modify it for ipad and cell phone.Your help very much appreciated.Usha
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