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I have a looping 9 frame animation loaded as a .gif into Animate CC as a HTML5 Canvas document. When testing just the .gif alone it loops perfectly fine in Safari and Chrome browsers. However, when I add anther layer with any scipt at all attached the animation pauses for a frame in both browsers. What is going wrong here? The specific actions which are causing the loop to pause are a mouseOver script and a OnMouseClickGoToWebpage script. I am receiving the: Frame numbers in EaselJS start at 0 instead of 1. For example, this affects gotoAndStop and gotoAndPlay calls.
So, I've been trying to convert all my website's .swf's to HTML5 Canvas, starting with my menu bar. This file runs as expected when I test it in Animate, but when I upload this through CPanel and visit the address, I get this: The fonts are running off the sides of the buttons. I've designed these buttons with mouseover frames so that you should be able to see my animated characters when you hover over the buttons, but now I'm just seeing bits of symbols, even when the cursor is nowhere near them. When I do hover, the pictures are showing all distorted, like someone's moved a bunch of anchor points at random: Is there some kind of pitfall in exporting Flash content to HTML5 Canvas documents that I don't know about? Do I need to update my export settings? Please help; I'd like to have this working before Flash goes down next week.
Hi, I am trying to export video/media in Adobe Animate, but the last second of the last sound of stream type is cut out. It is ok if the type is changed to event, but the previous is cut instead this one etc.
Hello,I have many movieclip instances on stage and I would like to apply same "on click" function/code to every one of them._this.instHorse.on('click', function () { _this.gotoAndStop('CatFrame'); //and many more lines of codes });The movieclip instances are put on different frames of the main timeline so what I've tried was,rather than writing above on click event codes for every single one of the moviclip instances on different frames, create a global function named onAnimalClick on the Action panel > Global > Script >and apply this onAnimalClick global function to each of the movieclip instances on stage. I have created a function on Global>Script shown below:function onAnimalClick() { var _this = this; _this.instAnimal.instPaw.gotoAndStop('Swing'); // and many more lines of codes } and tried to apply the above function to each movieclip instance on stage:_this.instHorse.on('click', function () { onAnimalClick(); }); The above
Hi, I just thought with the new year on the horizon that I would write a post reaching out as I want to build up my network circle and seems with everything going on, the way to do this is online now. I just wondered how the rest of you are getting on with networking during this tough times? And I thought maybe to start a conversation, does anyone have any good suggestions for a website that has expressions? Thanks Rachel
I am having issues with the lip syncing. Basically, when it comes to setting up the visemes, I have all 12 of them done. The issue is that when I select the lip sync tab, the only viseme available is the one that is currently selected. For example, if I'm currently on Frame 1 and I go through all that, I can only see Frame 1 as a viseme. Not Frames 2-12. So what should I do? I've already upgraded Animate and I'm still having the same issue.
Simplificando, fiquei 16 horas fazendo uma animação pra quando eu salvar o animate simplismente apagar todo o projeto.
I have a problem in Adobe Animate,discussed it with a specialist. Problem wasn't resolve. And I just wondering what could be a problem. My steps:1. Open HTML5 Canvas.fla file and control menu -> test2. There are images in the file and animation Results:In browser opens blank html file without images and animation Expected results: Should be open HTML file with animation and images.
Hola. Desarrollé unos programas hace tiempo en Flash CS4 Professional y me gustaría saber si podría abrirlos desde Animate para trabajar en ellos y poder crear ejecutables para Windows y Mac. ¿Trabaja Animate con AS3? Me gustaría saber también si puedo vender los programas que realice con Animate. Gracias de antemano Un saludo
I am using the click event, but would like to use a key press (keydown) on the right arrow to fire the same function nextPage_2this.page_1.nextBtn.addEventListener("click", nextPage_2.bind(this)); function nextPage_2() { createjs.Tween.get(this.page_2).to({alpha: 1}, 800, createjs.Ease.quadOut); } This may be quite simple but i cant find the answer. Please help 🙂
I want to imitate a navigation in WiX or AdobeMuse with Animate CC 2019 Canvas. I have three topics or three pages (3 rectangles with information: text and images). I have three buttons in top, to go to each topics (1, 2 and 3). If I use code 'gotoAndStop', for example 'gotoAndStop(1)... (20) and (39) having 40 frames in timeline, the topics appear immediately; I need a code to obtain this but in animation form, I need to see the 3 topics scrolling each time that hit a button. For example if the playhead is in '3' and I click on '1', Animate Show moving the three rectangular topics until '1' appear in screen. The idea is that I could clic on any button ('2' for example) and the topics take place with 'topic Two' in center of screen, regardless of where the trio of topics is, in animated form, not instantly. Thanks.
Hallo, Ich hoffe man kann mir hier helfen. 🙂Ich bin neu bei Animate und mache gerade eine kleine Szene.Dabei bin ich auf ein Problem gestoßen, sobald ich eine gewisse Anzahl an Ebenen erreicht habe, spinnen zwei Ebenen im Hintergrund herum. Auf den Ebenen befinden sich zwei Wolken, die über das Bewegungs-Tween aus dem Bild wandern. Sobald ich die Anzahl der Ebenen erreich, bilden sich schwarze Kästen um die Wolken, die auch Teile der anderen Ebenen überdecken. Ein visueller Fehler ist es nicht. Er bleibt auch nach dem exportieren. Kann mir irgendeiner helfen?Ich bin am verzweifeln. Vielen Dank schon einmal für die Hilfe. Sammy
Hello. How do I get an app to identify a musical note played through the microphone(In script, actionscript 3)?
So I'm trying to use the selection tool to move stuff around, as I do. However, on some of my layers it will select only a bit of something and will highlight it with a bunch of dots, as pictured here.This is what I want to happen, as I find using that format is much easier for me to work with.However, on the layer that I'm making the rough sketch on, it selects the lines like this:I don't know how to change this, and I know that this is completely user error, but I don't know what that error is. I want to know how/if I can make the selection tool select with the dots, as that is what I know how to work with easily. Any help is appreciated, thanks!
Is there anyone here who can help me make this into HTML5 canvas with createjs from Actionscript 3. I attach five files that you can download. I want to make a photo album with a scrollbar.photo.fla Zscrolla.as photo.html photo.swf test.jpg
I have a few Apps on Google Play, and I'm having problems since I migrate to Animate 2020. I can't use some of my keys to send upgrades to Google Play. I still can sign them using the old Animate 2017, but in this way I cant send it in the required 64bits code. I think the problem is that the certificates are 1024 and not 2048, but I still need to use the same old one, as is it an upgrade. How can I solve this? Thanks !
The color panel isn't displaying the complete range that it should, so the color shown in the gradient (outlined with a circle) and the one actually being applied (rectangle underneath) aren't the same.I can tell the color gradient is similar but doesn't cover the whole range when I compare it to the Properties panel's fill Color Picker pop up. Should these two gradients (Color Panel and Properties > Fill > Color Picker) be the same? My end goal is just to have an accurate color picker that I can always have on the screen (without having to click through to get a popup) that I can choose from. Does anyone have any advice on how to go about this, either fixing the color panel or otherwise?
When I do my job I just copy paste the previous code that I have change it like but when I test it it become syntax error . What just happen ? What I doing it wrong ?
Hello all. I've been using FMLE 3.2 professionally to stream live to ustream two times a week for more than 5 months now. Besides the general problem of FMLE crashing at launch, it has always worked ok, until now. the 10.7.3 combo updater came out and i've done the upgrade on my main machine and the Mac Book Pro that I use to stream from. Now on both machines, FMLE 3.2 (and 3.1, I tested it) refuses to show any video from either the Canon XL2 via firewire (my standard streaming setup) or via logitech 9000 on my main machine or the iSight HD camera on the Mac Book Pro. Whenever I launched FMLE before it would show the video feed in the two preview windows above. Now, nothing. Audio works fine. When I choose the video properties of the video source (little wrench next to the video source pulldown), that dialog box shows a perview window and that does work. I can see the video feed there, but not in the main part of the program. Also, I tried to send out the feed anyways and it is blank.
About time I upgraded to Adobe Animate 2021. However, I appear to be experiencing a bit of, a weird bug going on. This appears to be a recurring thing for any preview that doesn't appear to be a solid color. It's displayed as a really weird glitchy preview with jumbled pixels that seem to flash quite rapidly. This case applies to:- Previewed gradients- Line style and width- Swatches with gradients or bitmaps I'm using the most recent version of Animate, and I'm on MacOS Big Sur. I'm unsure how to fix this. Please help. It's really hard to focus with this.
I'm experimenting with HTML canvas for the first time today. I want to compose self-contained excerpts of my larger animated lessons. To define my current difficulty I need to provide a brief description of how these lessons are formated. They are stop action progressions through the timeline. The playback progresses until it reaches a specified keyframe, where it stops. I refer to these specified keyframes as freezeFrames. After the playback stops at a freezeFrame, the user clicks the stage to get it to resume and progress to the next freezeFrame. Moreover, there is a back button at each freezeFrame. If the user clicks the back button the playback goes to the previous freezeFrame and stops there. Now I've found the code to do most of this (listed below), with one problem. 1.) Stops playback at a freezeFrame, written into a keyframe at the freezeFrame.this.stop(); 2.) Resumes playback when the stage is clicked, writte
I need to make a game a drag n drop game the code is fine but when I do the next level button become this But the scene still there help please tommorow my last due date to send my work
I need to create TextInput Components at runtime. I can create the object just fine but I can not position or size the component. I assume this is due to the properties (x,y,width,height) being READ-ONLY but assumed that createClassObject would at least set the initial values as per the initObject. I am just testing right now and the initObject is {text:"Testing", width:100} I also tried {text:"Testing", width:"100"}. Is it possible to use the initObject to size the TextInput Component, or does anyone know a work-around? TNX
We can't visible the OK or Publish button after clicking the moreSetting in new Animatge CC (Laptop Mode). Already i hide the taskbar in my Laptop
hi! i´m a beginner in Animate, and have a strange issue that I can´t solve, and would be very grateful if someone could help it´s alright when I see the animation in the "space of work " (video 1), but at the time of reproduce it in the "check mode" (video 2) the characters do wrong excess movements that I didn´t create in the edit mode. how could I solve it?
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