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Hi,I have been working on an animation that includes a few high-quality PNGs. They look good when I am in Animate, but when I export them they are pixelated in the video. The first screen capture is one example in Animate and then the 2nd is after it is exported. I have several animated clips I am working on and they all have the same issue. Thanks in advance for your help!
Where can I view the motion tweens in Adobe Animate? So the line I can change? I cant see the path, the Symbol is moving on. I want the Sybol (little stroke) to move along the path, but I cant see the path on which the symbol is right now, that meas I cant change the path from the motion tween.. Please Help.Thanks.
Welcome to another episode of adobe updating softwares but never testing it and never fixing any bugs before releasing a new version of any product.I want to put music between some frames where i used the option F6Basically the music should play and stop between those frames but no.....
Hey, I've sorta figured out how to use the brushes in animate but. Every time I'm gonna draw a line whether it's normal brush, or paint brush. Before I let go of my brush stroke it shows my line as very small lines. and with normal brush a transparent version of my line I just wanted to know if i could turn that off.
Fellow animators, I've been using Animate 2021 for about a month now and have stumbled upon a little problem:My audio quality (including background music/noise, speech, voices, etc) becomes quite bad after uploading to YouTube or other social media platforms.Before updating the program to Animate 2021, I had Animate CC 2018. Everytime I finished a new animation in Animate CC 2018, I would go to 'Publish Settings' and then to 'Audio Stream'. I would then change the compression from MP3 to ADPCM, because this allowed me to have perfect audio quality when posting to social media channels.However, with Adobe's new 2021 update, I just cannot find the Audio Stream and compression options anymore when clicking on 'Publish Settings', in fact the whole panel looks different than the 2018 version. That is why I assumed that the audio type would fit the social media channels automatically, through Media Encoder or such. Unfortunately, this is not the case. Please could anyone help me wi
When i click on create new and new document screen comes up it does not it does not show full disply instead its cut off and it doesnt even give me the option to scroll to the side to view the rest of the disply. Im using a windows 10
I've put some audio into Animate, and I'm having the typical issue of "The audio will only play on frame 1 and nowhere else". I've looked it up and it says that you're meant to change the audio from Event to Stream from the Properties menu. I go to the properties menu, find the Sync section and click it; my audio is set to Event. "Ok" I think, "Time to change it to Sync instead". I click the menu and all the options are there; Start, Stop and Stream. There's just one problem...I can't click them. Y'know when there's an option in a menu that you can't click because it's a different colour? (Usually grey) Yeah, that's what's happening.Please help(The audio is a WAV file by the way)
Hello Adobe Community , I wonder if anyone can advise me on the best/correct file type to use when importing my character artwork into Animate CC for animation. I think i am now a bit confused and baffled over which file types to export or which program to use for creating artwork. If someone could advise me on a/the correct process that would be great. I use a combination of Illustrator , Photoshop and Affinity designer for graphics. My artwork is usually made in Affinity designer or Illustrator and then taken into Photoshop so i can assemble the parts of a character. Once this is done i am importing to Illustrator because i am thinking it needs to be vector based for scalability. This process usually results in the effects applied in Affinity distorting or dissapearing. This led me to create artwork without effects but that is not ideal for me... so instead i thought i could just import a PSD file in order to keep the applied effects intact. The ef
I'm trying to create a HTML5 banner ad (MPU) with static text but my text keeps disappearing when I try and test it in browser. It works perfectly in editing mode so I'm not sure what's happening. For context: I'm converting the text to a graphic symbol and using motion tweens. I was originally using the font Frutiger but switched to Arial and Helvetica but still having the same problem. Dynamic text does work but I need this to be static text. When I open the file this message comes up, I've mapped the fonts to Helvetica but still experiencing the same problem (I'm no sure where these fonts have come from):Your help is much appreciated!Beth
Sorry I couldnt get the photo to face right side up. But those are all the options and settings I get for changing things about the brush. I can change the brush size and the smoothness and all that, but I can't seem to find a way to change the brush style itself to a different texture or design, for now it's only the standard brush. I can view the brush library, but strangely I'm only able to find the brush style option in the retangle tool and a few others I think. Do I need to update? Is this a glitch? Please help if you can, thanks! -Sean W.
I'm trying to get a reference to exportRoot from a js file that I added as an external file within the project. But I'm getting this error:Can't find variable: exportRoot Doest anyone know how can I get a reference to my objects in the timeline from an external javascript file? Thank you
Hello. I have an animated graphic symbol that plays when I scrub the play head or hit RETURN to play. It does not play however in the swf or mpg export. It is composed of embedded Animated symbols 3 deep ( that is -a still symbol that is put in another layer and animated over time. THAT symbol is then put in another symbol, distributed over several separate layers and animated some more - and then brought into the main timeline). Is this too much?
J'ai créee une animation avec Animate CC. J'ai ajouté un caque pour l'audio mp3. Quand je l'active avec Animate j'ai le son et l'animation.quand je l'exporte dans video ou media je n'ai plus le sonSi quequ'un peut m'aider ?Merci
i am trying to play song from filei wrote this code, but the ausdio does not workvar song = new Audio();song.src='file.mp3';song.play();
how can i pass data from php to adobe animate js file?
Hello everyoneI'm trying to buil, without success, an interactive map based on the graphic attachedThe image is pretty wide and ideally the users will be able to move around zooming and panning to a specic point of interest. A big plus would be to show an image when the mouse is over (or click) certain text.I've being rerearching the last days and I came across this great post (which might be the answer I'm looking for) but when testisg the html5 only the zoom on wheel is responding.I'm quite new to AnimateCC, I used to do small projects with Flash back in the days.Has anyone suggestions or inputs. Every lead or hint wuold be much appreciated.Thanks in advance to whoever might answer!Cheers, Marco
Hello,In Animate HTML5, I've been trying for hours to solve the following problem and I don't know what to do: I would like to be able to set the number of loops to 3: why doesn't the following code work? createjs.Tween.get(myPoint,{loop: 3})Thank you very much for all the answers.
Hello , Version of Adobe Animate CC : 20.5.1 When I draw on layers that have several keyframes I notice that the Fluid Brush tool starts to lag behind. However, on a blank layer the strokes are very responsive. Any idea what maybe causing this? Here are my PC specs: Here is a video of my issue: Thanks for all of the hard work, hope to hear back from you.
I was using Animate 21.0.0I downloaded an installed the HTML5 Audio component.I used it for several Audio files in different projects.(5 projects total)It worked okay but kept deleting the audio files when I published or tested the file. So I replaced them from backups. It finds the audio and plays when testing so I uploaded it to my website. It works fine.Then I upgraded my Animate to 21.0.1.Now the audio works when testing, but stops working when I upload it to my website.I have created 2 project since the upgrade. Neither player can find the audio files after all files are uploaded. I hope itis not the Audio component compatibility Animate 21.0.1. But that is the only thing that has changed.
I'm trying to use the brush tool on a frame that has a motion tween on it, but every time I try to use it the brush stroke doesn't appear
Hello everyone, having a bit of trouble on trying to have my buttons (next, back, and replay) work correctly. I have 11 frames aniamted, first frame works correctly and the next button takes it to the next frame. However, the next frame does not play my animation and that's where I am stuck right now. On my first frame I have this:import flash.events.MouseEvent;stop ();var userName;next_btn.addEventListener(MouseEvent.CLICK, getName);function getName(event:MouseEvent):void{trace("button works");nextFrame();} Which works for me so far. Does anyone have any tips on how I can have my other frames animate and then have my buttons (next and back) work for my next 10 frames?
There are many cool things you could make in as3But not in html5 canvasNext time you update your software, please add some more components
So in all my years I've never had this happen before... I'm trying to rotate a symbol and it's like the skew is also stuck on! It won't just rotate like normal, it also skews the image while I rotate. I'm about 3-4 symbols deep within a main symbol. But that symbol right before the raw artwork is where this keeps happening. I go one symbol out, it rotates fine, but try to rotate that first symbol in the lineup and the image also skews while rotating.I have animation on outer symbols and their keyframes so the symbol I need to rotate is THIS one so I dont have to redo and mess with the outer keyframes but it keeps skewing with rotation.It's getting incredibly furstrating and I can't do my work properly!! Is this some random new feature? How do I turn this OFF!? I have closed and restarted multiple times and the same keeps happeing. What the heck is going on?
I can't find a tutorial. Using AS3 as it will be exported to video for social media. My dynamic text field instance name is "quote3". My text file in the same folder is named "quote.xml" or "quote.rtf". (Does it matter what kind of text file it is?) I need to know exactly what action to paste in the frame. Also, does it matter what frame the action is pasted in, and if the text field has to be on the main timeline? For example, if I want the text to fade in and the text field is in a movie clip, is that possible?
I have an app that was uploaded to Google Play with a 1024 certificate. Updating it with a 2048 certificate would require a complete new app from scratch and I don´t want to loose all the users, impressions, clicks and income. In the past I was able to update it with the original 1024 certificate using Animate 2017 but not anymore. I don´t know if it is because of the new AIR SDKs or the new Admob ANE from Distriqt. In this thread there seems to be a solution but I have not been able to make it work. Does anyone have a workaround to this issue? https://community.adobe.com/t5/animate/getting-quot-unable-to-load-a-certificate-in-this-file-quot-when-trying-to-publish-apk/m-p/8968381?page=5 pierrec14624606I find the solution :The problem isn't Animate but Java who force you to compile to 2048you need to Java 1.6 and compile in command line :java -jar "****\SDKAIR\AIR26.0\lib\ADT.jar" -package -target apk-captive-runtime -arch armv7 -storetype PKCS12 -keys
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