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I have just begun to teach myself how to use Animate 2020 and I've encountered my first stumbing block. I don't seem to be able to locate the add filter button in the Properties panel. I've looked though previous posts for any clues, but remains unresolved. There are a couple of posts relating to previous versions but not the current 2020 version.Use Advanced Layers box is checked yet for the life of me I cannot locate filters anywhere. I would be most grateful for assistance please. Thank you
On sound frames, I cannot set the Sync property to Stream when the sound is nested inside a movieClip. I can set it if the sound is directly on the main timeline. I assume this must be a bug and we should fix it or am I missing something?Main timeline Nested MovieClip
Can you actually make an element or a button and then make it open a new page in the same window?Not like Gotopage when it opens a new window?I would like to know, thanks 🙂
I'm wondering if someone could provide me some keywords in order to research the possibilities of interaction between a website and an embedded HTML5 canvas. What I'm specifically looking for is to start an animation on a specific frame instead of having it start on the first frame. In my naive imagination I'd have a piece of code on the website that on load tells the HTML5 canvas element on which frame to start. How would you go about something like this? Any help is appreciated! -DanieL
Before updating to Animate 2021, I made a short animation where an animal sticks out its tongue, wiggles it in the air, then it goes back into its mouth. I saved the file, and exported a video draft as well. Now that I've updated - when I go back to the file... the tongue disappears partly through the animation. Within the document, the tongue was a .png file, in its own layer. I used the asset warp tool to pick anchors, then I "Created a Classic Tween" for the motion. Does anyone know why this is happening?
I made a movieclip button and set the alpha to 0% so that the physical button mc would be there but upon click, it doesn't do anything. I raise the alpha to higher than 0 and bam! We're clicking again.. I guess I have to use a visible graphic! Line
This has already became annoying, and this has being on my nerves lately, but when I try to draw using the pencil and/or brush tool, instead of drawing, I can tell its trying to scroll because the scrollerbars are moving. I've checked: - that I have not been drawing with 0% alpha - that drivers are up to date - that some other app is not messing strokes - that other Adobe apps respond (Illustrator does)I've tried: - reinstalling drivers - reinstalled Flash If you do not know what I mean, see my video here: https://www.youtube.com/watch?v=HIx_5h6slA8 Please reply in English, or tell me if you cannot access the video because of restrictions. I understand Chinese as well 🙂
I just updated Animate and it crashes before I can start a project. I tried reinstalling, and it didn't help.
I need to upload a series of .png files made in Character Animator and put them into an Animate sequence as a piece of the finshed product. How can I do that to have the sequence look right. The most I've figured out is to put them in one at a time. There has got to be an easier way! Any suggestions?
Hallo! Beim Importieren einer Photoshop-Datei öffnet sich bei mir kein PSD-Import-Dialogfeld/Importoptionen, sodass ich verschiedene Einstellungen über die Ebenen treffen kann. Kann mir bitte jemand sagen wie ich dieses Dialogfeld/Importoptionen wieder bekomme? 🙂(Anbei noch ein Foto von dem Importoptionen, die ich meine. Quelle: Internet)
Hi Folks,Now that AS3 is dead, I'm trying to convert all my animations but I was never a good coder to begin with, so here goes.Many of my animations were a single frame with multiple movies on the frame. So I might have a button in one movie call (?) another movie to perform some function. Bad description, but here's what I mean: nextButton1.addEventListener(MouseEvent.CLICK, toNext1);function toNext1(event:MouseEvent):void{Object(this.parent).overviewText.alpha=0;Object(this.parent).GovernerLine.gotoAndPlay("On");Object(this.parent).Filter.gotoAndPlay("Purge");} Is there a way to do similar calls in Javascript?Do I need to rebuild with every single object in the frame and make a very large timeline?Something in between? I'm sure I have a steep learning curve ahead. Suggestions for flattening the curve anyone? Thanks!
I want to put a special code in my game and if you click a button, it will copy the text to your memory. Do you know what the script is to do that? Thanks ahead, Line
On the main timeline I have var clickCount = 0;In it's own movieclip I have this code so if a button is pressed it will increase the clickCount +1 and i want that if you reach 3 or more, it will tell another mc to go to a frame and play a frame name.this.PumpkinButton.addEventListener("click", PumpkinDeath.bind(this)); function PumpkinDeath() { exportRoot.clickCount ++; if (exportRoot.clickCount >= 3){ exportRoot.trickOrTreatMovie.gotoAndPlay("gameOverNoPrize"); }else{ exportRoot.TriesRemainingMC.play(); exportRoot.trickOrTreatMovie.play(); this.gotoAndPlay(2); } }But it's not working. What did I mistype?Thanks ahead,Line
Hi,I want to delay in for loop. How can i do? I will be grateful if you could help me. Good work.
I am having issues with including the flex library to my project. No matter what I try, it cannot find the classes.These are my preferences:Which includes this folder:How can I solve this and where do I install the appropriate flex SDK from?
I am working for decades with Adobe products like Ai, XD, iD, PS, Premiere and all work more or less in a intuitive way. After 2 days of watching all kind of available tutorials for absolute Anime beginners I have to give up. I don't get the concept and it totally sucks. If one of you have tip, a tutorial that shows me how to start I would be very happy.
I have a character completely rigged in animate using the bone tool. the armature works fine, i have a blinking eye loop set up inside of the head scene and it works fine... When i set up a lip sync in the head scene it works fine, BUT WHEN I go back to my main scene the audio and lip sync do not line up at all. I have been trying to do a test render all day to no avail. CAN SOMEONE PLEASE HELP ME ?!
I have been animating in animate(FLAsh before) for quite a long time..the latest version has jerky animation..its not at all smooth...even a bsica ball animation looks jerky..wonder what did they do to it..if this goes for long..i will have to stop using it...
Hi all 🙂Sorry if this is a very lame question, but when I google it, what I get is something irrelevant. I would like to generate a PDF dynamically in Animate.I have a list of things that the user can tick/untick and once done, it can click the 'generate' button to create a PDF with the things that were ticked.Is it possible?If so, could anyone point me in the right direction?Thanks in advance 🙂
So I've been working in Adobe Animate over the past month and all was working great when I previewed using Ctrl+Enter. However, I need to create a HTML file that my client can easily access even when they are offline. I tried to do this from the Publish setting and was quite surprised by the result. The published HTML was not only unresponsive, but the buttons created were not clickable. This is quite distressing since I can't imaging working in another software after having spent the last month on the project. Maybe I'm missing something, what do I need to do to ensure that the HTML I publish is shareable and available offline? Kindly assist.
Dear comunity, I'm trying to find a way how to make animation kind of interactive (not buttons). I am in need of stop at some frame and wait for keypress. There is a script which was posted here few time, which help to stop on each frame and continue on ANY key pressed. I'd like to have something similar, but with possibility to stop only on some frames. Idelly would like to have 3 scripts:1. General (working over wole timeline 😞 when I press predefined key (ideally "-"), the animation will go back to starting frame (like reset)2. Wait for any key and continue (when I put this script on frame 10, animation will stop there and wait until I press any key and continue to next rame)3. Wait for ENTER key and continue (similar to script 2 but only ENTER key will move us to next frame) It would be nice to have all this functions in one script, and use some kind of marks on the timeline (I used this in Macromedia Director many years ago ), but I'm not sure if this i
I'm loving the new Character Rigs in Beta, but it currently only comes with 6. Is there somewhere I can download more, whether external resources, and import these rigs into Animate? Thanks for the help!
So my march towards conversion of all my Flash code continues in reasonably successful fashion except I've hit a new irritant.I am trying to create "inverse" text, which essentially means dynamically drawing a box behind the text. Which I was able to do in Flash quite easily, but in HTML5 not so much.For starters, the first major road block is that myDisplay.myBG.getBounds().width and myDisplay.myBG.getBounds().height DO NOT exist by default on a simply square fill MovieClip!!! Anyone know an easy way around this? It seems crazy to me that this is the case, but it is literally commented upon right in the EasleJS documentation:ShapeDoes not currently support automatic bounds calculations. Use setBounds() to manually define bounds.Additionally, to add insult to injury, the setBounds() command does NOTHING to change the width or height of the object. And setTransform() seems like an incredibly tedious way to be going about this.Any tips or pointers on where to get better ways to deal with
Hello people,I use the video component in the autoplay mode. The video autoplays only on iOS iPad not iPhone. I muted the video. I know there are problems with the iPhone and autoplay is disabled for a better user experience. But maybe someone knows some code that I can use successfully to get the videos running in auto play mode on the iPhone. Many greetings!
Hi,In the animation I prepared, I wrote a code as follows. I created symbols of type MovieClip. What I want to do is briefly as follows:The Symbol1 symbol I prepared for the value 1 read from the array and the Symbol2 symbol I prepared for the 0 value will work. However, I have a problem like this.1- Animation works non-stop. I want to run the symbols I add only when the condition is true. However, my animation is repeated infinitely. The for loop doesn't work step by step. As I understand it, the for loop is completed first and then the animation is shown.How can I solve this problem? I will be grateful if you could help me.I wish good work. import flash.display.MovieClip;import fl.transitions.Tween;import fl.transitions.easing.*;var quest:Array = [1,0,0,0,1,1,1,0,0,0,1,1,1,1,0,0,0,1,0,1];var len:uint = quest.length;var bh:Symbol1 = new Symbol1();var bhs:Symbol2 = new Symbol2();for(var i:uint = 0; i < len; i++){if(quest[i] == 0){addChild(bh);bh.x = 415.7;bh.y = 149.6;}el
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