Get help using Adobe Animate and creating animations.
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When I published a HTML5 Canvas project (1920x1080), the software (Animate v22.0.3) offers me the option to publish the spritesheet or texture at 32 bit, but the Animate do not create any atlas files. It creates the json files for the Atlas but when the process finished the software deletes the files and leave the images folder empty, and the Output console saids that XXX Bitmaps packed successfully into YY spritesheet(s).If I repeat the same operation with 8 bit, everything works well, but the resolution is not the desire one. I roll-back to previous Animate version (22.0.2) and it seems to be working well on that version with I also try with the latest version on 2 different computers and have the same result. Please can you let me know if there is an open issue regarding the Spritesheet/Texture publication at 32 bits? Thanks in advance.
I have an existing HTML canvas project that was created with Animate Version 19.2.1 (build 408). When I publish with Image Settings->Texture (32-bit, 2048x2048), Animate fails to export the images/*_atlas.png file which causes createjs to fail with the stack trace below. I attempted to include my test project, but the attachment mechanism below keeps rejecting it. I can supply to anyone in need of it. Steps to reproduce bug:1. Use v19.2.1 (build 408) and create a HTML5 canvas project.2. Add an image -- I copied and pasted something from the web.3. Configure Publish Settings->Image Settings- check - Export Image assets and set the folder to 'images'- Export as Texture- Quality = 32 Bit (IMPORTANT)- Resolution: 2.0- Max size 2048x20484. Publish and test in Chrome browser --- works as expected5. Save the project in a folder of choice6. Copy and paste the new folder --- just to create a copy7. Open the copied .fla in Adobe Animate 20.0.3 (build 25487)8. Publish
After I updated my Adobe Animate, there was no option for pen pressure/sensitivity. Before the update, I was able to use my UGEE drawing tablet with pen sensitvity. Is there a certain box I have to tick now to turn on pen sensitivity?( I last saw it listed in the properties - tools bar, but now it's no longer there.)Below: my current tablet.
I bought animate and the purchase came through and it has not worked
I want to link a button with an audio file in the library, but when I click on the audio file with the right mouse button and choose Properties, a window appears, in which the non-activated action script and I cannot type the name of the class.Please explain how to associate the button with the sound in the library, and write the code for doing so.
HiI have a problem getting gotoAndPlay working from inside a function called checkScore()? If I use alert() instead of 'this.gotoAndPlay("end"); ' it works correctly?? Sorry my coding ability is pretty basic.. I just can't get my head around why it doesn't work? Is it a problem with 'this'? Thanks for any help 😆 Martin var num01 = Math.floor((Math.random() * 100) + 10);var num02 = Math.floor((Math.random() * 100) + 10);var score = 0;var totalScore = 0;this.number1_txt.text = num01;this.number2_txt.text = num02;this.check_btn.addEventListener("click", checkAnswer.bind(this));function checkAnswer(){var result = document.getElementById("result_txt").value;if(result == num01+num02){this.feedback_txt.text = "correct the answer is " + (num01+num02);this.score_txt.text = score +=1;num01 = Math.floor((Math.random() * 100) + 10);num02 = Math.floor((Math.random() * 100) + 10);this.number1_txt.text = num01;this.number2_txt.text = num02;this.anim01_mc.gotoAndPlay("smile_lb")
I have buttons on my animation that take the user back to the previous keyframe, which is the main keyframe, or buttons that take the user to a specific keyframe. However, I have music at the first keyframe and when the user clicks to go back to the previous keyframe, the music will not only continue to play but will start over again once it goes back to keyframe 1. So how do I make it where the music won't overlap?
Where is the document main class on Animate 2020? See image below same AS3 file , left is Animate 2019 and right using Animate 2020 the Class field is gone!!
This is going to sound absolutely ridiculous, but I created a graphics collection from Adobe Animate. Why you ask? Because I always wanted the option to animate the image if necessary. I created the images using the user interface in animate because I always felt comfortable with it. My images are produced at 550 X 400, and 100% quality, yet everytime I tried to print the image, I received a LOW RESOLUTION warning. Any time I tried to print an enlargement, I lost 10 - 20% clarity. Is there a way I can increase the size of the image to increase the clarity or DPI. Please help me!
hello, i need help with action script code. i dont know how to solve it & i need to make sure to solve this before tomorrow!!how to solve this coding in action script? it says 1021: duplicate funtion definition on this line.function fl_ClickToGoToAndStopAtFrame_12(event:MouseEvent):void stop();btnnext5.addEventListener(MouseEvent.CLICK, fl_ClickToGoToNextFrame_9);function fl_ClickToGoToNextFrame_9(event:MouseEvent):void{nextFrame(61);}stop();btnprevious5.addEventListener(MouseEvent.CLICK, fl_ClickToGoToPreviousFrame_11);function fl_ClickToGoToPreviousFrame_11(event:MouseEvent):void{prevFrame();}stop();btnhome5.addEventListener(MouseEvent.CLICK, fl_ClickToGoToAndStopAtFrame_12);function fl_ClickToGoToAndStopAtFrame_12(event:MouseEvent):void{gotoAndStop(1);}
Hi there I'm hoping someone can help me. I animated just under 2000 frames in Adobe Animate (2020) and for some of those frames I used the Classic Brush Tool on 70 or 90% opacity. In the program the colours looked fine but after exporting it as a PNG sequence (in order to have a transparent stage) the colours are much greyer. I've attached two images to show the difference. How should I export so that I can have a transparent background and the correct colours? Also I don't know if this matters but I imported a video to animate over top of, then deleted that layer so the program didn't export the video too. I don't know if that's affecting anything? Any feedback is helpful. Thanks!
I'm on Windows 10, trying to uninstall animate and it tells me to end any task that is using files related to Animate, yet I ended all the tasks except for Creative Cloud, and it still says something is conflicting. Is there a way to fix this? Or a way I can uninstall the app while going around Adobe?
Hello.I'm new to using adobe animate the program is great but there is one problem.When I turn on the camera and try to move any objects while the camera is on with the arrow keys.The objects seem to move towards the camera.So when I move left the object moves up aswell which is slightly wierd.Is there a way to fix this?Please answer quickly.
Hey! I hope you can help me.Since two days Animate only takes every second line I draw. Sometimes it draws one tiny dot instead of the line, sometimes it just doesn't react in any way and continues with the next one. It doesn't matter if I'm drawing on my tablet or touchpad. It also reacts really slow to every other command.Everything else on the computer works as usual. I would be greatfull for any tipps! Thank You
Dear Adobe CommunityI want to try an option in Adobe Animate where you can edit drawings with Photoshop but whenever i right click any bitmap image the option to do so is grayed out. is there anyone who can explain how to use this option please?
Hello everyone, I wanted to ask the whole community about a question I have, I am programming an educational game in as3 is about paths, the problem I have is that I put some lines as symbols that simulate "walls", something like a game of maze that when it hits the wall it goes to another frame to tell it to try again, and the problem is that when I rollover I move my mouse over these "walls" it goes to the other frame and I would like to know if there is some function that only when the click is pressed and dragging the mouse has the function of colliding and going to the other frame, that is to say that when the click is not pressed and passes over the "wall" it does not go to the other frame but if when pressed, will there be any function for that in As3? i need it for school is urgent please thanks. (I don't speak english sorry for the english traductor) This is my code:import flash.events.MouseEvent;a1.addEventListener(MouseEvent.ROLL_OVER, onMouseOver);function onMouseOver(
Since updating to 20.0.3, my published html5 files no longer work correctly in IE. I have created a simple 5 frame animation with a next and back button to navigate the frames. The error seems related to the new soundStream script and var keys. Here is a snippet of the new resulting code: <script> (function (cjs, an) { var p; // shortcut to reference prototypes var lib={};var ss={};var img={}; var rect; // used to reference frame bounds lib.ssMetadata = []; (lib.AnMovieClip = function(){ this.currentSoundStreamInMovieclip; this.actionFrames = []; this.soundStreamDuration = new Map(); this.streamSoundSymbolsList = []; this.gotoAndPlayForStreamSoundSync = function(positionOrLabel){ cjs.MovieClip.prototype.gotoAndPlay.call(this,positionOrLabel); } this.gotoAndPlay = function(positionOrLabel){ this.clearAllSoundStreams(); this.startStreamSoundsForTargetedFrame(positionOrLabel); cjs.MovieClip.prototype.gotoAndPlay.call(t
Hi, Is is possible to collapse & expand all the Actions Panel Scripts all in one go, without having to go down the list and clicking on each arrow in the tree. When opening a file with lots of scripts, this becomes very tedious to collapse the scripts, in order to concentrate on the current working set, without lots of scrolling up an down the panel to find the correct item.A keyboard short cut or menu option to "Collapse All Scripts" & "Expand All Scripts" would be very helpful of it doesn't already exist!
Hey there,When I run my animated movie in normal timeline it runs great as you can see in the video but when I export it or do a test scene in animate or in browser certain line appears and don't know why I checked everything thing and it didn't seem to go 😣 So please help me as I want to proceed further but I fear if that too will want wrong 😞!!!!!
https://github.com/jrrbru/flash-export I am trying to figure out if this script can be adjusted to work for my purposes. You will have to forgive my ignorance in these sorts of things, but I not a programmer. I am working with HTML-banners created in Adobe Animate. I need export individual frames with names "gif1", "gif2", "gif3" etc to PNG for creating GIF backup images for banners from many .fla files. It is very time consuming to do it manually. I want to find or create some sort of script that would help me batch export all of the files from subfolders at once or at the very least have it automated down to a single keystroke for each. Would it be possible to point this script at a folder and have it render a whole bunch of files at once? Putting each PNG seq for each file in a its own folder?I really appreciate any advice in this area. Like I said I fairly programming illiterate, but I feel like this could really help me.
This happens frequently, and seems to only happen while using my tablet. My drivers are all updated, but this frustrating problem persists. Anyone have a solution?
I just finished the 20.0.3 update and now the program crashes after working for a few minutes. It seems that copying and pasting within a grouped object is the thing that crashes it. I've tried it in an Ai and in an An
Hello everyone, I have a game that I am developing in as3 and I have a question, I have a few movieclips that when doing RollOver direct you to another frame, I extracted it from a maze game, but I would like to know how to make it go to the other one frame only when I click and roll over, what I mean is not to go to another frame when I hover over the MovieClip but when I click and hover over this MovieClip, could you help me please is very important.
[Moderator moved from The Lounge to Adobe Animate CC - General .]Honestly I don’t understand why this hasn’t been created yet. There is a couple animation apps that are actually good. But Animate would wipe the floor with them if they stepped in. It’s 2017, time to go mobile. I have the newest iPad Pro 12.9 and I’m positive it could handle the computer power to work properly. This ipad is amazing.
Hi everyone! I'm trying to put together a sprite sheet for a game and I'm not sure what's wrong or how to fix it. I've attached what the sprite sheet ended up looking like. Please advise!
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