Get help using Adobe Animate and creating animations.
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Hello all,do you publish animations succesfully on pages created using Bootrap 3 or Bootstrap 4?I create a simple animation.Publish it.embed the code in a bootstrap pagethe animation breaks the bootstrap layoutEven if I've set the animation to be responsive, it doesn't take into account scrollbars, so the browser display horizontal scrollbars (while it shouldn't).I have to hack the resulting JS code to make it work.This is a bug since the first Animate release.Is there a way to convince adobe to fix this bug?It breaks productivity a lot. And it constrains me to use other working alternative (Revolution slider).TIAtony
Hi, I have managed to create an action that triggers an animation when hovering on a button, which is a text.The hover has effect only if the mouse is on the text. If the cursor is within the area of the text, but doesn't touch the font, for instance the space between two letters, the hover is not triggered.Is there a way to keep a transparent text and having the hover being affected by a rectangular area, regardless if it is filled by the font or not?Thanks in advance.
When I select a library item and click "properties", there used to be a bunch of options for smoothing jpgs, reducing quality/size, deblocking etc. Now there's nothing in that window except "update" "import" and "test". What happened to these options and why can't I find them now? I'm in Adobe Animate CC, latest version.
Hello,I recently started using Adobe Animate Version 20.02 from version 19.2.1 and noticed something which I not sure is a bug between the two versions. When I import a bitmap like say a .png file and open the bitmap properties dialogue box, I get a very paired down version with no options for smoothing or compression. This glitch is not the case with version 19.2.1 where you have all these options. See attached screen grabs of what I mean about the difference between both versions. My Adobe Animate is running on Windows 10 64 bit version. Is there something I'm missing, or is there another way to get to these properties? Version 20.02 Version 19.2.1
Hello, I have finally managed to create my event listeners for both mouse hover and tap, and a mouse out.I have 16 elements that I need to enable animations for.Each element has its own movie clip and dedicated button and a corresponding instance.If I add another element to the code, I don't get the desired result as only the first button enables the last element programmed.I don't understand why because all the instance names are correct and the code also has all the instances replaced in the code.Is there something that I don't know and I should know when having multiple event listeners?So far I have copied and pasted the same code replacing the instance names (and adding all the animation in the involved movie clips, with relative stops.Plase, find the code below.Thanks in advance 🙂//BELLY this.bellyBT.addEventListener("click", MouseClickFunction.bind(this)); function MouseClickFunction() { this.bellyMC.play(); } var frequency = 3; stage.enableMouseOver(frequency); this.b
BonjourJe cherche à réaliser un jeu de cartes animé sur Animate, comme ici par exemple : https://www.iza-voyance.com/script_gratuit_webmaster_tarots.phpMais avec mon graphisme (j'ai déjà créé toutes mes cartes sur Photoshop et Illustrator), je ne connais pas encore très bien Animate, alors je me demandais si quelqu'un aurait un modèle dans cet esprit : le présenter en éventail, le mélanger, tirer les cartes (en 3 cartes ou 4,5 ...), et ensuite montrer le résultat et l'explication des cartes.J'ai bien trouvé des sites comme : http://tourdeanimate.com/ mais je n'ai rien trouvé avec un jeu de cartes ou quelque chose qui pourrait s'en rapprocher. Je pourrais ainsi avoir des pistes pour créer mon jeu.Merci beaucoup, je suis preneuse de toutes les pistes, même minime 🙂
Help, When I change fill color of one shape in Animate, it refuses to change color even though the panel thingy indicates it did. It is in motion tween Thanks
Hi, Just wanted to share and ask if you have experienced the same w the latest Animate version (v 20.0.3)? Whenever I publish, even if settings are on "BOTH" under format, i do not see the jpg spritesheets in the images folder. In the output tab: it shows 4 bitmaps packed successfully (where 2 are PNGs and the other 2 are JPGs). Also showing that 2 spritesheets were generated.But on the published files, only the PNG spritesheet is showing and the JPG sheet is missing. I have also tried importing to stage just 2 JPG images. None of them as a spritesheet appeared in the /images folder. Appreciate if you have any advise or any other comment in case I'm missing something on the publishing settings. Thanks! J
This is a really annoying issue and really hard to try and describe. When I import my character, which is constructed (put together) into animate and select all parts and turn them into movie clips, all the layers below top layers take on the colour of the above layer on the edges, kind of like touching wet paint and getting it on you, but its happening to the layers, anyone know why this is happening? The only way I found to fix it, was to take apart so nothing is touching and import it and put together in animate.
my adobe animate gets locked when I move or rotate the drawing image it also hangs if I create too many layers I use the Adobe Animate 2018 version for Windows 7 SP1 64 bit
I've been having a lot of trouble handling some simple video events with an HTML5 video element in the stage (instance name "video_1" in Animate). I have a Main Menu button go to Frame 2 where there is an embedded video player. I want to create a function that will return to the Main Menu when the video finishes playing. However nothing I'm trying is working: _this.video_1.addEventListener('ended', videoEvent, false); function videoEvent(e){ console.log("video ended!"); } I tried a lot of different ways to do this.. I can't seem to get anything to trigger Even using the Code Wizard to create a basic function doesn't seem to ever trigger anything. var _this = this; _this.video_1.on('added', function() { /* Mute/Unmute the selected video. */ $('#video_1')[0].muted = true; console.log("video muted"); }, _this, true); Anyone have any pointers for me to get this to work? Thanks!
Hi all,I am unable to find an answer to this question when I google it. I probably don't know what to search as I think that my needs are pretty basic. I have an image that I would like to make interactive.There is text that needs to trigger an animation on the image either on hover or on touch.I would like to do this in html 5 so that I can use this image on a website.I have created all my movie clips, but despite I try, any code that I use won't trigger the play movie clip.Rather than hints I would like to know if you are aware of such tutorials because I cannot find them.Thanks in advance 🙂
Hello Community,i am stucked with this problem: i have a movieclip and i have 2 JS (working) :i would like to load inside my movieclip my 2 JS.Something like thisIf ( condition) load JS1 (if needed unload JS2)else load JS2 (if needed unload JS1) this was very easy with AS3 but i can not find the right way to do with html5.Thanks a lot
Ich möchte Daten von php nach javascript senden.Habe im html-datei von Animate die test1.js datei verwandunden.Dann habe ich die neue html-datei in Animate nachgeladen. <! DOCTYPE html> <! - ANMERKUNGEN: 1. Alle Token werden in der Vorlage durch das Zeichen '$' dargestellt. 2. Sie können Ihren Code nur dort schreiben, wo dies erwähnt wird. 3. Alle Vorkommen vorhandener Token werden durch die entsprechenden Werte ersetzt. 4. Leerzeilen werden automatisch entfernt. 5. Entfernen Sie unnötige Kommentare, bevor Sie Ihre Vorlage erstellen. -> < html > < Kopf > < meta charset = " UTF-8 " > < meta name = " Authoring-Tool " Inhalt = " Adobe_Animate_CC " > < title > animate_test </ title > <! - schreiben Sie Ihren Code hier -> < script src=" https://code.createjs.com/1.0.0/createjs.min.js " > </ script > < script src=" animate_test.js " > </ script > < script src=" test1.js " > <
Hi! Whenever I press "Publish" after giving the appropriate Publish Settings, the window goes to about 80% and then says "Not Responding". And then it publishes successfully. But when I open the HTML file, it's not the perfect quality or it doesn't look the same as in the software. Any help would be appreciated. Thanks!
This is probably the angriest I've been in a while. I practically copied a video that did exactly this and it doesn't work. This is ALL of the code that Animate auto-generated, and this is the error it always throws. The instance names aren't wrong. The button name and the button instance are both the same, so there is no possible way it could try to access something that doesn't exist. Please tell me how I could have possibly gotten this wrong when there is literally nothing I could have done wrong. This is the only button in the entire project; this is as simple as it gets. I'm just using the "Click To Go To Webpage" snippet. Why is this happening? This nonsense happens with every single Adobe product and I honestly cannot believe people keep using their programs.
Hi, so I've had a recent problem with flash cs6. Since it happened the first time, it occured every time since. Basically when I go to edit the sound in the timeline (I click on the sound in the timeline, then go to the pencil icon titled "Edit Sound Envelope.") As soon as I do that, the program freezes, and the only thing I can do is close the program. It atleast asks me if I want to save before closing. I have tried uninstalling and reinstalling flash cs6 and this problem still happens. It didn't always do this, it just started a few months ago and I am not sure why. Any help is appreciated.
以下のプログラムで、ボタン(a)を押すと半透明の図形を描画するが、繰り返しボタンを押すと図形の色が濃くなる。どうすれば、最初の半透明の状態を維持できるか教えてください。beginPath()を使いましたがうまくできませんでした。 this.a_btn.addEventListener("click", fl_ClickToPosition_a.bind(this));function fl_ClickToPosition_a() { var test = new createjs.Shape(); test.graphics.beginFill("red"); test.graphics.moveTo(0, 0); test.graphics.lineTo(100, 100); test.graphics.lineTo(200, 300); test.graphics.lineTo(300, 50); test.graphics.lineTo(0, 0); test.graphics.endFill(); test.alpha = 0.1; stage.addChild(test); stage.update();}
I have done everything I can think of to get around this issue. I took the sound into Audition and lowered the volume. I then took it into Animate. The volume is correct in Audition, in the file on the computer, but, when I take it into Animate to put it in my project the volume is the original sound - way too loud to use. What is causing that and how do I correct it?
Hi Animate Forum I want to create a 'Whiteboard' style animation where the picture is drawn as I speak. Can I record my pen stylus strokes in animate while I draw? Then afterwards adjust timing, frames, layers etc. There is a post in the forum from 2011 which includes writing code which I really don't want to do. Is there one button, plug-in or does the function exist in a different Adobe Program? Looking forward to hearing from you. Tom
Can this be consolidated without adding numerous }}}}} when closing the code? var _this = this;stage.enableMouseOver(3);this.front_btn.addEventListener("mouseover", buttonF.bind(this));function buttonF(){this.mytext1.text = "Frontal Bone";this.front_btn.addEventListener("mouseout", buttonF.bind(this));function buttonF(){this.mytext1.text = "";this.nasal_btn.addEventListener("mouseover", buttonF.bind(this));function buttonF(){this.mytext1.text = "Nasal Bone";this.nasal_btn.addEventListener("mouseout", buttonF.bind(this));function buttonF(){this.mytext1.text = "";this.frontal_sinus_btn.addEventListener("mouseover", buttonF.bind(this));function buttonF(){this.mytext1.text = "Frontal Sinus";this.frontal_sinus_btn.addEventListener("mouseout", buttonF.bind(this));function buttonF(){this.mytext1.text = "";this.cg_btn.addEventListener("mouseover", buttonF.bind(this));function buttonF(){this.mytext1.text = "Crista Gali";this.cg_btn.addEventListener("mouseout", buttonF.bind(this));function
Where can I find training files for Adobe Animate tutorials? I am trying to follow along and the presenter is mentioning Chapter 5 but I don't see an option of where I can download them.
Please help! When I add audio to the timeline, it becomes a straight line that does not play. Regards,Tony
Hi!I'd like to create an interactive infographic in Animete that makes a dialog box appear when the mouse is over certain reginos. I already created the infographic in Illustrator.In this tutorial the first image has the effect I want to create: https://tomgermeau.com/2014/02/how-designers-can-create-interactive-prototypes-with-illustrator/ Can anyone help me out, please? 😄 Thanks,joanna
Hi,I created an html5 animation in animate cc that I would like to advance as the user scrolls.My original intention was to use Muse and scroll effects to accomplish this (I can't code), which worked perfectly on a desktop browser, but not on tablets and phones (the scroll is so jerky that the site is unusable).so then I searched for some snippet code i could paste into animate cc to make the animation scroll (the entire site is contained in the animate file, I didn't need muse for anything other than to convert the animation from a movie into a scrolling site) and the only code I found worked on desktops but not touch screens and it didnt advance the desktop version smoothly (you couldn't control how fast it advanced like you can in scroll effects with muse).I really appreciate any ideas or help you can provide
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