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Hi, I'm currently practising with Animate. My experience is therefore not yet that great. For our shop I should animate a figure that waves. I got the waving "reasonably" right, but the figure is still extremely stiff. How can I work on the figure so that it doesn't look so stiff? Do you have any tips and tricks or tutorials for me? Unfortunately, I couldn't find anything in the media centre that really addresses my problem. I don't want him to move any further, but "just" not look so stiff. But when I do something with the scaling, for example, it looks even more unnatural than usual. I would be very grateful for a few professional tips.
Hey everyone, Sorry to bother.Recently I'm trying to call functions from cutomised .dll.The instruction I follow is this one:https://github.com/AdobeDocs/developers-animatesdk-docs/blob/master/C-Level_Extensibility/Integrating_C_functions.md Here's what I do:1) I use VS 2022, create a new project, choose Dynamic-link library2) creating a Header file named mm_jsapi.h, and copying the sample code into this header file.3) creating a cpp file named test.cpp, and copying the sample code under section 'Sample DLL implementation'.4) build solution, and I get the test.dll file5) test.dll is then renamed to Sample.dll, and moved to ..\Animate 2023\en_US\Configuration\External Libraries6) creating Sample.jsfl, copying the jsfl code into it, then moving Sample.jsfl to ..\Configuration\Commands7) restart Adobe Animate, and run the command it jumps out an error message, says I'm so confused now and I don't know what to do.If anyone ever succeeded in calling .dll function, could
I'm quite new to Animate and was fooling around in the software recently for my final. I followed some tutorials online and tried to implement some basic interactivity in my animation. Once I started putting in buttons the entire animation broke outside of the timeline I can't seem to test or publish the file as an HTML. I'm beyond stumped here and read through some posts with similar issues but they all seem to be centered around broken scripts which I assume is my issue. I can include the file and maybe some savvy vets could offer some basic advice my instructor isn't available for personal emails and I'm a bit stumped. Any help at all would be incredible and Id be very grateful.
hello, I may have been a little neglectful andddd forgot to save an animation before updating my Adobe Animate. I have autosave on but I never saved the FLA to my computer... Any fixes?
I need to insert some frames in the middle of my animation. It must be all the way down the timeline.
Hi all,I'm far from an expert so excuse me if this is a stupid situation. I've been bashing my head against the wall trying to figure this out, or even finding a plug-in to do it.I want to copy and past a classic tween - not the contents, just the effects. I've tried copy and paste frames but this also pastes the content of the frame. All I want to do is copy and paste the effect.. that's all. Example: I have text that has an opacity tween on it. I want to apply this opacity tween to more text without the text itself changing. This is just one example. I have specific timed tweens and I want to make sure they're correct across all of my work without having to rewrite everything. I just can't believe this isn't already a thing and if it is that it's not mentioned anywhere. Thanks in advance.
I have been working hard on using the animate feature. It seems everything I have tried has failed. I just attempted the "How I lip synch" by Wengsome. He is very good and everything seemed to work up about the end. In this tutorial he provides a photoshop ai fil with the head and visemes. The comes in after the voices are imported. When I keep them in a bundle they do not seperate in the time line each shape to the sound. The same is true in the automated lip synch. When I seperate them in then the auto lip synch function sees all of the shapes and in either case I am unable assign one viseme for each sound. I am just looking for someway to use the lip synch. any help is apprieciated, I have gone through about 4 tutorials plus a one on one about a month ago.
So I was doing my usual work with flash when I switched to my brush. Wanted about an 25 or so but i couldn't change the stroke size. It doesn't say anything it just won't let me drag it. Its really irritating... Got any advice?
Hey, not sure if this is a bug or if i've changed something, but I was trying to rearange some simple shapes in a document today only to find that the free transform tool was selecting my ovals diagonally making the task of manipulating the size and width awkward. Any Ideas on whats causing this? I'm sure its something simple ive missed but cant seem to find a solution?
Hello, does anyone know how to make the touch screen react to pressing an object? ? )) Here is the function for the mouse and desktop on primer (in Adobe Animated) - this.ball.on("pressmove", moveBall ); . But it doesn't work on a mobile screen. Is there an alternative? Just not a click, but a constant click on an object is read
Hello! i am making a puzzle game for school that is due today. I need to make a three level puzzle game. Each level has 12 objects, 6 objects being the puzzles themselfs and the other 6 drop zones. The code that is below only works for one level. I changed the item names and put the code into the second frame. The game doesnt let the player click on the puzzles and im not sure where the problem lays.import flash.events.MouseEvent;import flash.events.Event;stop();var count:Number=0;stage.addEventListener (Event.ENTER_FRAME,PuzzleLoop);function PuzzleLoop(e:Event):void{if (count >=6){stage.removeEventListener(Event.ENTER_FRAME, PuzzleLoop);item1_mc.visible= false;item2_mc.visible= false;item3_mc.visible= false;item4_mc.visible= false;item5_mc.visible= false;item5_mc.visible= false;gotoAndStop(2);}}var orig1X:Number=item1_mc.x;var orig1Y:Number=item1_mc.y;var orig2X:Number=item2_mc.x;var orig2Y:Number=item2_mc.y;var orig3X:Number=item3_mc.x;var orig3Y:Number=item3_mc.y;var orig4X:Numbe
For a class, I have to make a 30-second clip that can be stopped or resumed throughout but when I go to test the clip it opens up a tab on my browser(Which I believe it should) and it shows a blank screen. This hasn't happened with the last project I needed to test so what might the issue be?
So I can't hear audio in animate, but only in testing, exporting, or preview. I'm using actionscript 3.0Sounds are not mutedSync is on streamsound is selectedthe wave form is still thereI tried restartingI tried reinstallingI tried other waveforms and formatsI'm using my computers sound outputYet all of these dont seem to help! I want someone to please explain what's going on and how I can fix it. I'm a mac using btw
WhenI export my animate project in an .swf file the elements in the video are animated, but when I export in an .mp4 format the file, the elements are static and not animated.. How can I solve this problem?
AnimateCC is my weapon of choice, but for web and native animations it falls short on exportingI extensively tried the WebGL, Createjs, SnapSVG and recently PIXI export plugins, but After Effects with the bodymoving plugin running in Lottie seems a much better option.When animateCC doesn't provide export plugins it is probably easier to learn After Effects, but I'd rather have the combo of drawing and animating in AnimateCC.Could you please elaborate on this subject. And is support for exporting to Lottie on the roadmap ?Kind regards
Hi, I exported 2 videos from Animate so that they can convert to mp4s in Media Encoder. I did specify a location before exporting, but couldn't find them anywhere. What else can I do?
i Cant drag and drop movieclip .The only event whitch work is "click"touchend , touchmove, touchstart not working .I am teacher , my physics simoulation work at mobile and pc but not on windows touch screen.https://users.sch.gr/lefgeo/faraday/faraday12122020.html Please help me.
Probably a very novice question but there's surprisingly no other information about this anywhere else. I currently have a 6s animation where a symbol is supposed to come onto the stage and stay in 1 spot until the video ends. How exactly do you do this? I found a single tutorial on how to do this on YouTube but it doesn't seem to work for me.
it's not possible to reparent a symbol created with drawing tools and added from the library or created on-stage (draw whatever > convert to symbol) unless it's removed (and that's not doable via removeChild) first from the stage. ie, this.box.addChild(this.circle); /* won't work with on-stage instances of this.box and this.circle without prior removal of this.circle*/
Do you have a solution for this: When I stop in the middle of a long audio clip in Adobe Animate and resume, the audio is gone and I have to go to the beginning of the audio clip again
Hello, I installed adobe animate 2019 recently on my windows 11 PC and everytime i open it it just force closes. Is it because windows 11 doesn't support animate 2019? If so is there a workaround?
I've been having an issue with the Asset Warp Tool in Animate (24.0.2). Once I have used the Asset Warp Tool to animate a layer, I will often save and close the project to return to it the next day. When I reopen the project, the animation I've done with the Asset Warp Tool is gone. The AWT pins are still there, but the animation data is gone. Any solves or workarounds, I'm missing? I don't remember ever having this issue with earlier versions of Animate. I mean, they all still crash pretty regularly when using the AWT, but whaddayagonnado?
Hello! I'm trying to get the preview of my animation to display in real-time. However, after searching for information on the topic, it seems that achieving a smooth preview is not possible. Here's what I've tried so far without success:Using the "Fast" preview modeKeeping only the layer I need to animate visibleZooming outClosing all other programs on my PC before using AnimateRestarting the programAll of the aboveIs there anything else I can do? My graphics card meets the requirements, but perhaps I should try something better, not just meeting, but exceeding the requirements.Thank you!!
HI! I'm just starting with Adobe Animate, I followed a tutorial on how to make a basic fire. When I try to mask the main layer that contains the fire, the content of the main layer mostly disappears.
Hi. I believe Animate is a vector based drawing/animation program. But when I try to export or import a file into Illustrator, it doesn't see it as a vector program. In fact, if I then try to vectorize the Animate jpeg, it image traces terribly. How can I export an Animate file and then import it into Illustrator as a recognizable vector file. It seems like this should be easy as both are Adobe products. But I can only find tutorials that explain how to import Illustrator vector files into Animate, not vice versa. Is driving me crazy as I am not a fan of Illustrator, but my teacher is requiring that I use Illustrator for a particular project. Thanks very much for saving me from going nuts.
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