Announcements
Als letztes aktiv
We just posted our SIGGRAPH 2026 announcements over on the Adobe blog. The key points: OpenPBR is now supported right across the Substance 3D ecosystem — Painter 12.1, Designer 16, and Sampler 6 — with the entire Assets library (14,000+ materials, decals, and atlases) being converted too. Adobe has also released an open-source OpenPBR implementation on GitHub. Substance 3D Painter 12.1 delivers the long-requested Skew Map Painting, giving artists direct control over baking artifacts with brush, fill, and edge protection tools — alongside Auto Rebake, which speeds up iteration by only rebaking affected areas, a refreshed baking workspace, and a new Hard Surface Auto UV mode for mechanical assets. Substance 3D Designer 16 expands the procedural toolset with a redesigned Shape Splatter v2 node for scattering varied 3D forms procedurally, new SDF nodes for building and manipulating complex shapes directly in the node graph, a 3D Viewer for real-time iteration, and consolidated displaceme
New Content Available in Substance 3D Assets! The Substance 3D Assets library continues to grow with new content designed to integrate seamlessly across Substance 3D Painter, Sampler, and the wider ecosystem. New: Ribbon Assets (130 assets) Ribbons are a new asset type in Substance 3D Painter that allow you to place repeated elements along a path on your model, allowing you to easily make trims, seams, patterns, and other details that conform to surface shapes. New: Texture Generators (30 assets) We’re introducing Texture Generators, a new category of parametric noises, grunges, and patterns. These assets are designed to help you add variation, imperfections, and surface depth directly within your materials. 30 texture generators are currently available; more are on the way. USD Format Milestone All models in the Substance 3D Assets library – now over 9,000 – are available in USD format. Featured Collection: Desirable Patina Also available is Desirable Patina, a Signature Collection
Today we’re announcing the release of Desirable Patina, the rust-themed Signature Collection by Loic Anquetil, available now on Substance 3D Assets. Loic is a Senior 3D Artist/Material Artist working at Ubisoft, who has previously worked on titles including Ghost Recon Breakpoint and Prince of Persia: The Lost Crown. In our interview with Loic on the creation of the collection, Loic discusses how he studied rust references, built procedural noises, and translated corrosion patterns into Substance 3D Designer materials, as well as sharing some thoughts about how to use Substance 3D Designer like a creative toolbox. Take a look! You can find the article right here, and the Desirable Patina Signature Collection is right here!
Hey there, one and all! We’re psyched to announce the release of Substance 3D Painter 12.0. This update introduces several new features designed to improve projection workflows, streamline project setup, and give artists more control when refining the final look of their assets. Some highlights include Warp to Geometry, a new projection tool developed with Adobe Research that helps project details cleanly onto complex surfaces, and a new post-processing stack that allows you to refine renders directly inside Painter. The update also brings improvements to the New Project window, automatic UV generation for hard-surface assets, and more. Take a look at the full announcement in our post on the Adobe blog, which you can find at the link below. You can also find news about updates to Substance 3D Designer and new content in the Substance 3D Assets library. We hope you enjoy the update! Keep creating awesome stuff!
Hello! Welcome to our new forum for Substance 3D Assets (previsously called Substance Source) and Substance 3D Community Assets (previously called Substance Share).When creating a post to discuss or to report an issue, please make sure to select the topics that correspond to your question: "Premium Assets" when it is about the Substance 3D Assets platform or content, "Community Assets" when it is about the Substance 3D Community Assets platform or content and if you need technical support or if it is a discussion topic.If you have an issue please let us know this information so we can help you as quickly as possible: Are you having issues with the Substance 3D Assets web platform, the Launcher integration, an integration in Unity or Unreal? An issue with an asset in particular? Something else? If using the web platform, which version of which browser on which OS are you using? Or if it is a page in particular, what is th
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