New in Beta: Displacement of Substance 3D Materials on Parametric Meshes
Hello AE Beta users,
We have a very fun new feature for you to try in After Effects beta 26.2x31: Parametric Meshes now support displacement of Substance 3D Materials.
Displacement uses the material’s height data to push the mesh’s geometry into 3D space. It can add a subtle texture to increase realism and dimension or turn simple shapes into complex, detailed models.
Substance 3D materials with displacement can take a simple 3D shape from this:

to this!

In addition, Substance 3D materials that include emissive textures will now render correctly, creating the glow visible in the stained-glass windows above or this fracturing planet:

Note that Advanced 3D doesn't support true emission; the material will light up, but it won't cast light onto other objects.
Getting Started
Apply a Substance 3D material (SBSAR) that supports displacement to any parametric 3D mesh.
Displacement appearance is controlled by two properties in a new Displacement Options group, accessible in both the Timeline and the Properties panel:
- Adjust Intensity to change how much the material’s height is pushed in or out of the shape. This property can be animated.
- To increase displacement detail, raise the Subdivision Count. This changes how many times the model’s geometry is subdivided before it is displaced. Higher values can use exponentially more memory, so keep this value as low as you need for acceptable visual results.
Because they affect a mesh’s geometry, displaced materials will respond to a scene’s lights and shadows like any 3D model.

Displacement can also be used to drive effects. Pre-compose your 3D scene and apply 3D Channel Extract to get the scene’s depth map or apply a 3D channel effect like Fog 3D or Depth of Field to the pre-comp to access the depth data directly.

Here are a few more examples of things you can create:
- Build realistic, dimensional product shot backdrops that react naturally to your scene’s lights and shadows.
- Make 3D objects appear to pulse, bulge or crack by animating displacement intensity.
- Clean up a composite by tracking the camera and adding objects or set pieces to your footage.
- Add subtle textural detail like fabric weave to elevate flat or minimal designs.
- Add a custom Environment light source for extra realism:

Looking forward to your feedback!

