Now in Public Beta: Disk Caching for Object Matte
Hi all! Here today to let you know we've added Disk Caching for Object Matte!
As you know, when you propagate an Object Matte across a clip, After Effects analyzes every frame. Until now, all of that lived in memory. If you closed the project without freezing or ran low on RAM, those results were gone. Reopen the next day and you'd have to wait through the propagation all over again.
With disk caching, Object Matte propagation results are now cached to disk, so the work you've done sticks around. You should also see slimmer .aep files, have an easier time working with large formats (hello 4K!) on low-memory machines, and AE will cache your Object Matte frames in the background while idle.
What's new
Your Object Matte survives across sessions. Propagate a matte, save, and close your project. When you reopen it, the cached frames are still there.
Less pressure on your RAM. Because propagated frames can now live on disk instead of only in memory, After Effects can hold onto more of your work without crowding out everything else you have open. That means fewer purges and smoother playback while you refine a matte.
Faster iteration on long clips. You'll also likely feel a major difference on longer roto shots (where propagation is the most expensive). Frames you've already computed come back from disk instead of being rebuilt from scratch.
Let us know how disk caching is working in your Object Matte workflow!

