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Markus_MIelke
Adobe Employee
Adobe Employee
June 9, 2026

Help shape Photoshop’s next evolution

  • June 9, 2026
  • 7 replies
  • 1218 views
A modern laptop with the latest version of Photoshop open

We've been working on a significant evolution of Photoshop's core systems — and are eager for your input.
 

We're evolving Photoshop to be faster, smoother, and with the focus on helping you be more productive by giving you greater creative control. We’re actively listening to your needs, and are taking action to modernize the technologies that power Photoshop. This isn't a single feature update, it's a long-term effort to upgrade Photoshop's core systems: how it performs on complex documents, how it takes advantage of the latest hardware, and how it opens the door to new capabilities made possible by AI.  

This is a long-term investment in the future of Photoshop, and we're excited to start sharing more of where we're headed. As we continue to make progress, we'll share updates along the way and invite your feedback to help shape the experience. 


What we're building
The first major milestone is a new compositing engine — powered by the GPU — that brings real-time performance, non-destructive filters without Smart Object workarounds, and significantly faster visual feedback on even the most complex documents. This foundation will unlock powerful AI and hardware capabilities. This is actively in development and we'll share progress here as each piece gets closer to your hands.  

We're working closely with Nvidia, Microsoft, Apple, Intel, AMD and other technology leaders to ensure Photoshop takes full advantage of the latest advances in hardware and software. These collaborations help us push performance further, unlock new capabilities and continue evolving Photoshop for the future.

 

Recently, you may have seen some of this work highlighted at the NVIDIA Computex keynote and Microsoft Build. Together with NVIDIA, we’re  bringing you optimized hardware with our new engine to accelerate your workflows. We're also collaborating with Microsoft on new platform-level optimizations in Windows designed to help Photoshop run faster and more efficiently. These efforts represent just the beginning of a broader investment in the technologies shaping the future of creative work. 

 

To follow along and be part of it, join our new group — The Evolution of Photoshop. That's where we'll keep you up to date, post what's next, and listen directly to your feedback. It's the best way to help shape where Photoshop goes from here with this initiative. 


What we need your help with: 

  • What are your favorite adjustments? Blend modes? Layer Effects? 
  • Do you have examples where performance gets in the way of your workflow? 
  • What's most important to your workflow? 

Join the group and tell us there — we're reading everything and we want your opinions.

Markus Mielke
Director of Product, Photoshop 

    7 replies

    Known Participant
    June 26, 2026

    This turned into more of a general wish list, but there are a few performance and compositing areas that could be improved. 

    •Save for Web: when choosing a PNG format this bogs down and beachballs Photoshop for up to 20-30 seconds just opening the Save for Web panel, and then again when saving the PNG. This didn’t happen in earlier versions and started maybe 5-7 years ago? Still hasn’t been fixed, only been helped by getting faster computers.

    •Activating fonts: If I activate a new font it doesn’t preemptively activate, like if I’m in Indesign working and activate a font, and then 30 minutes later decide to use Photoshop it sits and beachballs for 10 seconds or more before its usable.

    •Compositing: It would be really, really nice if you have a vector smart object from Illustrator that includes a pattern, that the pattern was actually seamless like it is in Illustrator instead of breaking up with gaps between the pattern shapes. Right now it just creates a lot of extra busy work creating a separate expanded/merged pattern just for Photoshop.

    •Default colors: give us the option to pick custom default colors for each color mode. Right now they are locked to the color profile of the current document.

    •Groups: let us add a group to a clipping mask. I love using vector shapes as a transformable mask but this isn’t currently possible with groups.

    •Workspace syncing: we live in a multi-device world, I have two different workstations that get used regularly throughout a week. Why don’t we have synced settings, color settings, export settings, workspaces, keyboard shortcuts, pdf presets, etc. etc.? 

    •Along those lines I hope you can improve the way settings is handled on the backend of Photoshop, to avoid the first suggestion anytime there is something weird happening with your Photoshop is to always reset the settings once again back to default.

    •Common gradient system: Make the gradient editor and presets shared among Photoshop, Illustrator and Indesign.

    •Give us the ability to see/have objects and selections outside the canvas area.

    •Layer order: change the default order when dragging a layer into a group back to the bottom of the group list like it used to be. It’s extremely easy and repeatable to drag a layer to the top position inside a group, but often its actually impossible to drag to the bottom if you have a lot of surrounding layers and other groups that are open.

    •Make the hit boxes for UI elements usable. For instance the arrows for opening a group in the layers panel seem to be based on the actual pixels of the tiny arrow shape, instead of just making it the whole rectangular area. This is a constant paper-cut every hour of every day.

    •Let keyboard actions stack. Hopefully this isn’t a limitation of modern macOS, but in older systems I could use the keyboard command for Save for Web, hit Enter and Enter all in quick succession to successfully save out a jpg. Now I have to sit there and wait for each dialog to show up.

    •Visual feedback for ink density. Working in print keeping ink density under control is a part of life, and the only way to see it right now is in Indesign. Instead of having to constantly go back and forth between programs why not include that ability directly in Photoshop?

    •Layer modes: when doing a composition it’s fun going through all the various modes to find unexpected results, might be nice if there was some automated play function. It would also be nice if there was a way to quickly compare two modes.

     

    rockymontezcarr
    Community Manager
    Community Manager
    June 26, 2026

    This is exactly the kind of detailed, real-world feedback we're here for — thank you for taking the time to write it all out. All of it is noted and appreciated. Keep it coming. 🙏 Rocky

    Rocky Montez-Carr / Product Marketing Manager, Photoshop
    Participating Frequently
    June 26, 2026

    My main wish - When I open an image file in Photoshop, and look at the Firefly contextual menu which I keep at the top, I want to be able to click on an icon or the 3 dots, or right click, and see a full menu of everything I can do in Firefly. I want to be able to click on Select, or Enlarge, or Replace without having a regular Photoshop tool selected first. If there’s an ai component to a tool I’m using, I can use it if I want, and that’s fine. But usually when I click on Firefly contextual menu, it’s because I want to do something with ai, and I want the whole list, not just a suggestion limited to a tool I happen to have active. I don’t want to mess around looking for what I want to do with Firefly, that I can’t find because it’s hiding inside some tool that isn’t active. Let me pick what I want, from a full Firefly menu, and go right to it. Firefly can auto select the tool that will do what I want, based on my menu selection, if that helps. 

    rockymontezcarr
    Community Manager
    Community Manager
    June 26, 2026

    Flagging this one. Thank you for taking the time to write it out so clearly. 🙏 Thank you and welcome to the community! Rocky

    Rocky Montez-Carr / Product Marketing Manager, Photoshop
    ramakrishnam21249644
    Participant
    June 19, 2026

    added me

    Stefan_HQ
    Participating Frequently
    June 18, 2026

    Hi Markus, it was another thread as well so I reply in both ok.

    Fellow product guy here - been using PS since 1994 so a bit over 30 years now. And mainly worked in Animation and Gamedev and as Product Director for games and Game tooling. Actually just recently joined the community (if we disregard product feedback I gave in 1994-1998)

    Is this thread a general thread or tied specifically to the GPU compositing engine?

    I would love a bit more “Product Management” approach to what is coming. Like if possible, features, who is responsible, info. So I can make sure I communicate at the right place, with the right level of language. My biggest fear is always this classic “we will show you as soon we have something to show” - and when that happens and the first feedback round comes with “can we have this and that” with the even more classic “Oh if we had known that before starting this project it would have been rather easy to do but now its a lot harder” -  So I hope Adobe have the guts to let the guard down and share plans a bit earlier in the production pipeline compared to previously

    I would as said love to give feedback on needs and all tied to the render / compositing, and having a better view on what you are doing, for who and why and at least a hint at the roadmap would be awesome. Thanks!


    One thing I can say already is that if with this new compositing effort PS dont get native GPU Shader / Shader node graph - filter support then…. :)  Don’t do everything yourself, open up to more than AI models. Let the community do part of your worker. Cheaper and for sure it builds the goodwill that we all know Adobe kind of needs the last years...

    So - easy to write GPU driven image proccesing - and and easy more “casual” lightweight UI creation tool - along with support for core mode stuff as panning, zooming, pen support
    (Ideally not just in a modal context but something that can “hijack” the normal view windows)


    Basically an long overdue Photoshop filters / Scripting 2.0 (with ability to hook into AI)
    And if this is coupled with more real non destructive workflow as you hint on you give a great package for people to both tailor their own workflow as provide free and commercial features at a greater speed - which you need to be able to keep up with whatever creative tooling that AI will allow your competition to do.

    All the best!

    Markus_MIelke
    Adobe Employee
    Adobe Employee
    June 24, 2026

    Hey Stefan_HQ — thanks for the detailed post, and welcome (back!) to the community. Your background in gamedev and tooling comes through clearly, and honestly, this is exactly the kind of feedback we need earlier rather than later.

    This thread is tied to our effort to modernize Photoshop from an architectural perspective starting with the GPU compositor work. 

    You've put your finger on something real: the "show you when we have something to show" pattern is something we are trying to change. We want to be more transparent. You will see articles here to bring you along on our journey early. The goal is to have some dev blog articles so folks understand the challenges and how we are approaching them. Of course, it is an opportunity to weigh in and have your voice heard as well. 

    In regards to some of your questions/feedback:

    You are right on the money with AI shaders. We have some ideas in this area (great topic for a blog post here)

    Non-destructive + pan/zoom/pen outside modal contexts — these come up together for a reason. They're deeply connected to how the underlying architecture works, and the compositing work is a chance to get this right.

    Keep pushing on this thread — and if there's a specific compositing or scripting capability you want to pressure-test, drop it here. The more concrete the use case, the more useful it is upstream.

    Thanks for your interest. 

    TenTin
    Inspiring
    June 17, 2026

    As a piece of advice, consider using Claude! It can write the entire Ps core code in just one minute! Since you have the budget, renting their AI could be a great option.

    On a more serious note, I'd like to suggest that instead of making Photoshop bulkier with each update, please focus on making it lighter and significantly faster. This should apply not only to high-end hardware but also to economy-class systems! Photoshop has become quite large recently—about 10 gigabytes—and with the addition of AI features, it seems to be getting even heavier. Thank you!

    proudparrot2
    Participant
    June 18, 2026

    for the love of god do not use claude to make photoshop

    Stefan_HQ
    Participating Frequently
    June 18, 2026

    I will be Jean-Claude Van Damned if that happens….

    Known Participant
    June 12, 2026

    That's Good👍... But Make Photoshop AI On Device All Type of... Like Harmonize, Expend, Genrative AI... We Can't Share Senstive Data, Photos and File on internet... if All type of ai Work on ON Device AI then Photoshop Best Best Forever Best

    Trevor.Dennis
    Community Expert
    Community Expert
    June 12, 2026

    Hasn’t that ship sailed?  If you’ve had a COVID jab then you are already broadcasting your private data via the nanites Bill Gates infiltrated into the vaccine.  My webcam turned on the first time I used a Photoshop Ai tool, and if I try to turn it off I get a nasty shock!

     

    Participant
    June 11, 2026

    Hello Adobe Premiere Pro Team,

    I'm a professional wedding videographer and I've been using Premiere Pro 26.5 Beta as part of my production workflow. I'd like to share some feedback and feature requests focused on the Color panel, which I believe would significantly improve the color grading experience directly within Premiere Pro.

    1. Masks & Tracking in the Color Panel
    The ability to create, apply, and toggle masks (enable/disable) directly in the Color panel would be a game-changer. Integrating mask tracking here — similar to what DaVinci Resolve offers in the Color page — would allow colorists and editors to stay within a single panel for node-like corrections.

    2. Curves
    A dedicated Curves control within the Color panel (Luma, RGB, Hue vs. Saturation, etc.) is one of the most requested tools for precision color work. This would reduce the need to jump into Lumetri's nested interface or rely on third-party effects.

    3. Vignette
    A built-in, non-destructive vignette control inside the Color panel would streamline finishing. Currently, adding a vignette requires workarounds or separate effects layers.

    4. Remove Color Properties from the Properties Panel
    The color-related section in the Properties panel is incomplete — not all controls are exposed, which creates confusion. I'd suggest either completing it or removing it in favor of directing users to the dedicated Color panel, avoiding a fragmented experience.

    5. Color Memory Bank (Copy/Paste Color Grades)
    A memory bank or snapshot system for color grades — allowing users to save, recall, and apply looks across different clips — would be extremely valuable. Something akin to Resolve's stills gallery or a simple "copy grade / paste grade" palette within the panel.

    6. Lift / Gamma / Gain with Per-Channel Controls
    The current Lift/Gamma/Gain wheels are useful, but adding per-channel (R, G, B) numerical sliders alongside the wheels would give colorists much finer control for precise corrections and creative grading.

    7. Mask Management (revisiting)
    Building on point #1: a dedicated mask list/stack UI within the Color panel — where individual masks can be named, reordered, soloed, and toggled — would bring Premiere's color toolset much closer to professional grading software standards.

    8. Transform Controls
    Access to basic transform properties (position, scale, rotation, anchor point) within the Color panel or an adjacent panel tab would allow quick framing adjustments without needing to leave the color grading context.

    9. RAW Processing Controls
    For footage shot in RAW formats (BRAW, R3D, CinemaDNG), having dedicated RAW processing controls — ISO, white balance, tint, exposure — accessible from the Color panel would create a more integrated camera-native grading experience.

    10. Effects Integration
    The ability to apply, stack, and adjust effects (not just color correction tools) from within the Color panel — or a linked Effects section — would make the panel a true "finish" workspace, reducing back-and-forth with the Effects Controls panel.

    Thank you for continuing to develop Premiere Pro into a world-class production tool. These additions would make a real difference for professional editors who rely on Premiere for high-end narrative and event videography.

    Best regards,
    André

    jane-e
    Community Expert
    Community Expert
    June 13, 2026

    @Andr�_Catalani 

     

    You replied to a thread in the Photoshop forum. To reach the Premiere team, repost to the Premiere forum:

    https://community.adobe.com/p/premiere

     

    Jane