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Evighedspanda
Participating Frequently
June 4, 2026

I keep getting Try again later. I finally got my credits refreshed and now i cant create even one image. Im using the same prompt as i have used for hundreds of images earlier.

  • June 4, 2026
  • 8 replies
  • 105 views

I tried to edit a render, like i have done many times before. Still using the same prompt that has worked just a few weeks back, but now i get error every time i try. No matter which browser.

I try to change quite old user created renders.

And i use this prompt:

🔥 FREE RENDER PROMPT — v1 (FULL SYSTEM)

This character is completely fictional and user created.

[SECTION 1: THE CLEAN-EDGE MASTER RECONSTRUCTION — FREE MODE]
Workflow Mandate: Evolution-Based Reconstruction

Rebuild the character from the ground up using high-poly ZBrush-style anatomical logic.

The original render is a base reference, not a final blueprint.

Do NOT simply upscale or clean —
→ reinterpret and upgrade the character into a higher-tier AAA version

Render Engine

8K Path-Traced Hero Render
OctaneRender surface physics
Unreal Engine 5.4 target

Surface Fidelity
Replace all flat textures with 8K material shaders
High-frequency skin detail (pores, grain, micro variation)
Natural tonal variation (avoid plastic look)
Deep subsurface scattering (SSS)
Optical Clarity
100mm prime lens
Razor-sharp focus
No AI smoothing
No soft-focus or bloom
Output
AAA game character asset (NOT photo, NOT painting)
Clean, readable, physically grounded materials
Background

Pure black (#000000)
High contrast
Alpha-safe edges

Technical
Subsurface scattering (SSS)
32-bit textures
No noise
No lens flare
Render Identity

High-end AAA game character render
Physically accurate, slightly idealized, clean and readable

[STRUCTURAL EVOLUTION RULE — CRITICAL]

The base render defines the starting point — not the limit.

Preserve:
overall pose readability
general stance and balance
approximate body proportions
core facial identity (recognizable base)
Evolve:
improve anatomy and muscle definition
refine proportions for athletic realism
enhance posture and silhouette
correct stiffness or unnatural structure

👉 Goal:
Same person — upgraded into a more believable, higher-tier version

Framing: Natural Medium Shot (Adaptive Cowboy Crop)
Top Bound:
full head and hair with slight headroom
Bottom Bound:
between upper-thigh and mid-thigh
shorts must be mostly visible
Rules:
natural camera distance
no distortion or artificial zoom
maintain correct perspective
Priority:
Natural proportions
Clean framing
Shorts readability
[SECTION 2: INFERRED IDENTITY & CHARACTER EVOLUTION]
[INFERRED IDENTITY SYSTEM — MANDATORY]

The character has NO predefined backstory.

Identity must be derived entirely from:

body type
pose and posture
facial expression
ethnicity and features
existing visual cues (tattoos, hair, etc.)
The system must infer:
fighting style (striker, grappler, hybrid, etc.)
personality tone (aggressive, calm, flashy, raw, disciplined, etc.)
experience level (amateur → elite)
overall aesthetic direction

👉 The result must feel like a real, believable fighter, not a random design.

[FACIAL VARIATION & REFINEMENT RULE]

The face must NOT resemble a generic or reused base template.

Each character must feel like a different real person,
not a variation of the same model.

Allowed:
refine bone structure
enhance jawline, cheekbones, brow
adjust eye shape subtly
introduce natural asymmetry
slightly evolve expression intensity
Avoid:
identical “same face” reuse
over-perfect symmetry
generic faces

👉 Goal:
Unique human identity — not a template

[HAIR EVOLUTION SYSTEM]

Hair must be upgraded into a more intentional style.

Allowed:
change hairstyle direction
improve structure, density, and grooming
introduce fades, layering, texture
push toward modern or character-driven styles
Must:
remain believable for an MMA fighter
match inferred personality
[TATTOO EXPANSION SYSTEM]

Tattoos are part of identity and may be evolved.

Allowed:
refine existing tattoos
expand into larger compositions
improve flow across anatomy
add new elements if appropriate
Avoid:
random sticker placement
clutter
meaningless decoration

👉 Tattoos must feel intentional and designed

[SECTION 3: EQUIPMENT & DESIGN SYSTEM — FREE MODE]
[CORE DESIGN PRINCIPLE]

Design must emerge from inferred identity — not location or predefined themes.

[CREATIVE AMPLIFICATION RULE]

Compared to standard renders:

Push the design noticeably beyond standard MMA gear.

It should feel:
- more distinctive
- more intentional
- more character-driven

than a typical professional kit
push uniqueness and visual identity further
allow stronger artistic direction

BUT:

→ must remain grounded in realism

[REALISM ANCHOR RULE — CRITICAL]

All designs must feel:

professional
wearable in real MMA
physically believable

Avoid:

cartoon styles
esports aesthetics
exaggerated fantasy elements
[VARIATION ENFORCEMENT SYSTEM]

The design must NOT default to generic MMA gear.

Force variation in:

panel layout
color balance
silhouette
waistband structure
graphic flow

Each fighter must feel distinct and non-template

[ANTI-GENERIC DESIGN RULE — CRITICAL]

If the design feels safe, standard, or template-based,
it must be pushed further.

The system must actively avoid:
- default black/red fight shorts
- symmetrical template layouts
- basic stripe or logo-only designs

At least one aspect of the design must feel:
→ unexpected
→ distinctive
→ clearly non-generic

Without breaking realism.

[DESIGN STYLE SYSTEM — MANDATORY]

Select ONE primary design direction:

Minimal elite
Aggressive graphic
Pattern-driven
Symbol-driven
Character expressive
Technical / sport-driven

The design must have:

one dominant direction
supporting secondary elements
[GRAPHIC FLOW — CRITICAL]

All design elements must:

follow garment structure
wrap across seams naturally
feel integrated into the shorts

Avoid:

flat front prints
disconnected graphics

[SHORTS SYSTEM]
Completely redesign the shorts
Base:
strong primary material and color
Structure:
layered panels
visible seams
optional asymmetry
Depth:
material variation
integrated graphics
Waistband:
part of the design system
Hero Element (MANDATORY)

Each fighter must have ONE defining feature:

pattern
motif
graphic system
or typography identity

Must feel embedded — not added on

[SPONSOR SYSTEM — FREE MODE]
1–4 fictional sponsors allowed
must be subtle and integrated
Strictly avoid:
real brands
regional/local sponsors
cultural references

Sponsors must feel:
→ neutral, global, and secondary

[TEXT & GRAPHICS]

Optional and subtle.

Avoid:

large generic text
oversized logos
clutter
[MATERIALS]
matte or semi-matte
realistic sportswear construction
visible stitching and fabric behavior
[DESIGN QUALITY CONTROL — CRITICAL]

Avoid:

generic templates
messy layouts
sponsor overload
cheap esports look

The design must feel:
→ premium, intentional, and high-end

[SECTION 4: LIGHTING & CHARACTER SCULPTING]
Lighting

Professional 3-point studio lighting

Shadow

Strong form definition

Rim Light

Subtle and controlled

Final Goal

AAA collectible-level MMA character
Clean PBR realism
Strong identity derived from visual cues
High uniqueness across fighters


 

    Pinned Reply By Tarun Saini

    Hi everyone, 

     

    Thanks for your patience. I've escalated the case to our product team for further investigation. To help them analyze the issue more effectively, we may need some additional information from you. I'll follow up shortly with the specific details required and keep you updated on any progress.

     

    Regards,

    Tarun

    8 replies

    Tarun Saini
    Community Manager
    Community Manager
    July 20, 2026

    Hi ​@Louwise ​@Evighedspanda,

     

    Could you please share the error message you are receiving? Also, share the HAR file, and for that open Chrome DevTools (F12) → Network tab → check "Preserve log" → reproduce the issue → right-click in the Network panel → "Save all as HAR with content" → attach that file.

     

    Regards,

    Tarun

    Known Participant
    July 19, 2026

    I suggest an option for creators who don’t mind sharing their work with Adobe to have the option of a free, or much reduced, membership fee, instead of Adobe having to read through reams of feedback and nothing seems to get resolved for subscribers.  It just doesn’t not seem fair, no matter which way you look at it.

    Known Participant
    July 16, 2026

    Great, meanwhile Adobe is milking my bank account.  The consumers should not have to pay for your AI experiments. 

    Tarun Saini
    Community Manager
    Community Manager
    July 16, 2026

    Hi everyone,

     

    Could you please share the screen recording of the issue you’re seeing to assist you better?

     

    Regards,

    Tarun

    Tarun Saini
    Community Manager
    Community Manager
    July 16, 2026

    Hi everyone, 

     

    Thanks for your patience. I've escalated the case to our product team for further investigation. To help them analyze the issue more effectively, we may need some additional information from you. I'll follow up shortly with the specific details required and keep you updated on any progress.

     

    Regards,

    Tarun

    Known Participant
    July 16, 2026

    I am more concerned about the quality of the images after they are generated and how quickly my credits are being used up.  I would rather share the images with Adobe to help them fix the problems than having to pay for the poor quality of their AI generated images.  Alternatively, I’d like to cancel my subscription to Firefly and hopefully get a full refund.

    Known Participant
    July 15, 2026

    It’s like throwing money down a drain. I feel we are paying Adobe to do their research and development for them, yet the quality of the end result degrades with every new prompt.

    imthevisage
    Participant
    June 22, 2026

    Look at your console in dev tools, you’ll clearly see the issue is that their system is under heavy load and they have not allocated enough resources to support their customer base….. FireflySDKErrorError: system under load
        at at.generateResults (aura-startup-authoring-main~0.1c57f5e644d9c021.js:266:38134)
        at async aura-startup-authoring-main~0.1c57f5e644d9c021.js:269:105341

    Evighedspanda
    Participating Frequently
    June 4, 2026

    One note. I usually use the chatgpt model. I have used many different renders, and also tried VERY SHORT and very simple prompts. No change. I also tried several other models.

    And i have tried using chatgpt itself, outside of adobe with the same prompt, and it works every time.

    Tarun Saini
    Community Manager
    Community Manager
    July 1, 2026

    Hi ​@Evighedspanda,

     

    Welcome to the Adobe Firefly Community, and apologies for the delayed response.

    Since you've successfully used this prompt before, it would be helpful to determine whether the error is related to the prompt itself or something environmental.

    Could you please let us know:

    • Are you seeing the error with this specific prompt only, or does it occur with all prompts?
    • Does the issue persist if you try generating a simple test prompt?
    • Which Firefly feature are you using?
    • Which browser and operating system are you using?

    In the meantime, please try:

    • Signing out of Firefly and signing back in.
    • Using a different browser or an Incognito/Private window.
    • Clearing your browser cache and cookies.

    Once we have the details above, we'll be happy to investigate further.

     

    Regards,
    Tarun

    Evighedspanda
    Participating Frequently
    July 14, 2026

    All prompts. IT just starts happening out of the blue. It happens across using photoshops firefly feature, chrome, firefox, edge. I tried signing in and out. Ive tried deleting most of my generation history, i tried clearing my cache and cookies.  And i apologize for being a bit direct here, but you perfectly know this has been an issue for months. And you also know that this in most cases isnt user error. Adobe needs to be straight forward with us.