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Participating Frequently
January 13, 2025

Advanced 3D bugged shape layer issue

  • January 13, 2025
  • 5 replies
  • 692 views

1. 25.1.0

2. MacOS Sonoma 14.6.1

 

Hi AE team!

I've stumbled across a bug when loading layers with multiple elements inside them and making them 3D.

It appears to have a difficult time deciding what to show in front, while the Classic 3D renderer doesn't have this issue.

 

Advanced renderer:

Clasic 3D:

I've attached a file with this icon. Hope that helps!

 

Kind regards,
Onno

 

5 replies

Participating Frequently
January 14, 2025

Hi everyone,

 

Thanks for taking the time to look into the issue and comment on it.

 

I'd figured it already that there was some index thing going on because both shapes are on the same spot. The thing that made me file a bug report, however, was the different behavior between the render engines.

 

Thanks for the solutions! If I'm planning to use 3D for a purpose like that, I'll use the workaround method. :ˆ)

Kind regards,
Onno

 

 

nishu_kush
Legend
January 14, 2025

As per David's comment, updating the thread status.

 

Thanks,

Nishu

David.Arbor
Community Manager
Community Manager
January 13, 2025

Hi again @Onno------,

 

Apologies I forgot to mention this earlier, but there is actually a workaround for this. The issue lies with how opaque shapes are rendered, but transparent shapes do not experience the same problem. I downloaded your project and confirmed that if you set Group 1's Opacity to 99% (see screenshot), the z-fighting is fixed.

 

Cheers,
- David, After Effects Engineering Team

 

Community Expert
January 13, 2025

It looks like you have 3D layers on the same plane. Try separating them by 1 pixel.

David.Arbor
Community Manager
Community Manager
January 13, 2025

Hi @Onno------,

 

Thank you for flagging this issue! It has already been reported and is actively being looked into.

 

We appreciate you taking the time to post both screenshots and a .aep. It really helps with troubleshooting and solving problems more quickly.

 

Thanks,
- David, After Effects Engineering Team