Advanced Spill Supressor stops working when pixel value above 1
In general Advanced Spill Supressor works in 32 bit just fine.
Also the standard mode works normaly in all cases.
The poblem is with Ultra mode.
It works on pixels whose all channel values are below 1, but as soon as the value goes above 1 it just stops working.
Like if you want to remove green spill, it works for all pixels that have a green value below 1, but pixels that have a higher value (which is common now that we work in ACES) just stay green - nothing is happening to them.
The workaround we're using is just temporalily bring these values down, so clamp Advanced Spill Supressor between two Levels operations, first darkens the image, second brings it right back up.
