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Known Participant
February 25, 2025

Advanced Spill Supressor stops working when pixel value above 1

  • February 25, 2025
  • 2 replies
  • 182 views

In general Advanced Spill Supressor works in 32 bit just fine.

Also the standard mode works normaly in all cases.

The poblem is with Ultra mode.

It works on pixels whose all channel values are below 1, but as soon as the value goes above 1 it just stops working.

Like if you want to remove green spill, it works for all pixels that have a green value below 1, but pixels that have a higher value (which is common now that we work in ACES) just stay green - nothing is happening to them.

The workaround we're using is just temporalily bring these values down, so clamp Advanced Spill Supressor between two Levels operations, first darkens the image, second brings it right back up.

2 replies

kaczorefxAuthor
Known Participant
February 27, 2025

https://we.tl/t-fEWRgarcjz

Here is a simple project showing the problem.

nishu_kush
Legend
February 25, 2025

Hi kaczorefx,

 

We'll get this checked. Could you help us with your system specs so that we can try to reproduce this on our end? Also, a screen recording showing the issue would be helpful in diagnosing the problem.

We're here to help.


Thanks,
Nishu