In Local Axis Mode, dragging the gizmo's Z (depth) handle in Active Camera/perspective view moves the layer along World Z, not local Z. X and Y handles are correct. Same move in Top/orthographic view works. 26.2.1, both renderers.
- May 28, 2026
- 0 replies
- 6 views
Issue: In Local Axis Mode, the 3D Transform Gizmo's Z (depth) handle translates the layer along World Z instead of its local Z when dragged in the Active Camera or any perspective view. Local X and Y handles are unaffected. The same local-Z move performed in an orthographic view works correctly, isolating the fault to the gizmo's perspective-view drag rather than the transform engine.
Steps to reproduce:
- Create a 3D Camera Tracked comp of a scene, add solids using the camera tracked points.
- In the Tools panel, select Local Axis Mode.
- With the comp set to Active Camera (or any perspective view), drag the gizmo's blue Z (depth) handle back and forth using a solid.
Expected result: The layer translates along its local Z axis (its facing/depth direction), consistent with Local Axis Mode.
Actual result: The layer translates along World Z, ignoring Local Axis Mode. Local X and Y handles behave correctly — only Z is affected. Dragging the same layer along local Z in an orthographic view (e.g. Top) moves it correctly, confirming the transform engine honours Local Axis Mode and the fault is specific to the gizmo's Z-handle drag in perspective/camera views.
Screen recording: Attached
Adobe After Effects version: 26.2.1 (April 2026 release)
Operating system: [Windows 10]
GPU driver version (Windows only): [NVIDIA RTX 3090; driver version from NVIDIA Control Panel → System Information, or GeForce/Studio app]
Video format: N/A — not a playback or export issue.
Comparative information:
- Does it affect all projects or only some? All projects, including new ones.
- Does it affect new projects? Yes — reproduces on a brand-new comp with a single 3D solid.
- When did the problem begin? First observed after updating from v25 to v26.
Additionally: occurs in both Classic 3D and Advanced 3D renderers; persists after a full preferences reset (prefs folder renamed, clean relaunch); and reproduced on a second, separate machine with different hardware, so it is not config- or GPU-specific.