Substance 3D materials (.sbsar) render incorrectly on 3D models in After Effects 26.5.0 on macOS. The model turns solid red or disappears at Full preview resolution, while default materials work correctly.
Software: Adobe After Effects 2026, version 26.5.0 (Build 89)
Operating system: macOS
3D renderer: Advanced 3D
Issue description:
I am experiencing a rendering issue when applying Substance 3D materials (.sbsar) to imported 3D models.
The model (GhostMaiden) displays correctly with its default material, including all geometry and surface details. However, when I apply a Substance 3D material, such as red_metal.sbsar or solid-magma-rock-02.sbsar, the model renders incorrectly.
Steps to reproduce:
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Import a 3D model (OBJ or GLB) into After Effects.
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Add it to a composition using the Advanced 3D renderer.
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Import a Substance 3D material (.sbsar).
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Assign the material to the 3D model through Material Assignment.
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Observe the rendering issue.
Actual results:
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The model becomes almost entirely solid red, losing its surface details.
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Sometimes the material appears correctly for a fraction of a second before rendering incorrectly.
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When changing preview resolution from Quarter to Full, the model may disappear completely.
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The default material renders correctly.
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I also noticed differences in the available material slots compared with tutorials, including a missing second material slot.
Expected results:
The Substance 3D material should render correctly on the model, preserving its geometry, lighting, surface details, and texture appearance at all preview resolutions.
Troubleshooting already attempted:
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Restarting After Effects.
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Reimporting the 3D model.
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Testing OBJ and GLB formats.
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Changing preview resolution.
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Testing different Substance 3D materials.
None of these steps resolved the issue.
Could you please investigate whether this is a rendering bug in After Effects 26.5.0 on macOS or a compatibility issue with Substance 3D materials and the Advanced 3D renderer?
