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Participant
November 1, 2023

3d model lighting issues in beta 24

  • November 1, 2023
  • 7 replies
  • 529 views

Since the update to beta version 24 the lighting has gotten very high contrast. Models painted in substance and exported to .glb from stager that render normally in google's model viewer editor and played well in v23 now render super high contrast. AE Comps from v23 opened in v24 have the same poor lighting quality. New models imported to new projects created since the update have the same poor lighting quality. Now that I've updated to 24.1 x70 and the is no longer an option to roll back to 23 I'm kind of stuck. Is this a bug? Part of the work in progress? Or am I missing something about the lighting changes that were made in v24? I'm working currently in:

MacOS Ventura 13.5.1
AE beta 24.01 build 70

 

Image 1 screenshot of .glb from AE beta v23.6

Image 2 same .glb in 24.1 x70
Images 3 & 4 are the same .glb's in google model viewer

    7 replies

    Tom Olsen
    Community Manager
    Community Manager
    February 1, 2024

    We made some shading improvements (still evolving) in 24.2. Have you had a chance to compare?

    Participant
    November 1, 2023
    Just sent a DM with a link to the files. Please let me know if you need
    anything else. Thanks!
    --


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    Joe *Poisson*
    Designer

    *E:* joe.poisson@eslvision.com

    *W**:* www.eslvision.com


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    Participant
    November 1, 2023

    Just sent a DM with the links. Thanks for your help!

    Tom Olsen
    Community Manager
    Community Manager
    November 1, 2023

    I logged this issue into our bug database. We're actively looking at it. It would be very helpful to get that .GLB. 

    Tom Olsen
    Community Manager
    Community Manager
    November 1, 2023

    Probably the best way to send them is to put them in OneDrive/Sharepoint, Dropbox, or iCloud, and send me a link in a DM.
    Thanks,

    Tom

    Participant
    November 1, 2023

    Thanks Tom. How might I be able to send you the .glb files? File type isn't supported when I try to send you a message. 

    Tom Olsen
    Community Manager
    Community Manager
    November 1, 2023

    Hi, Joe. Thank you for the bug report. We are currently tuning our shaders for this (and other) issue(s). If you like, you can DM me the models, and we'll incorporate them into our development & testing. Again, thank you. This really helps.

    Best,
    Tom