BUG: Limb IK Ground Detection With Multiple Dragger Behaviors fails to move toe
If I have a puppet rigged like OKSamurai's Yoga girl, and I want some draggers to be "hold in place" like the arms and feet, but I want the torso dragger to be "return to rest" then I would need a local Dragger Behavior for the independent leg layer.
But when I do that, if Ground detection is enabled, then the heel/dragger moves fine, but the toe remains pinned to the ground.
This works fine when there's only one global dragger behavior, but no matter where I put a second one, the toe information is lost.
Nesting local dragger behaviors in the arm layers works fine though, it's just the ground detection info that isn't passed through the second dragger behavior.
Is this fixable?
Thanks!
But when I do that, if Ground detection is enabled, then the heel/dragger moves fine, but the toe remains pinned to the ground.
This works fine when there's only one global dragger behavior, but no matter where I put a second one, the toe information is lost.
Nesting local dragger behaviors in the arm layers works fine though, it's just the ground detection info that isn't passed through the second dragger behavior.
Is this fixable?
Thanks!
