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Participant
May 28, 2024

Character Animator Hand Triggers Deforming during Transitions

  • May 28, 2024
  • 6 replies
  • 370 views

Hello, 

I am running Character Animator on a Lenovo Legion Pro 5 with the following specs:

Processor 13th Gen Intel(R) Core(TM) i7-13700HX 2.10 GHz
Installed RAM 32.0 GB (31.7 GB usable)
I am working on an animated project that is set at 24fps, but it consistently actually runs around 11fps. There are two characters in the scene w/ 4 head triggers, 6 emotion triggers, 1 action trigger (raising a hand), 3 body triggers, and 12 hand triggers for each hand...and 13 layers on the timeline (incuding 8 background items) and two audio tracks. 

 

I was able to animate the first character with no issue, but the hands on the second character are starting to deform when I try to transition between them. It is not consistent in the same spot, and the deformation seems to be a very slow transition to the next trigger. What can I do to help solve this issue?

6 replies

Participant
May 29, 2024

Yes, I am using swap sets. The problem is that the hands keep deforming after a transition. I thought it was the fps, but I fixed that issue and the hands are still deforming.

TheOriginalGC
Community Expert
Community Expert
May 29, 2024

So you're not using any swap sets? My point is that it's often difficult to make a single puppet that is capable of doing everything all the time and it is easier to make several puppets that are designed for the key scenes they are being used for. You might also set up a replay that chains several of the swaps together so that you can activate a series of gestures with a single trigger.

Participant
May 28, 2024

Maybe that's why they're hidden...lol.

Participant
May 28, 2024

Thanks for the reply; however, I don't see any hidden layers in the character. 

TheOriginalGC
Community Expert
Community Expert
May 28, 2024

I am guessing that you have hidden layers on your puppets that the program is still processing. Decide what layers you need for the scene and delete the rest - then do the same with each subsequent scene. It's not an ideal work around, but it might get you the bandwidth you need.

Participant
May 28, 2024

I ran task manager, and the CPU is only running at 33%.