Character Animator Hand Triggers Deforming during Transitions
- May 28, 2024
- 6 replies
- 370 views
Hello,
I am running Character Animator on a Lenovo Legion Pro 5 with the following specs:
Processor 13th Gen Intel(R) Core(TM) i7-13700HX 2.10 GHz
Installed RAM 32.0 GB (31.7 GB usable)
I am working on an animated project that is set at 24fps, but it consistently actually runs around 11fps. There are two characters in the scene w/ 4 head triggers, 6 emotion triggers, 1 action trigger (raising a hand), 3 body triggers, and 12 hand triggers for each hand...and 13 layers on the timeline (incuding 8 background items) and two audio tracks.
I was able to animate the first character with no issue, but the hands on the second character are starting to deform when I try to transition between them. It is not consistent in the same spot, and the deformation seems to be a very slow transition to the next trigger. What can I do to help solve this issue?
