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Inspiring
February 7, 2023

Dragger's return to rest is acting strange since 2.0 update

  • February 7, 2023
  • 7 replies
  • 424 views
since the 2.0 update Ive been having a weird bug with dragger arms attached by hinges and how to interact when set to return to rest.

Before the update, they would return to the default position that was set in the Photoshop file. But after the update, the arm straightens out facing in the direction that the dragger has been moved in and after the duration set under return to rest it will immediately snap back to the default position.

This does not only happen on my original puppets but it also happens on the stock puppets as well (I specifically tested it with Stardust). Is this supposed to happen and is any way to fix this so it the dragger/hinge combo to work how it used to?

For reference here is the problem in action, I completely reinstalled Character Animator and reset all the settings. the file is the stock Stardust puppet and the only thing I changed in the file was how long the return duration is on the dragger from 0.3 to 2 so that the problem would be more visible.
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7 replies

Community Manager
February 7, 2023
Thanks, we're looking at it.
Community Manager
February 7, 2023
Please try now with the 2.1 release that went live April 3rd, 2019
Inspiring
February 7, 2023
to add to the previous comment, when messing with one of my puppet rigs I have noticed that if the return to rest speed is too low the dragger only goes part of the way back to the rest position before snapping back to rest. I am currently rebuilding my puppets arms so I am unsure if this is a issue with the patch or is on my end, but figured this additional information could helpful.
Inspiring
February 7, 2023
just updated 2.1 and tested it on Stardust, everything is working the way it used to. Looks like this update fixed it.
Inspiring
February 7, 2023
Any updates on this?
Inspiring
February 7, 2023
Any idea when this will be corrected? Please message me and let me know.
Community Manager
February 7, 2023
Yes, this is an issue with some updates to the puppet warping mechanism that were intended to make it easier to blend takes together, but it had some undesirable side effects for hinge joints. We're working on a better resolution for that issue.