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May 22, 2024

New Triggers don't play unless you start playing from around 5 seconds away....

  • May 22, 2024
  • 0 replies
  • 49 views

I have a character I created a few weeks ago and created some triggers for.

Today I've been updating it a little, adding some more triggers, however, I've noticed that once the triggers are in a timeline, the new ones do not play unless you start the animation roughly 5 seconds away from the start of the trigger.

On the other hand, the old triggers play perfectly fine when playing right from their start points.

This seems quite odd, and is quite a drain on time when I just need to check a section of animation but have to repetedly go further back and watch unnecessary sections just for the trigger to work.

I've tried removing all the triggers from the timeline and starting again, but regardless, the old triggers still play perfectly fine, while the new ones need that additional 'run up' in order to play them.

I'm using the latest stable version (and I've also tested it on the new Beta version), on Windows 11.

Happy to share the file with support if that helps.