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July 12, 2024

Alpha channel is pre-multiplied

  • July 12, 2024
  • 0 replies
  • 132 views

I have customized the User0 channel in SP, setting its format to RGB8. Then, using a Filter created in SD, I have stored the four images I need in the R/G/B/A four channels of User0. However, when I export this User0 texture, the content of the Alpha channel is pre-multiplied onto the other channels, causing errors in the other channel information. I would like to ask if anyone has any good solutions.

 

The file format I used is TGA

 

Substance 3D Painter, version 8.3.0
Build 2094 - ef4d98e65d94c0756a3991957cab43f70b16c9b4