Artifacts with the opacity channel
Sometimes when I adjust the opacity of my object, its faces disappear.

(for instance the bottle on the left)

(UVs seem fine...no overlapping)

(The tangents are calculated on import so it can't be the normals)
Here's the link to the .fbx file of the high poly mesh used : https://ufile.io/5r2dwsfd
Here's the link to the .spp file : https://ufile.io/hoelrf62
Any help would be appreciated. Thank you.
