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4 replies

Known Participant
Jun 19, 2024 11:39 PM UTC

It is now replaced with "Normal type: Mesh+Normal+Height"

This setting, however, still does nothing (Now even Diffuse AO doesn't work):


https://youtu.be/iHVct50N5Co



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Cyril Dellenbach
Community Manager
Community Manager
Mar 15, 2024 4:20 PM UTC

In fact, after investigation, it seems to be a bug we're currently investigating in.

 

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Cyril Dellenbach (Micro) | Product Manager | Substance Painter
Known Participant
Mar 15, 2024 2:02 PM UTC

This did work, however, it did not work the way I thought it should have. In Quixel mixer, "Baked lighting" reacts to both the AO but also the ambient light and the direction of light, so If I switch the direction of the light, the normals react. Substance does not seem to work like that.

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Cyril Dellenbach
Community Manager
Community Manager
Jan 8, 2024 1:41 PM UTC

Hi @Angel_Leyenda,

 

Try increasing the Diffuse AO parameter.

 

Let me know if this helps.

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Cyril Dellenbach (Micro) | Product Manager | Substance Painter