Participant
September 24, 2023
Baking mesh returns severe artifacting, UV unwrapping is completely fine.
- September 24, 2023
- 1 reply
- 136 views



So to keep it simple, I was finished with a model in Blender, and decided to create some textures for it. UV-Unwrapped the whole model, and it's child parts (each with different materials). The Unwrapping worked fine in blender, and so I continued to Substance painter. Baking the mesh maps inside Substance painter revealed the artifacts shown.
I have checked for any Overlapping UVs, and even tried unwrapping the UVs while importing the mesh to substance painter.
No clue what might be happening, I only have around 20 hours in Substance Painter, and I have indeed checked other related forum posts without much luck.
