Baking no longer having an affect on loww to high poly mesh after 11.1.0 update
Before this update my baking was fine but now it no longer works and even though it goes through the baking process nothing is actually changing. there is no ao details on the mesh or looks like its interacting with each other. i bake my matching mesh name but nothing is being affected. when i turn off gpu raytracing it works but then i cant use bake by mesh name and then everything looks very harsh. is there a fix to this? i have a nvidia geforce x 3090
