Base color disappears on folder mask after modifying Color Selection (adding/removing picked colors)
Hello,
Version: Substance 3D Painter 12.0
Issue: When I modify an existing Color Selection mask on a folder (by adding or removing a picked color), the Base Color of the material inside that folder disappears. Other channels (Normal, Metallic, Roughness, etc.) remain unaffected.
Steps to reproduce:
- Bake an ID map from vertex colors (e.g. red, green, blue areas).
- Create Folder A with a black mask + Color Selection picking red and green.
- Create Folder B with a black mask + Color Selection picking blue.
- Place fill layers with materials inside each folder. Base Color displays correctly at this point.
- Remove red from Folder A's Color Selection, then add red to Folder B's Color Selection.
- Result: The Base Color in Folder B no longer displays for the newly added red area. Normal, Metallic, and other channels display correctly.
Workaround: Deleting the Color Selection alone does not fix it. Deleting the entire black mask and recreating it from scratch (black mask → Color Selection → pick colors) restores the Base Color.
Notes:
- This only occurs when modifying an existing Color Selection. Initial setup works correctly.
- The issue is isolated to the Base Color channel.
- The material displays correctly when the folder mask is removed entirely.
I hope this helps to identify the issue. Thanks in advance!
