Create Project with template sets shader only in 1 textureset
When creating a proyect using a template that has a shader asigned to the texture set, it only applies that shader to 1 of the texturesets the imported mesh file has, leaving the rest with the default asm-metal-rough, when it should apply the shader chosen in the template to all texturesets.
Attached gif shows how that happens even with the default PBR with Alpha Blending template shipped.

