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Participant
June 24, 2022

Hand painted masks break every time I update the mesh.

  • June 24, 2022
  • 13 replies
  • 3531 views

In production we consntantly have to revise our characters and meshes based on feedback from art directors, management and legal.

Every time we have to make a mesh change it breaks all our hand painted masks.  Even if we dont change the position of the mesh and just add an extra small piece of geometry like a pouch or button to the mesh.  It often breaks masks in texture sets on parts of the mesh that were in no way changed at all.  Sometimes importing in exactly the same mesh breaks the masks.
We often have to recreate all the masks again when we update our mesh, wasting a massive amount of time, or we need to export out all our textures and make a new painter file with flattened textures, breaking the whole "non destructive workflow".

Being able to iterate on both the mesh and the textures is an important part of a production pipeline.
How can we do this in Substance Painter?

    13 replies

    Participant
    March 1, 2023

    I am  having this same issue. It has pretty much made substance unuseable. I cant export textures without some kind of messed up thing in them because I am losing my masks.

    GeoffroySC
    Community Manager
    Community Manager
    January 25, 2023

    Could you give us a video example of your issue? We have trouble understanding this request as we have a reproject brushstrokes system when reimporting a mesh. This is probably us not understanding properly your user case, a good showcase would come a long way for us to address this issue. 

    Thank you for your feedback,

    Kind regards,

    Geoffroy SC

    Participant
    January 17, 2023

    In my case I'm not updating anything. Just opening a file, making a single change, breaks a mask created with a stencil. The types of changes I'm seeing that break the mask are: 
    - looking at the mask via ALT
    - creating a new layer
    - duplicating a layer

    - turning off an effect.