Hard edges when loading normal map into layer
I am having an issue with hard edges when I have my normal map loaded into a layer. The exact same normal map (baked in SP) looks perfect when loaded in as a mesh map. But when loading it into the normal channel of a layer (with normal mixing changed to replace, and the blend mode set to normal), it displays with hard edges along UV seams.
I have triple checked everything is setup correctly regarding directX/openGL normal settings and the problem is still visible after exporting the normal map too.
