Skip to main content
fajota
Known Participant
October 23, 2023

Height Texture from Substance Painter is stretched in Maya

  • October 23, 2023
  • 3 replies
  • 397 views

Hi!

I made texture in Substance Painter, but when I imported it to Maya the height stretched horizontally. How can I fix it?

Look the print screens bellow:

1) Perfect in Substance Painter

 

2) Imported to Arnold Maya

 

3) Adjustments in Arnold (Subdivision & Displacement Attributes)

 

4) The problem of stretched height continue

    

3 replies

Cyril Dellenbach
Community Manager
Community Manager
October 25, 2023

When using the displacement in Painter, here's the parameter to set the mesh subdivision.

 

 

In your screenshot, I can see the subdivision is set to 3 in Arnold. Have you already tried to increase this value?

 

I'd also check that the height map was exported in 16bits and not 8bits.

 

Best regards,

 

Cyril Dellenbach (Micro) | QA Support Artist | Adobe
fajota
fajotaAuthor
Known Participant
October 24, 2023

Hi @Cyril Dellenbach !

The meshes are the same. I exported .fbx from Maya.

Cyril Dellenbach
Community Manager
Community Manager
October 24, 2023

Hi @fajota,

 

It seems like an issue with Maya/Arnold, but is the mesh subdivided enough? Are the normals of the mesh different than in Painter?

Let me know.

 

Cyril Dellenbach (Micro) | QA Support Artist | Adobe