Imported KeyShot Files Appear Disassembled in Adobe Substance Painter
- March 14, 2025
- 1 reply
- 242 views
Issue:
I receive 3D model files from my team, who work in KeyShot, and when I import them into Adobe Substance Painter, the model appears disassembled or not fully put together. The same files seem to work fine in KeyShot and other software like KeyShot Viewer.
Details:
- The files are exported from KeyShot in FBX, OBJ Files
- When opened in Substance Painter, the parts seem to be separated or misaligned.
- I've checked the files ingestaltor.io & KeyShot and they appear fine there.
- My primary goal is to apply materials and colors for a color study rather than detailed texturing.
Why I’m Using Adobe Substance Painter:
I’ve been using Adobe Dimension and love how easy it is to apply materials and render scenes. However, I’m looking to step up to a more advanced 3D workflow. Is Substance Painter the best tool for this kind of work, or would another Adobe or third-party tool be better suited for color/material studies?
Troubleshooting Steps I've Tried:
✅ Opened the file in another 3D viewer to verify the geometry.
Questions for the Community & Adobe Team:
- Are there specific export settings from KeyShot that work best for Substance Painter?
- Is there a known issue with FBX/OBJ import hierarchy in Substance Painter?
- What is the best workflow to ensure all parts remain assembled?
- For color studies and material application, is Substance Painter the right tool, or should I be looking at something else?
Any insights would be greatly appreciated! Thanks in advance for the help.
MT
