In a few minutes all VRAM is used
Since 12.1 (this is 12.1.1) the VRAM usage of Substance Painter is crazy. There's another bug report about performance issues but for me it wasn't clear if it's VRAM related.
What happens:
While working on a very small scene which only uses like 3GB of VRAM it skyrockets to the max in the matter of minutes while working on it.
This is 100% a memory leak and happens as well with version 12.1.1
My system is nothing special, Win 11, 64GB, i9-9900K but what makes it a bit more special is the fact I have 2 GPUs, a 3090 and 4090 both with 24GB VRAM.
I tried to force using the 3090 using the options inside Windows Display > Graphics options but that doesn't help, it only switches the issue to the 3090. I'm currently at the Nvidia 610.62 Studio Drivers.
If I quit Substance Painter while it hugs the 24GB it will roughly empty 12GB and after like a minute it gives me back another 10GB of VRAM.
It also doesn't really matter what I do, the screenshot attached is a storyboard where I only hide/unhide materials inside my scene. Top-left has the scene loaded, right bottom after clicking a bit on the eyes in front of the layers. I wanted to take another screenshot where the VRAM was 23.4GB but PC doesn't like all VRAM used.
Hope this can be fixed.

