Participant
April 25, 2025
Incorrect Normal values using clone tool.
- April 25, 2025
- 1 reply
- 178 views
SPP 11.0.1 Build 4315
Windows 11 26100.3775
Setting up a Paint Layer with pass through blend modes on each map type and attempting to use the clone tool to paint an area returns an incorrect normal map color - whereas I should expect the normal to be consistent with the surrounding area. All other maps operate as expected.
I've tried:
- changing the Normal settings, from Combine to Replace
- changing the color profile of the source Normal map from data to DX, OpenGL
- using a levels with an invert on the individual RGB channels to regain the correct color.
- using an anchor point link of the layer to paint onto instead.
None of those worked.
In the image added, the area that is the source and destination colors don't match.
