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Participant
April 25, 2025

Incorrect Normal values using clone tool.

  • April 25, 2025
  • 1 reply
  • 178 views

SPP 11.0.1 Build 4315

Windows 11 26100.3775

 

Setting up a Paint Layer with pass through blend modes on each map type and attempting to use the clone tool to paint an area returns an incorrect normal map color - whereas I should expect the normal to be consistent with the surrounding area. All other maps operate as expected.

 

I've tried:

- changing the Normal settings, from Combine to Replace

- changing the color profile of the source Normal map from data to DX, OpenGL

- using a levels with an invert on the individual RGB channels to regain the correct color.

- using an anchor point link of the layer to paint onto instead.

 

None of those worked.

In the image added, the area that is the source and destination colors don't match.

 

 

 

    1 reply

    Cyril Dellenbach
    Community Manager
    Community Manager
    May 12, 2025

    Hello @Studio Aszyk,

     

    Thank you for the message.

     

    In order to paint on the Baked Normal map, I advise you to remove it from the mesh maps section, and drag and drop the map in a Fill Layer in the Layer stack.

     

    Considering the Clone tool (in passtrough) uses data from the Layer Stack, you'll be able to use the correct color as long as the Baked Normal map is in the Layer Stack.

     

    Best regards,

     

    Cyril Dellenbach (Micro) | QA Support Artist | Adobe