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zaydr56104063
Participant
January 2, 2025

Mask Editor taking a long time to process a small adjustment

  • January 2, 2025
  • 1 reply
  • 133 views

Hello there. So I'm editing a black mask using the Mask Editor generator on one part of the model and it's working fine, but when it's time for a different part of the model it lags tremendously.

I've attached a video demonstrating the problem. If you're an Adobe representative and would like to help please provide your email and I'll send you the project file.

Specs:

Intel Xeon CPU E5-1650 v2 @ 3.50GHz

RTX  3060 12GB
16GB DDR3



https://youtu.be/f-g0cPwRtAM

1 reply

zaydr56104063
Participant
January 2, 2025

Issue likely solved. When I started the project, I imported the baked mesh maps to 'current session' rather than 'project project name'. This probably led to Substance having to comb through my pc looking for them everytime a calculation relevant to the maps is being made.

Now after properly importing the maps, any new Map Editor generator works reasonably fast but the old ones are still lagging the same way. Copy and pasting the generator doesn't work so I need to make a new generator and copy the settings from the old one as a workaround.