Material normals are blank in the Dynamic Layered Material workflow
1.Open new project
2. switch shader to pbr-material-layering or pbr-material-layering-10-mats
3. assign all materials to any material that has distinct normal map(e.g. Stylized Wood Bark)
4. Normal map is visibly blank/totally flat - bug
interestingly enough, while no materials in the basic library work, some materials from substance 3d assets do work, this one for example :
https://substance3d.adobe.com/assets/collections/1b1c286f3c9fd90f5aaca37388d9c7371c4d0753/asset/4186eaeaf99dc95f06c4cc2e164ce0fb5d3c3150

