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Bedil_Ketek0009
Participant
May 28, 2026

My substance viewport doesn't show the texture correctly. The baked texture and what appears in viewport has different color.

  • May 28, 2026
  • 1 reply
  • 14 views

 

I’m using Substance 3D painter (Steam Edition) that i bought just 2 days ago.
My baked ID texture is based on mesh’s vertex color. As you can see, the baked ID texture have the correct color like what in the 3D modeller software (Blender, 2nd image). But unfortunately, what appears in substance 3d painter viewport is the model having the incorrect color, it’s like having some sort of weird gradient, what worse is this weird color also affect the final material mode. 
I’m unable to pick color in masking as it’s always show the different color.

5 Months ago, i’m using Substance 3D painter (Steam Edition) using subscription, i’m not facing any trouble. I’m only facing this issue just 2 days ago when i bought it, this issue also appears when i open my older substance 3D project, using this recent Substance 3D Painter.
 

    1 reply

    Cyril Dellenbach
    Community Manager
    Community Manager
    June 1, 2026

    The issue probably comes from your Hardware unfortunately.

    https://experienceleague.adobe.com/en/docs/substance-3d-painter/using/getting-started/system-requirements

    What is your current GPU?

    Cyril Dellenbach (Micro) | Product Manager | Substance Painter
    Bedil_Ketek0009
    Participant
    June 8, 2026

    My GPU is Nvidia GeForce MX 130,
    But still, substance can work correctly when i’m using it in december (Steam Edition). Is it has something to do with substance version?
     

    Cyril Dellenbach
    Community Manager
    Community Manager
    June 8, 2026

    It could be related to the switch to Vulkan that we introduce with the 11.1 (november 2025). That said, if your Steam version is from last december, we already had the Vulkan switch.

    Cyril Dellenbach (Micro) | Product Manager | Substance Painter