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Participant
July 6, 2022

Objects are showing up transparent in substance painter, but all the normals are correct

  • July 6, 2022
  • 1 reply
  • 867 views

So I'm building a model in maya. There are a bunch of repeating parts, except they are mirrored. No problem, duplicate, transform -1 on the appropriate axis, freeze transformation, delete history done!

Everything looks fine in Maya, but when I bring the models into substance painter, the buildings that I duplicated and flipped are showing up as transparent: https://imgur.com/fPXAdWS

 

Now I know what you're thinking, your normals are flipped. But here's the thing, I don't think they are. Here's the normals displayed: https://imgur.com/a1LMs3V

 

And if I flip them anyway, this is how they look afterwards: https://imgur.com/XS7u74V

 

And this is how they look in substance painter: https://imgur.com/jkzIwy7

 

I still feel like this is some kind of normals error, but I can't figure how what the issue is, or how to fix it.

Any ideas?

    1 reply

    Participant
    April 8, 2024

    I'm facing the same problem 

    how did you solve this or it still unsolved