Skip to main content
Participant
November 29, 2022

Opacity Artifacts

  • November 29, 2022
  • 13 replies
  • 2389 views

I having a problem with the mesh that i want to turn transparent, where does apears artifacts, like triangulate geometry in the mesh. How can i solve this ? I'm importing the mesh from Blender, and try to redo the uv mapping, exporting on obj, and fbx, and a number of different things !!

13 replies

davescm
Community Expert
Community Expert
December 1, 2022

Hi

Thanks for sending the model. It's not the bake or the unwrap and I can replicate the issue here using the pbr-metal-rough-with-alpha-blending shader when opacity is between 1 and 0 i.e not fully transparent or solid.

I tried with a few different models and could not replicate exactly, but I did see different shading issues with those same values.

I'll tag Adobe's @GeoffroySC to see if he can help, or if this is a known issue.

 

Dave

Participant
November 29, 2022

Thanks for the reply !!

Theres no Overlap in the Model, its the same material, i was only tasting the opacity in the mesh, because i had problemas in the past. So i put a fill layer and aplly color and drop the opacity. And the tickness ar not colliding too.

I send you a DM on how to submit the model for you.

davescm
Community Expert
Community Expert
November 29, 2022

Hi

Are there any overlaps in your unwrapped UV islands?

Is the same material on the front and back and is the thickness such that the front and back surfaces are not colliding.

 

It may be easier to post the model

Dave