I having a problem with the mesh that i want to turn transparent, where does apears artifacts, like triangulate geometry in the mesh. How can i solve this ? I'm importing the mesh from Blender, and try to redo the uv mapping, exporting on obj, and fbx, and a number of different things !!
Thanks for sending the model. It's not the bake or the unwrap and I can replicate the issue here using the pbr-metal-rough-with-alpha-blending shader when opacity is between 1 and 0 i.e not fully transparent or solid.
I tried with a few different models and could not replicate exactly, but I did see different shading issues with those same values.
I'll tag Adobe's @GeoffroySC to see if he can help, or if this is a known issue.
Theres no Overlap in the Model, its the same material, i was only tasting the opacity in the mesh, because i had problemas in the past. So i put a fill layer and aplly color and drop the opacity. And the tickness ar not colliding too.
I send you a DM on how to submit the model for you.