Painter incredibly slow
I've done some looking around on this issue and so far nothing has worked. I'm relatively new to Substance so I may be doing something incorrectly in my workflow. Here are my specs:
Substance version: 9.0.0
CPU: AMD Threadripper 1920X 12-Core (also have the issue on an i9-9900K)
Graphics card: RTX 2080 Super (also have the issue on an RTX 3090)
RAM: 64 GB
The issue: incredibly slow performance. Toggling the visibility of layers takes several minutes. Paint strokes are the same way. I'm working at 2k resolution. The workflow I've been doing is decimating my character model out of ZBrush and working directly on the decimated mesh in Substance. Typically these meshes are around 3 million polys. According to Adobe's website, Substance should be able to handle 10 million polys. I've worked on multiple projects this way and it seems like only lately I've had extreme slowness. And since Adobe, for some goofy reason, doesn't allow files to be opened in older versions of Substance, I'm stuck with this one. I've tried emptying the cache, toggling hardware support acceleration, and toggling off layers that I don't need.
Any help is appreciated!
