Skip to main content
Participant
December 4, 2024

Pixelated mask while every other layers/masks are the right resolution

  • December 4, 2024
  • 3 replies
  • 702 views

I've been working on my mesh for a couple of days and everything worked fine. But now when I add a new layer and add a mask to it, the mask is extremely pixelated. This isn't a UV issue where the UV is too small, because the rest of the layers aren't pixelated. Any guess as to what the problem is? Thanks for the info/help!

 

I'm using version 8.1.3

On Windows

I don't know the steps to reproduce as it just happened.

Expected result would be for the texture to not be pixelated.

3 replies

its_9663Author
Participant
December 5, 2024

I updated all the outdated resources and now it works. Thanks for the help!

Cyril Dellenbach
Community Manager
Community Manager
December 5, 2024

Hi @its_9663,

 

Thank you for the message.

 

Can you try to update your GPU? From memory, this issue was related to GPU.

 

In addition, do you have any outdated ressource in your project?

 

 

Let me know.

 

Cyril Dellenbach (Micro) | QA Support Artist | Adobe
its_9663Author
Participant
December 4, 2024

Edit: Here is the setup of the pixelated layer