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Known Participant
May 20, 2022

Preserve UV Tile layout being ignored

  • May 20, 2022
  • 1 reply
  • 279 views

I can't say this is a bug, given I'm newb, but when I create a new project, link to fbx, add maps formatted to U1V1, and enable Preserve UV Tile layout, I see each of the seven UV tiles under Texture Set List, alas each within a separate Texture Set, as opposed to grouped within just one. And thoughts what's causing this? Thanks!

1 reply

Cedric Marchessoux
Community Manager
Community Manager
May 23, 2022

Hi
You get one texture set per material. In your mesh with your modeling application, you assigned a material for each texture set, this is why they are separated. Applying the same material should solve the issue