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Participant
August 11, 2023

procedural textures wont project correctly into mesh with UDIMs.

  • August 11, 2023
  • 8 replies
  • 414 views

 The texture seems to be projected as if there was only one UV tile and all the UVs shared it, which seems to be some sort of bug. Is there any explanation for this?

8 replies

Cyril Dellenbach
Community Manager
Community Manager
August 17, 2023

Oh yes, sorry I should have noticed a lot sooner. You need to set the projection to Fill (match per UV Tile). The UV projection projects the map on the tile 1001 considering the UVs, and simply repeats the result for each tile, but The Fill projection will affect all the UDIMs.

 

Best regards,

 

Cyril Dellenbach (Micro) | QA Support Artist | Adobe
Participant
August 16, 2023

Mind that im using UV projection

Participant
August 16, 2023

I have a nvidia gpu, so no.

Cyril Dellenbach
Community Manager
Community Manager
August 16, 2023

No issues on my end. Is it possible you currently work with an AMD GPU? The latest driver update from AMD creates problems with Substance 3D Painter. If so, I advise you to rollback the driver for a previous version.

 

Let me know,

 

Cyril Dellenbach (Micro) | QA Support Artist | Adobe
Cyril Dellenbach
Community Manager
Community Manager
August 15, 2023

You can share it here via a file transfer link like Creative Cloud assets, Dropbox, We Share, One Drive, Google Drive, or similar.

 

You can also send it to me privately at cdellenbach@adobe.com

 

Cyril Dellenbach (Micro) | QA Support Artist | Adobe
Participant
August 14, 2023

I dont know how I can send you a file with the asset cyril. could you please explain?

Cyril Dellenbach
Community Manager
Community Manager
August 14, 2023

Hello Matthew,

 

Would you mind sending me the asset, so I can make some tests on my own with the same configuration?

 

Let me know,

 

Cyril Dellenbach (Micro) | QA Support Artist | Adobe
Participant
August 11, 2023

Mind that the cube was created and unwrapped using blender 3.6